import net.minecraft.client.renderer.GlStateManager;
import net.minecraftforge.client.event.RenderPlayerEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class EventsForge {
public static float size = 0.5F;
@SubscribeEvent
public void sizeRenderPlayerEventPre(RenderPlayerEvent.Pre event) {
GlStateManager.pushMatrix();
GlStateManager.scale(size, size, size);
}
@SubscribeEvent
public void sizeRenderPlayerEventPre(RenderPlayerEvent.Post event) {
GlStateManager.popMatrix();
}
}