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Доброго времени суток. У меня есть блок с кастомной моделькой, хотелось бы и баундбокс подправить под модель, но я хз как это делается. Читал некоторые темы, но тогда я хз как расчитать его, чтобы по модельке был. Кто знает помогите. или ткните носом в тутр какой.
Код:
{
"textures": {
"1": "excaliburcraft:blocks/sacred_plate",
"particle": "excaliburcraft:blocks/sacred_plate"
},
"elements": [
{
"from": [2, 0, 7],
"to": [14, 12, 9],
"faces": {
"north": {"uv": [2, 4, 14, 16], "texture": "#1"},
"east": {"uv": [0, 4, 2, 16], "texture": "#1"},
"south": {"uv": [2, 4, 14, 16], "texture": "#1"},
"west": {"uv": [14, 4, 16, 16], "texture": "#1"},
"up": {"uv": [2, 0, 14, 2], "texture": "#1"},
"down": {"uv": [2, 0, 14, 2], "texture": "#1"}
}
},
{
"from": [4, 12, 7],
"to": [12, 14, 9],
"faces": {
"north": {"uv": [4, 2, 12, 4], "texture": "#1"},
"east": {"uv": [12, 2, 14, 4], "texture": "#1"},
"south": {"uv": [4, 2, 12, 4], "texture": "#1"},
"west": {"uv": [2, 2, 4, 4], "texture": "#1"},
"up": {"uv": [4, 0, 12, 2], "texture": "#1"},
"down": {"uv": [4, 2, 12, 4], "texture": "#1"}
}
}
],
"display": {
"thirdperson_righthand": {
"scale": [0.325, 0.325, 0.325],
"translation": [0, -1.5, -1],
"rotation": [0, -95, 0]
},
"thirdperson_lefthand": {
"scale": [0.3249, 0.3249, 0.3249],
"translation": [0, -1.5, -1],
"rotation": [0, -95, 0]
},
"head": {
"translation": [0, 7.5, -2],
"rotation": [90, 0, 180]
},
"ground": {
"translation": [0, 7, 0]
},
"fixed": {
"translation": [0, 1, 0]
},
"gui": {
"translation": [0, 1, 0]
}
}
}