public class RenderAxe implements IItemRenderer {
public boolean handleRenderType(ItemStack var1, ItemRenderType var2) {
switch (var2){
case INVENTORY:
return false;
case ENTITY:
return false;
default:
return true;
}
}
public boolean shouldUseRenderHelper(ItemRenderType var1, ItemStack var2, ItemRendererHelper var3) {
return false;
}
public void renderItem(ItemRenderType var1, ItemStack var2, Object ... var3) {
GL11.glPushMatrix();
GL11.glScalef(0.025F, 0.025F, 0.025F);
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(120.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(4.5F, 1.0F, 31.0F);
Minecraft.getMinecraft().renderEngine.bindTexture(sometexture);
somemodel.renderAll();
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(0.013F, 0.013F, 0.013F);
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(120.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(77.0F, 1.0F, 68.5F);
Minecraft.getMinecraft().renderEngine.bindTexture(sometexture);
somemodel.renderAll();
GL11.glPopMatrix();
}
}