Выстреливание на ЛКМ, и вспышка выстрела

149
1
2
Приветствую и это снова я!=)Можете помочь мне с выстреливанием пули, пытался писать onItemLesftClick вместо onItemRightClick, но нет, пули не вылетают, персонаж просто бьет предметом. (Вот код) 
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer){
  EntityBullet bullet = new EntityBullet(par2World, par3EntityPlayer, 2.0F);
  par2World.spawnEntityInWorld(bullet);
  return par1ItemStack;
 
149
1
2
Внимание! Исправьте следующие ошибки, чтобы добавить сообщение:
Вложение тега i в самого себя недопустимо
============================================
не хочет принимать
 

timaxa007

Модератор
5,831
409
672
polsovatel, чтобы нормально вставить код, надо на форуме использовать "Программный код".
 
149
1
2
Код:
import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.enchantment.EnchantmentThorns;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet70GameEvent;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;

public class EntityBullet extends Entity implements IProjectile{

    private int xTile = -1;
    private int yTile = -1;
    private int zTile = -1;
    private int inTile;
    private int inData;
    private boolean inGround;

    /** 1 if the player can pick up the arrow */
    public int canBePickedUp;

    /** Seems to be some sort of timer for animating an arrow. */
    public int arrowShake;

    /** The owner of this arrow. */
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir;
    private int knockbackStrength;

        public EntityBullet(World par1World, EntityLivingBase par2EntityLivingBase, float par3)
            {
                super(par1World);
                this.renderDistanceWeight = 10.0D;
                this.shootingEntity = par2EntityLivingBase;

                if (par2EntityLivingBase instanceof EntityPlayer)
                {
                    this.canBePickedUp = 1;
                }

                this.setSize(0.5F, 0.5F);
                this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);
                this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
                this.posY -= 0.10000000149011612D;
                this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
                this.setPosition(this.posX, this.posY, this.posZ);
                this.yOffset = 0.0F;
                this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
                this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
                this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
                this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
            }

        @Override
        public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8) {
            float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
            par1 /= (double)f2;
            par3 /= (double)f2;
            par5 /= (double)f2;
            par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
            par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
            par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
            par1 *= (double)par7;
            par3 *= (double)par7;
            par5 *= (double)par7;
            this.motionX = par1;
            this.motionY = par3;
            this.motionZ = par5;
            float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
            this.ticksInGround = 0;
        }

        @Override
        protected void entityInit() {
            
        }

        @Override
        protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {
            this.xTile = par1NBTTagCompound.getShort("xTile");
            this.yTile = par1NBTTagCompound.getShort("yTile");
            this.zTile = par1NBTTagCompound.getShort("zTile");
            this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
            this.inData = par1NBTTagCompound.getByte("inData") & 255;
            this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
            this.inGround = par1NBTTagCompound.getByte("inGround") == 1;

            if (par1NBTTagCompound.hasKey("damage"))
            {
            }

            if (par1NBTTagCompound.hasKey("pickup"))
            {
                this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
            }
            else if (par1NBTTagCompound.hasKey("player"))
            {
                this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
            }
        }

        @Override
        protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {
            par1NBTTagCompound.setShort("xTile", (short)this.xTile);
            par1NBTTagCompound.setShort("yTile", (short)this.yTile);
            par1NBTTagCompound.setShort("zTile", (short)this.zTile);
            par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
            par1NBTTagCompound.setByte("inData", (byte)this.inData);
            par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
            par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
            par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
        }
        
        
            public void setVelocity(double par1, double par3, double par5)
            {
                this.motionX = par1;
                this.motionY = par3;
                this.motionZ = par5;

                if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
                {
                    float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
                    this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
                    this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
                    this.prevRotationPitch = this.rotationPitch;
                    this.prevRotationYaw = this.rotationYaw;
                    this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
                    this.ticksInGround = 0;
                }
                        
           }
                public void onUpdate()
                {
                    super.onUpdate();

                    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
                    {
                        float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
                        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
                        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
                    }

                    int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

                    if (i > 0)
                    {
                        Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
                        AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);

                        if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
                        {
                            this.inGround = true;
                        }
                    }

                    if (this.arrowShake > 0)
                    {
                        --this.arrowShake;
                    }

                    if (this.inGround)
                    {
                        int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
                        int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

                        if (j == this.inTile && k == this.inData)
                        {
                            ++this.ticksInGround;

