GL11.glTranslatef(0F, 0F, 0F);
tessellator.startDrawing(6);
tessellator.setColorRGBA_I(16196215, 255);
tessellator.addVertex(maxX, maxY, minZ);
tessellator.addVertex(minX, maxY, minZ);
tessellator.addVertex(minX, maxY, maxZ);
tessellator.addVertex(maxX, maxY, maxZ);
tessellator.draw();
GL11.glTranslatef(0F, 0F, 1F);
tessellator.startDrawing(6);
tessellator.setColorRGBA_I(16196215, 255);
tessellator.addVertex(maxX, minY, maxZ);
tessellator.addVertex(minX, minY, maxZ);
tessellator.addVertex(minX, minY, minZ);
tessellator.addVertex(maxX, minY, minZ);
tessellator.draw();
GL11.glTranslatef(0F, 2F, 0F);
tessellator.startDrawing(6);
tessellator.setColorRGBA_I(16196215, 255);
tessellator.addVertex(maxX, minY, maxZ);
tessellator.addVertex(minX, minY, maxZ);
tessellator.addVertex(minX, minY, minZ);
tessellator.addVertex(maxX, minY, minZ);
tessellator.draw();
GL11.glTranslatef(0F, -2F, 0F);
GL11.glTranslatef(0F, 0F, 0F);
tessellator.startDrawing(6);
tessellator.setColorRGBA_I(16196215, 255);
tessellator.addVertex(maxX, maxY+1, maxZ);
tessellator.addVertex(minX, maxY+1, maxZ);
tessellator.addVertex(minX, minY, maxZ);
tessellator.addVertex(maxX, minY, maxZ);
tessellator.draw();
GL11.glTranslatef(1F, 0F, 0F);
tessellator.startDrawing(6);
tessellator.setColorRGBA_I(16196215, 255);
tessellator.addVertex(minX, maxY+1, maxZ);
tessellator.addVertex(minX, maxY+1, minZ);
tessellator.addVertex(minX, minY, minZ);
tessellator.addVertex(minX, minY, maxZ);
tessellator.draw();
GL11.glTranslatef(-1F, 0F, 0F);
tessellator.startDrawing(6);
tessellator.setColorRGBA_I(16196215, 255);
tessellator.addVertex(minX, maxY+1, maxZ);
tessellator.addVertex(minX, maxY+1, minZ);
tessellator.addVertex(minX, minY, minZ);
tessellator.addVertex(minX, minY, maxZ);
tessellator.draw();
GL11.glTranslatef(0F, 0F, -1F);
tessellator.startDrawing(6);
tessellator.setColorRGBA_I(16196215, 255);
tessellator.addVertex(maxX, maxY+1, maxZ);
tessellator.addVertex(minX, maxY+1, maxZ);
tessellator.addVertex(minX, minY, maxZ);
tessellator.addVertex(maxX, minY, maxZ);
tessellator.draw();