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Приветствую. Возникла проблема с генерацией руд в собственном мире. Для этого использую BiomeDecorator, чтобы генерировать руду по-биомно. А проблема в том, что какой бы блок я не задавал в декораторе он вообще не генерируется в мире. Прошу помощи, я не знаю в чем дело, спасибо.
Декоратор
Биом
И на всякий случай ChunkProvider
Декоратор
Код:
package vacuum.planets.world.venus.gen;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeDecorator;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
import net.minecraftforge.event.terraingen.OreGenEvent;
import vacuum.core.blocks.overall.CoreBlocks;
public class VenusBiomeDecorator extends BiomeDecorator {
public WorldGenerator ironSGen;
private int LavaLakesPerChunk = 1;
public VenusBiomeDecorator(BiomeGenBase par1BiomeGenBase) {
super(par1BiomeGenBase);
this.ironSGen = new WorldGenMinable(Block.blockDiamond.blockID, 8);
}
public void decorate(World par1World, Random par2Random, int par3, int par4) {
if (this.currentWorld != null) {
throw new RuntimeException("Already decorating world.");
} else {
this.currentWorld = par1World;
this.randomGenerator = par2Random;
this.chunk_X = par3;
this.chunk_Z = par4;
this.decorate();
this.currentWorld = null;
this.randomGenerator = null;
}
}
protected void decorate() {
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
this.generateOres();
for (int i = 0; i < this.LavaLakesPerChunk; i++) {
if (this.randomGenerator.nextInt(10) == 0) {
int x = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
int z = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
int y = this.currentWorld.getHeightValue(x, z);
new WorldGenLakes(Block.lavaStill.blockID).generate(this.currentWorld, this.randomGenerator, x, y, z);
}
}
for(int i = 0; i < 4; i++) {
int x = chunk_X + randomGenerator.nextInt(16);
int y = randomGenerator.nextInt(15);
int z = chunk_Z + randomGenerator.nextInt(16);
(new WorldGenMinable(CoreBlocks.PlatinumOre.blockID, 4)).generate(this.currentWorld, this.randomGenerator, x, y, z);
}
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
}
protected void genOre(int par1, WorldGenerator par2WorldGenerator, int par3, int par4) {
for (int l = 0; l < par1; ++l) {
int i1 = this.chunk_X + this.randomGenerator.nextInt(16);
int j1 = this.randomGenerator.nextInt(par4 - par3) + par3;
int k1 = this.chunk_Z + this.randomGenerator.nextInt(16);
par2WorldGenerator.generate(this.currentWorld, this.randomGenerator, i1, j1, k1);
}
}
protected void generateOres() {
MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
this.genOre(20, this.ironSGen, 0, 64);
MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
}
}
Код:
package vacuum.planets.world.venus.gen.biomes;
import java.util.Random;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeDecorator;
import net.minecraft.world.biome.BiomeGenBase;
import vacuum.planets.core.PlanetsBlocks;
import vacuum.planets.core.biome.PlanetsBiomeGenBase;
import vacuum.planets.world.venus.gen.VenusBiomeDecorator;
public class VenusBiomeGenFlat extends PlanetsBiomeGenBase {
public VenusBiomeGenFlat(int par1) {
super(par1);
super.topBlockShort = (short) PlanetsBlocks.planetTop.blockID;
super.topBlockMeta = (byte) 1;
super.fillerBlockShort = (short) PlanetsBlocks.planetMiddle.blockID;
super.fillerBlockMeta = (byte) 1;
}
@Override
public BiomeDecorator createBiomeDecorator() {
return new VenusBiomeDecorator(this);
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4) {
super.decorate(par1World, par2Random, par3, par4);
}
private BiomeGenBase setTemperatureRainfall2(float par1, float par2) {
if(par1 > 0.1F && par1 < 0.2F) {
throw new IllegalArgumentException("Please avoid temperatures in the range 0.1 - 0.2 because of snow");
} else {
super.temperature = par1;
super.rainfall = par2;
return this;
}
}
}
И на всякий случай ChunkProvider
Код:
package vacuum.planets.world.venus.gen;
import java.util.List;
import java.util.Random;