                            if (this.ticksInGround == 1200)
                            {
                                this.setDead();
                            }
                        }
                        else
                        {
                            this.inGround = false;
                            this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                            this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                            this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                            this.ticksInGround = 0;
                            this.ticksInAir = 0;
                        }
                    }
                    else
                    {
                        ++this.ticksInAir;
                        Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
                        Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
                        MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
                        vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
                        vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

                        if (movingobjectposition != null)
                        {
                            vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
                        }

                        Entity entity = null;
                        List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
                        double d0 = 0.0D;
                        int l;
                        float f1;

                        for (l = 0; l < list.size(); ++l)
                        {
                            Entity entity1 = (Entity)list.get(l);

                            if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
                            {
                                f1 = 0.3F;
                                AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
                                MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);

                                if (movingobjectposition1 != null)
                                {
                                    double d1 = vec3.distanceTo(movingobjectposition1.hitVec);

                                    if (d1 < d0 || d0 == 0.0D)
                                    {
                                        entity = entity1;
                                        d0 = d1;
                                    }
                                }
                            }
                        }

                        if (entity != null)
                        {
                            movingobjectposition = new MovingObjectPosition(entity);
                        }

                        if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
                        {
                            EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

                            if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                            {
                                movingobjectposition = null;
                            }
                        }

                        float f2;
                        float f3;

                        if (movingobjectposition != null)
                        {
                            if (movingobjectposition.entityHit != null)
                            {
                                f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                                int i1 = MathHelper.ceiling_double_int((double)f2);

                                DamageSource damagesource = null;

                                if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
                                {
                                    movingobjectposition.entityHit.setFire(5);
                                }

                                if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)i1))
                                {
                                    if (movingobjectposition.entityHit instanceof EntityLivingBase)
                                    {
                                        EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

                                        if (!this.worldObj.isRemote)
                                        {
                                            entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                                        }

                                        if (this.knockbackStrength > 2)
                                        {
                                            f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

                                            if (f3 > 0.0F)
                                            {
                                                movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3);
                                            }
                                        }

                                        if (this.shootingEntity != null)
                                        {
                                            EnchantmentThorns.func_92096_a(this.shootingEntity, entitylivingbase, this.rand);
                                        }

                                        if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                                        {
                                            ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
                                        }
                                    }

                                    this.playSound("random.riflehit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                                    if (!(movingobjectposition.entityHit instanceof EntityEnderman))
                                    {
                                        this.setDead();
                                    }
                                }
                                else
                                {
                                    this.motionX *= -0.10000000149011612D;
                                    this.motionY *= -0.10000000149011612D;
                                    this.motionZ *= -0.10000000149011612D;
                                    this.rotationYaw += 180.0F;
                                    this.prevRotationYaw += 180.0F;
                                    this.ticksInAir = 0;
                                }
                            }
                            else
                            {
                                this.xTile = movingobjectposition.blockX;
                                this.yTile = movingobjectposition.blockY;
                                this.zTile = movingobjectposition.blockZ;
                                this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
                                this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
                                this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
                                this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
                                this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
                                f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                                this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
                                this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
                                this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
                                this.playSound("random.riflehit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                                this.inGround = true;
                                this.arrowShake = 7;

                                if (this.inTile != 0)
                                {
                                    Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
                                }
                            }
                        }

                        this.posX += this.motionX;
                        this.posY += this.motionY;
                        this.posZ += this.motionZ;
                        f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
                        this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

                        for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
                        {
                            ;
                        }

                        while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
                        {
                            this.prevRotationPitch += 360.0F;
                        }

                        while (this.rotationYaw - this.prevRotationYaw < -180.0F)
                        {
                            this.prevRotationYaw -= 360.0F;
                        }

                        while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
                        {
                            this.prevRotationYaw += 360.0F;
                        }

                        this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
                        this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
                        float f4 = 0.99F;
                        f1 = 0.05F;

                        if (this.isInWater())
                        {
                            for (int j1 = 0; j1 < 4; ++j1)
                            {
                                f3 = 0.25F;
                                this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
                            }

                            f4 = 0.8F;
                        }

                        this.motionX *= (double)f4;
                        this.motionY *= (double)f4;
                        this.motionZ *= (double)f4;
                        this.setPosition(this.posX, this.posY, this.posZ);
                        this.doBlockCollisions();
                    }
                }
 
73
1
608
5
15
1,137
5
3
Да нет, я имел в виду всякие onEntityClick, onBlockClick или как-то так, искать в Item
 
Сверху