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Приветствую. Появилась проблема: при спавне моба создается пустое пространство, т.е, моба нет, хотя, я сделал скачал модельку, зарегистрировал и т.п
Может что-то не так делаю?
З.Ы стаков нет, ибо появляется моб, но из всего моба только тень
Код:
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event) {
commonProxy.preInit(event);
registerEntity(A.class, "BAN", 0x00FFFF, 0x00008B);
}
@Mod.EventHandler
public void init(FMLInitializationEvent event) {
commonProxy.init(event);
}
@Mod.EventHandler
public void postInit(FMLPostInitializationEvent event) {
commonProxy.postInit(event);
}
public static void registerEntity(Class entityClass, String name, int primaryColor, int secondaryColor) {
int entityID = EntityRegistry.findGlobalUniqueEntityId();
long seed = name.hashCode();
EntityRegistry.registerGlobalEntityID(entityClass, name, entityID);
EntityRegistry.registerModEntity(entityClass, name, entityID, instance, 64, 1, true);
EntityList.entityEggs.put(Integer.valueOf(entityID), new EntityList.EntityEggInfo(entityID, primaryColor, secondaryColor));
}
Код:
public class A extends EntityCreature {
public A(World p_i1681_1_) {
super(p_i1681_1_);
}
}
Код:
public class AA extends ModelBase {
//fields
ModelRenderer Shape1;
ModelRenderer Shape11;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape33;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
public AA()
{
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 4, 6, 1);
Shape1.setRotationPoint(0F, 0F, 0F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape11 = new ModelRenderer(this, 16, 0);
Shape11.addBox(0F, 0F, 0F, 4, 6, 1);
Shape11.setRotationPoint(0F, 0F, -2F);
Shape11.setTextureSize(64, 32);
Shape11.mirror = true;
setRotation(Shape11, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 6, 8);
Shape2.addBox(0F, 0F, 0F, 1, 6, 1);
Shape2.setRotationPoint(-1F, 0F, -1F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 8);
Shape3.addBox(0F, 0F, 0F, 1, 6, 1);
Shape3.setRotationPoint(-1F, 0F, 0.2F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0.7946543F, 0F);
Shape33 = new ModelRenderer(this, 0, 17);
Shape33.addBox(0F, 0F, 0F, 1, 6, 1);
Shape33.setRotationPoint(-0.3333333F, 0F, -2F);
Shape33.setTextureSize(64, 32);
Shape33.mirror = true;
setRotation(Shape33, 0F, -0.7946484F, 0F);
Shape4 = new ModelRenderer(this, 0, 25);
Shape4.addBox(0F, 0F, 0F, 3, 5, 1);
Shape4.setRotationPoint(0F, 0.5F, -1F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 21, 15);
Shape5.addBox(0F, 0F, 0F, 1, 0, 1);
Shape5.setRotationPoint(0.6F, -0.1F, -0.9F);
Shape5.setTextureSize(64, 32);
Shape5.mirror = true;
setRotation(Shape5, -0.6019635F, 0F, 0F);
Shape6 = new ModelRenderer(this, 21, 15);
Shape6.addBox(0F, 0F, 0F, 1, 0, 1);
Shape6.setRotationPoint(0.6F, -0.1F, -1.9F);
Shape6.setTextureSize(64, 32);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
Shape7 = new ModelRenderer(this, 21, 15);
Shape7.addBox(0F, 0F, 0F, 1, 0, 1);
Shape7.setRotationPoint(0.6F, 0.8F, -2.4F);
Shape7.setTextureSize(64, 32);
Shape7.mirror = true;
setRotation(Shape7, 1.117932F, 0F, 0F);
Shape8 = new ModelRenderer(this, 21, 15);
Shape8.addBox(0F, 0F, 0F, 1, 0, 3);
Shape8.setRotationPoint(0.6F, 3.8F, -2.4F);
Shape8.setTextureSize(64, 32);
Shape8.mirror = true;
setRotation(Shape8, 1.570796F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, Entity e)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, e);
Shape1.render(f5);
Shape11.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape33.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
Shape8.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, e);
}
}
Код:
public void init(FMLInitializationEvent event) {
super.init(event);
RenderingRegistry.registerEntityRenderingHandler(A.class, new B(new AA(),1.0F));
}
Код:
@SideOnly(Side.CLIENT)
public class B extends RenderLiving {
static String name = "ban";
private static final ResourceLocation texture = new ResourceLocation(name + ":textures/entity/Monika.png");
public B(ModelBase AA, float par2)
{
super(AA, par2);
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return texture;
}
}
Может что-то не так делаю?
З.Ы стаков нет, ибо появляется моб, но из всего моба только тень