import micdoodle8.mods.galacticraft.core.perlin.generator.Gradient;
import micdoodle8.mods.galacticraft.core.world.gen.GCCoreCraterSize;
import micdoodle8.mods.galacticraft.mars.GCMarsConfigManager;
import micdoodle8.mods.galacticraft.mars.world.gen.GCMarsBiomeDecorator;
import micdoodle8.mods.galacticraft.moon.GCMoonConfigManager;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSand;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.ChunkProviderGenerate;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;
import vacuum.planets.core.PlanetsBlocks;
import vacuum.planets.core.biome.PlanetsBiomeGenBase;
public class VenusChunkProvider extends ChunkProviderGenerate {
private Random rand;
private NoiseGeneratorOctaves noiseGen1;
private NoiseGeneratorOctaves noiseGen2;
private NoiseGeneratorOctaves noiseGen3;
private NoiseGeneratorOctaves noiseGen4;
public NoiseGeneratorOctaves noiseGen5;
public NoiseGeneratorOctaves noiseGen6;
private Gradient noiseCGen5;
private final VenusGenCaves caveGenerator = new VenusGenCaves();
private World worldObj;
private double[] noiseArray;
public double frequency = 1;
private double[] stoneNoise = new double[256];
private BiomeGenBase[] biomesForGeneration;
double[] noise3;
double[] noise1;
double[] noise2;
double[] noise5;
double[] noise6;
float[] parabolicField;
int[][] field_73219_j = new int[32][32];
public VenusChunkProvider(World world, long seed, boolean mapFeaturesEnabled) {
super(world, seed, mapFeaturesEnabled);
this.worldObj = world;
this.rand = new Random(seed);
this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseCGen5 = new Gradient(this.rand.nextLong(), 1, 0.25);
NoiseGeneratorOctaves[] noiseGens = { noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6};
noiseGens = TerrainGen.getModdedNoiseGenerators(world, this.rand, noiseGens);
this.noiseGen1 = noiseGens[0];
this.noiseGen2 = noiseGens[1];
this.noiseGen3 = noiseGens[2];
this.noiseGen4 = noiseGens[3];
this.noiseGen5 = noiseGens[4];
this.noiseGen6 = noiseGens[5];
}
public Chunk provideChunk(int par1, int par2) {
this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
short[] ids = new short[65536];
byte[] meta = new byte[65536];
this.generateTerrain(par1, par2, ids, meta);
this.createCraters(par1, par2, ids, meta);
this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
this.replaceBlocksForBiome(par1, par2, ids, meta, this.biomesForGeneration);
this.caveGenerator.generate(this, this.worldObj, par1, par2, ids, meta);
final Chunk var4 = new Chunk(this.worldObj, ids, meta, par1, par2);
final byte[] var5 = var4.getBiomeArray();
for (int var6 = 0; var6 < var5.length; ++var6) {
var5[var6] = (byte) this.biomesForGeneration[var6].biomeID;
}
var4.generateSkylightMap();
return var4;
}
public Chunk loadChunk(int par1, int par2) {
return this.provideChunk(par1, par2);
}
private double randFromPoint(int x, int z) {
int n;
n = x + z * 57;
n = n << 13 ^ n;
return 1.0 - (n * (n * n * 15731 + 789221) + 1376312589 & 0x7fffffff) / 1073741824.0;
}
private int getIndex(int x, int y, int z) {
return y << 8 | z << 4 | x;
}
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7) {
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY)
return event.noisefield;
if (par1ArrayOfDouble == null) {
par1ArrayOfDouble = new double[par5 * par6 * par7];
}
if (this.parabolicField == null) {
this.parabolicField = new float[25];
for (int k1 = -2; k1 <= 2; ++k1) {
for (int l1 = -2; l1 <= 2; ++l1) {
float f = 10.0F / MathHelper.sqrt_float((float) (k1 * k1 + l1 * l1) + 0.2F);
this.parabolicField[k1 + 2 + (l1 + 2) * 5] = f;
}
}
}
double d0 = 684.412D;
double d1 = 684.412D;
this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D);
this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, d0, d1, d0);
this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
boolean flag = false;
boolean flag1 = false;
int i2 = 0;
int j2 = 0;
for (int k2 = 0; k2 < par5; ++k2) {
for (int l2 = 0; l2 < par7; ++l2) {
float f1 = 0.0F;
