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Как бы странно не звучало я делал броню по проблеме.
У него есть только bodyLock,а если я пытаюсь сделать headLock то нифига не выходит.
Главный класс
Модель
Итем брони
У него есть только bodyLock,а если я пытаюсь сделать headLock то нифига не выходит.
Главный класс
Код:
package ru.STALKERCRAFTARMOR.Main;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.item.Item;
@Mod (modid = "Stalkercraftarmor", name = "Stalkercraftarmor", version = "0.1")
public class Main
{
@Instance("Stalkercraftarmor")
public static Main instance;
@SidedProxy(clientSide = "ru.STALKERCRAFTARMOR.Main.ClientProxy", serverSide = "ru.STALKERCRAFTARMOR.Main.CommonProxy")
public static CommonProxy proxy;
public static Item Kurtka;
@EventHandler
public void preLoad(FMLPreInitializationEvent event)
{
Kurtka = new Kurtka(0, 1).setUnlocalizedName("kurtka").setTextureName("blocklol:texture");
GameRegistry.registerItem(Kurtka, "kurtka");
}
}
Модель
Код:
package ru.STALKERCRAFTARMOR.Models;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelKurtka extends ModelBiped
{
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
public ModelRenderer bodyLock;
public ModelKurtka(float f)
{
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 32, 0);
Shape1.addBox(0F, 0F, 0F, 8, 0, 8);
Shape1.setRotationPoint(-4F, 0F, -4F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 32, 0);
Shape2.addBox(-4F, -8F, -4F, 8, 8, 8);
Shape2.setRotationPoint(0F, 0F, 0F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 16, 16);
Shape3.addBox(-4F, 0F, -2F, 8, 12, 4);
Shape3.setRotationPoint(0F, 0F, 0F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 40, 16);
Shape4.addBox(-3F, -2F, -2F, 4, 11, 4);
Shape4.setRotationPoint(-5F, 2F, 0F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 40, 16);
Shape5.addBox(-1F, -2F, -2F, 4, 11, 4);
Shape5.setRotationPoint(5F, 2F, 0F);
Shape5.setTextureSize(64, 32);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 0, 16);
Shape6.addBox(-2F, 0F, -2F, 4, 12, 4);
Shape6.setRotationPoint(-2F, 12F, 0F);
Shape6.setTextureSize(64, 32);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
Shape7 = new ModelRenderer(this, 0, 16);
Shape7.addBox(-2F, 0F, -2F, 4, 12, 4);
Shape7.setRotationPoint(2F, 12F, 0F);
Shape7.setTextureSize(64, 32);
Shape7.mirror = true;
setRotation(Shape7, 0F, 0F, 0F);
bodyLock = new ModelRenderer(this, 1, 1);
bodyLock.addBox(0F, 0F, 0F, 0, 0, 0);
bodyLock.setRotationPoint(0F, 0F, 0F);
bodyLock.addChild(Shape1);
bodyLock.addChild(Shape2);
bodyLock.addChild(Shape3);
bodyLock.addChild(Shape4);
bodyLock.addChild(Shape5);
bodyLock.addChild(Shape6);
bodyLock.addChild(Shape7);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
renderWithLock(bipedBody, bodyLock, f5);
}
private void renderWithLock(ModelRenderer bipedBody, ModelRenderer lockblock, float f5) {
setRotation(lockblock, bipedBody.rotateAngleX, bipedBody.rotateAngleY, bipedBody.rotateAngleZ);
lockblock.setRotationPoint(bipedBody.rotationPointX, bipedBody.rotationPointY, bipedBody.rotationPointZ);
lockblock.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}
Код:
package ru.STALKERCRAFTARMOR.Main;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import ru.STALKERCRAFTARMOR.Models.ModelKurtka;
public class Kurtka
extends ItemArmor
{
public Kurtka(int id, int armorType)
{
super(ItemArmor.ArmorMaterial.DIAMOND, id, armorType);
setCreativeTab(CreativeTabs.tabCombat);
setMaxStackSize(1);
}
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister par1IconRegister)
{
this.itemIcon = par1IconRegister.registerIcon("blocklol/textures/blocks/texture");
}
public String getArmorTexture(ItemStack itemstack, Entity entity, int slot, String type)
{
return "blocklol:textures/blocks/Kurtka.png";
}
@SideOnly(Side.CLIENT)
@Override
public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int armorSlot) {
if (armorSlot != 1) {
return null;
}
if (itemStack != null && itemStack.getItem() instanceof Kurtka) {
ModelKurtka model = new ModelKurtka(1.0F);
model.isSneak = entityLiving.isSneaking();
return model;
}
return null;
}
}