public void reb() {
GL11.glPushMatrix();
GL11.glTranslatef(0.08F, -1.248F, 0.02F);
float scale = 0.15F;
GL11.glScalef(0.15F, 0.15F, 0.15F);
boolean col = false;
int age = Minecraft.getMinecraft().renderViewEntity.ticksExisted;
GL11.glPushMatrix();
float f1 = 0.0F;
if (!ModLoader.getMinecraftInstance().gameSettings.fancyGraphics) {
;
}
boolean q = true;
Tessellator var22 = Tessellator.instance;
f1 = (float)age / 500.0F;
float f2 = 0.9F;
float f3 = 0.0F;
Random random = new Random(245L);
GL11.glDisable(3553);
GL11.glShadeModel(7425);
GL11.glEnable(3042);
GL11.glBlendFunc(770, 1);
GL11.glDisable(3008);
GL11.glEnable(2884);
GL11.glDepthMask(false);
GL11.glPushMatrix();
boolean var23 = true;
for(int i = 0; i < 100; ++i) {
GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 360.0F, 0.0F, 0.0F, 1.0F);
var22.startDrawing(6);
float fa = random.nextFloat() * 20.0F + 5.0F + 0.0F;
float f4 = random.nextFloat() * 2.0F + 1.0F + 0.0F;
fa /= 10.0F / ((float)Math.min(age, 10) / 10.0F);
f4 /= 10.0F / ((float)Math.min(age, 10) / 10.0F);
var22.setColorRGBA_I(16196215, 255);
var22.addVertex(0.6D, 0.0D, 0.0D);
var22.setColorRGBA_I(16198159, 0);
var22.addVertex(-0.866D * (double)f4, (double)fa, (double)(-0.5F * f4));
var22.addVertex(0.866D * (double)f4, (double)fa, (double)(-0.5F * f4));
var22.addVertex(0.0D, (double)fa, (double)(1.0F * f4));
var22.addVertex(-0.866D * (double)f4, (double)fa, (double)(-0.5F * f4));
var22.draw();
}
GL11.glPopMatrix();
GL11.glDepthMask(true);
GL11.glDisable(2884);
GL11.glDisable(3042);
GL11.glShadeModel(7424);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(3553);
GL11.glEnable(3008);
GL11.glBlendFunc(770, 771);
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
}