float f2 = 0.0F;
float f3 = 0.0F;
byte b0 = 2;
BiomeGenBase biomegenbase = this.biomesForGeneration[k2 + 2 + (l2 + 2) * (par5 + 5)];
for (int i3 = -b0; i3 <= b0; ++i3) {
for (int j3 = -b0; j3 <= b0; ++j3) {
BiomeGenBase biomegenbase1 = this.biomesForGeneration[k2 + i3 + 2 + (l2 + j3 + 2) * (par5 + 5)];
float f4 = this.parabolicField[i3 + 2 + (j3 + 2) * 5] / (biomegenbase1.minHeight + 2.0F);
if (biomegenbase1.minHeight > biomegenbase.minHeight) {
f4 /= 2.0F;
}
f1 += biomegenbase1.maxHeight * f4;
f2 += biomegenbase1.minHeight * f4;
f3 += f4;
}
}
f1 /= f3;
f2 /= f3;
f1 = f1 * 0.9F + 0.1F;
f2 = (f2 * 4.0F - 1.0F) / 8.0F;
double d2 = this.noise6[j2] / 8000.0D;
if (d2 < 0.0D) {
d2 = -d2 * 0.3D;
}
d2 = d2 * 3.0D - 2.0D;
if (d2 < 0.0D) {
d2 /= 2.0D;
if (d2 < -1.0D) {
d2 = -1.0D;
}
d2 /= 1.4D;
d2 /= 2.0D;
} else {
if (d2 > 1.0D) {
d2 = 1.0D;
}
d2 /= 8.0D;
}
++j2;
for (int k3 = 0; k3 < par6; ++k3) {
double d3 = (double) f2;
double d4 = (double) f1;
d3 += d2 * 0.2D;
d3 = d3 * (double) par6 / 16.0D;
double d5 = (double) par6 / 2.0D + d3 * 4.0D;
double d6 = 0.0D;
double d7 = ((double) k3 - d5) * 12.0D * 128.0D / 128.0D / d4;
if (d7 < 0.0D) {
d7 *= 4.0D;
}
double d8 = this.noise1[i2] / 512.0D;
double d9 = this.noise2[i2] / 512.0D;
double d10 = (this.noise3[i2] / 10.0D + 1.0D) / 2.0D;
if (d10 < 0.0D) {
d6 = d8;
} else if (d10 > 1.0D) {
d6 = d9;
} else {
d6 = d8 + (d9 - d8) * d10;
}
d6 -= d7;
if (k3 > par6 - 4) {
double d11 = (double) ((float) (k3 - (par6 - 4)) / 3.0F);
d6 = d6 * (1.0D - d11) + -10.0D * d11;
}
par1ArrayOfDouble[i2] = d6;
++i2;
}
}
}
return par1ArrayOfDouble;
}
public boolean chunkExists(int par1, int par2) {
return true;
}
public void createCraters(int chunkX, int chunkZ, short[] chunkArray, byte[] metaArray) {
this.frequency = 0.015;
for (int cx = chunkX - 2; cx <= chunkX + 2; cx++) {
for (int cz = chunkZ - 2; cz <= chunkZ + 2; cz++) {
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
if (Math.abs(this.randFromPoint(cx * 16 + x, (cz * 16 + z) * 1000)) < this.noiseCGen5.getNoise(cx * 16 + x, cz * 16 + z) / 2000) {
final Random random = new Random(cx * 16 + x + (cz * 16 + z) * 5000);
final GCCoreCraterSize cSize = GCCoreCraterSize.sizeArray[random.nextInt(GCCoreCraterSize.sizeArray.length)];
final int size = random.nextInt(cSize.MAX_SIZE - cSize.MIN_SIZE) + cSize.MIN_SIZE + 15;
this.makeCrater(cx * 16 + x, cz * 16 + z, chunkX * 16, chunkZ * 16, size, chunkArray, metaArray);
}
}
}
}
}
}
public void makeCrater(int craterX, int craterZ, int chunkX, int chunkZ, int size, short[] chunkArray, byte[] metaArray) {
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
double xDev = craterX - (chunkX + x);
double zDev = craterZ - (chunkZ + z);
if (xDev * xDev + zDev * zDev < size * size) {
xDev /= size;
zDev /= size;
final double sqrtY = xDev * xDev + zDev * zDev;
double yDev = sqrtY * sqrtY * 6;
yDev = 5 - yDev;
int helper = 0;
for (int y = 127; y > 0; y--) {
if (chunkArray[this.getIndex(x, y, z)] != 0 && helper <= yDev) {
chunkArray[this.getIndex(x, y, z)] = 0;
metaArray[this.getIndex(x, y, z)] = 0;
helper++;
}
if (helper > yDev) {
break;
}
}
}
}
}
}
@Override
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
long time = System.currentTimeMillis();
BlockSand.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
int k1;
int l1;
int i2;
biomegenbase.decorate(this.worldObj, this.rand, k, l);
k += 8;
l += 8;
BlockSand.fallInstantly = false;
}
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) {
return true;
}
public void func_104112_b() {
}
public boolean unloadQueuedChunks() {
return false;
}
public boolean canSave() {
return true;
}
public String makeString() {
return GCMarsConfigManager.generateOtherMods ? "RandomLevelSource" : "MarsLevelSource";
}
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
return null;
}
public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) {
return null;
}
public int getLoadedChunkCount() {
return 0;
}
@Override
public void saveExtraData() {
}
}