Не рендерится моб

Версия Minecraft
1.7.10
Приветствую. Появилась проблема: при спавне моба создается пустое пространство, т.е, моба нет, хотя, я сделал скачал модельку, зарегистрировал и т.п

Код:
    @Mod.EventHandler
    public void preInit(FMLPreInitializationEvent event) {
        commonProxy.preInit(event);
        registerEntity(A.class, "BAN", 0x00FFFF, 0x00008B);
    }

    @Mod.EventHandler
    public void init(FMLInitializationEvent event) {
        commonProxy.init(event);

    }
    @Mod.EventHandler
    public void postInit(FMLPostInitializationEvent event) {
        commonProxy.postInit(event);

    }
    public static void registerEntity(Class entityClass, String name, int primaryColor, int secondaryColor) {
        int entityID = EntityRegistry.findGlobalUniqueEntityId();
        long seed = name.hashCode();

        EntityRegistry.registerGlobalEntityID(entityClass, name, entityID);
        EntityRegistry.registerModEntity(entityClass, name, entityID, instance, 64, 1, true);
        EntityList.entityEggs.put(Integer.valueOf(entityID), new EntityList.EntityEggInfo(entityID, primaryColor, secondaryColor));
    }


Код:
public class A extends EntityCreature {

    public A(World p_i1681_1_) {
        super(p_i1681_1_);
    }
}


Код:
public class AA extends ModelBase {
    //fields
    ModelRenderer Shape1;
    ModelRenderer Shape11;
    ModelRenderer Shape2;
    ModelRenderer Shape3;
    ModelRenderer Shape33;
    ModelRenderer Shape4;
    ModelRenderer Shape5;
    ModelRenderer Shape6;
    ModelRenderer Shape7;
    ModelRenderer Shape8;

    public AA()
    {
        textureWidth = 64;
        textureHeight = 32;

        Shape1 = new ModelRenderer(this, 0, 0);
        Shape1.addBox(0F, 0F, 0F, 4, 6, 1);
        Shape1.setRotationPoint(0F, 0F, 0F);
        Shape1.setTextureSize(64, 32);
        Shape1.mirror = true;
        setRotation(Shape1, 0F, 0F, 0F);
        Shape11 = new ModelRenderer(this, 16, 0);
        Shape11.addBox(0F, 0F, 0F, 4, 6, 1);
        Shape11.setRotationPoint(0F, 0F, -2F);
        Shape11.setTextureSize(64, 32);
        Shape11.mirror = true;
        setRotation(Shape11, 0F, 0F, 0F);
        Shape2 = new ModelRenderer(this, 6, 8);
        Shape2.addBox(0F, 0F, 0F, 1, 6, 1);
        Shape2.setRotationPoint(-1F, 0F, -1F);
        Shape2.setTextureSize(64, 32);
        Shape2.mirror = true;
        setRotation(Shape2, 0F, 0F, 0F);
        Shape3 = new ModelRenderer(this, 0, 8);
        Shape3.addBox(0F, 0F, 0F, 1, 6, 1);
        Shape3.setRotationPoint(-1F, 0F, 0.2F);
        Shape3.setTextureSize(64, 32);
        Shape3.mirror = true;
        setRotation(Shape3, 0F, 0.7946543F, 0F);
        Shape33 = new ModelRenderer(this, 0, 17);
        Shape33.addBox(0F, 0F, 0F, 1, 6, 1);
        Shape33.setRotationPoint(-0.3333333F, 0F, -2F);
        Shape33.setTextureSize(64, 32);
        Shape33.mirror = true;
        setRotation(Shape33, 0F, -0.7946484F, 0F);
        Shape4 = new ModelRenderer(this, 0, 25);
        Shape4.addBox(0F, 0F, 0F, 3, 5, 1);
        Shape4.setRotationPoint(0F, 0.5F, -1F);
        Shape4.setTextureSize(64, 32);
        Shape4.mirror = true;
        setRotation(Shape4, 0F, 0F, 0F);
        Shape5 = new ModelRenderer(this, 21, 15);
        Shape5.addBox(0F, 0F, 0F, 1, 0, 1);
        Shape5.setRotationPoint(0.6F, -0.1F, -0.9F);
        Shape5.setTextureSize(64, 32);
        Shape5.mirror = true;
        setRotation(Shape5, -0.6019635F, 0F, 0F);
        Shape6 = new ModelRenderer(this, 21, 15);
        Shape6.addBox(0F, 0F, 0F, 1, 0, 1);
        Shape6.setRotationPoint(0.6F, -0.1F, -1.9F);
        Shape6.setTextureSize(64, 32);
        Shape6.mirror = true;
        setRotation(Shape6, 0F, 0F, 0F);
        Shape7 = new ModelRenderer(this, 21, 15);
        Shape7.addBox(0F, 0F, 0F, 1, 0, 1);
        Shape7.setRotationPoint(0.6F, 0.8F, -2.4F);
        Shape7.setTextureSize(64, 32);
        Shape7.mirror = true;
        setRotation(Shape7, 1.117932F, 0F, 0F);
        Shape8 = new ModelRenderer(this, 21, 15);
        Shape8.addBox(0F, 0F, 0F, 1, 0, 3);
        Shape8.setRotationPoint(0.6F, 3.8F, -2.4F);
        Shape8.setTextureSize(64, 32);
        Shape8.mirror = true;
        setRotation(Shape8, 1.570796F, 0F, 0F);
    }

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, Entity e)
    {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5, e);
        Shape1.render(f5);
        Shape11.render(f5);
        Shape2.render(f5);
        Shape3.render(f5);
        Shape33.render(f5);
        Shape4.render(f5);
        Shape5.render(f5);
        Shape6.render(f5);
        Shape7.render(f5);
        Shape8.render(f5);
    }

    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
    }

    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e)
    {
        super.setRotationAngles(f, f1, f2, f3, f4, f5, e);
    }
}

Код:
    public void init(FMLInitializationEvent event) {
        super.init(event);
        RenderingRegistry.registerEntityRenderingHandler(A.class, new B(new AA(),1.0F));
    }

Код:
@SideOnly(Side.CLIENT)
public class B extends RenderLiving {
    static String name = "ban";

    private static final ResourceLocation texture = new ResourceLocation(name + ":textures/entity/Monika.png");

    public B(ModelBase AA, float par2)
    {
        super(AA, par2);
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity entity) {
        return texture;
    }
}


Может что-то не так делаю?
З.Ы стаков нет, ибо появляется моб, но из всего моба только тень
 
Понял ошибку, исправил

Java:
@SideOnly(Side.CLIENT)
public class B extends RenderLiving {
    static String name = "ban";

    private static final ResourceLocation texture = new ResourceLocation(name + ":textures/entity/Monika.png");

    public B(ModelBase AA, float par2)
    {
        super(AA, par2);
    }
    

    protected ResourceLocation getEntityTexture(A entity) {
        return texture;
    }


    protected ResourceLocation getEntityTexture(Entity entity) {
        return this.getEntityTexture((A)entity);
    }
}
 
Сверху