Мой код Куная. Когда я кидаю его в мобов он наносит им урон и отлетает от них, откидывается. Почти везде по вставлял "this.setDead()". Не вижу ошибки. Хелп плиз.
EntityKunai
EntityKunai
Java:
package ru.dreygz.manual;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityKunai extends Entity implements IProjectile
{
private int field_145791_d = -1;
private int field_145792_e = -1;
private int field_145789_f = -1;
private Block field_145790_g;
private int inData;
private boolean inGround;
/** 1 if the player can pick up the arrow */
public int canBePickedUp;
/** Seems to be some sort of timer for animating an arrow. */
public int arrowShake;
/** The owner of this arrow. */
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir;
private double damage = 2.0D;
/** The amount of knockback an arrow applies when it hits a mob. */
private int knockbackStrength;
private static final String __OBFID = "CL_00001715";
public EntityKunai(World p_i1753_1_)
{
super(p_i1753_1_);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityKunai(World p_i1754_1_, double p_i1754_2_, double p_i1754_4_, double p_i1754_6_)
{
super(p_i1754_1_);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.setPosition(p_i1754_2_, p_i1754_4_, p_i1754_6_);
this.yOffset = 0.0F;
}
protected float getVelocity()
{
return 100.0F;
}
public EntityKunai(World p_i1755_1_, EntityLivingBase p_i1755_2_, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
{
super(p_i1755_1_);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = p_i1755_2_;
if (p_i1755_2_ instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.posY = p_i1755_2_.posY + (double)p_i1755_2_.getEyeHeight() - 0.10000000149011612D;
double var6 = p_i1755_3_.posX - p_i1755_2_.posX;
double var8 = p_i1755_3_.boundingBox.minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;
double var10 = p_i1755_3_.posZ - p_i1755_2_.posZ;
double var12 = (double)MathHelper.sqrt_double(var6 * var6 + var10 * var10);
if (var12 >= 1.0E-7D)
{
float var14 = (float)(Math.atan2(var10, var6) * 180.0D / Math.PI) - 90.0F;
float var15 = (float)(-(Math.atan2(var8, var12) * 180.0D / Math.PI));
double var16 = var6 / var12;
double var18 = var10 / var12;
this.setLocationAndAngles(p_i1755_2_.posX + var16, this.posY, p_i1755_2_.posZ + var18, var14, var15);
this.yOffset = 0.0F;
float var20 = (float)var12 * 0.2F;
this.setThrowableHeading(var6, var8 + (double)var20, var10, p_i1755_4_, p_i1755_5_);
}
}
public EntityKunai(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_)
{
super(p_i1756_1_);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = p_i1756_2_;
if (p_i1756_2_ instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + (double)p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
}
protected void entityInit()
{
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
}
/**
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
*/
public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_)
{
float var9 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_);
p_70186_1_ /= (double)var9;
p_70186_3_ /= (double)var9;
p_70186_5_ /= (double)var9;
p_70186_1_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
p_70186_3_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
p_70186_5_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
p_70186_1_ *= (double)p_70186_7_;
p_70186_3_ *= (double)p_70186_7_;
p_70186_5_ *= (double)p_70186_7_;
this.motionX = p_70186_1_;
this.motionY = p_70186_3_;
this.motionZ = p_70186_5_;
float var10 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, (double)var10) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_)
{
this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_);
this.setRotation(p_70056_7_, p_70056_8_);
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_)
{
this.motionX = p_70016_1_;
this.motionY = p_70016_3_;
this.motionZ = p_70016_5_;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float var7 = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, (double)var7) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var1) * 180.0D / Math.PI);
}
Block var16 = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
if (var16.getMaterial() != Material.air)
{
var16.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
AxisAlignedBB var2 = var16.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
if (var2 != null && var2.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
int var18 = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
if (var16 == this.field_145790_g && var18 == this.inData)
{
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
else
{
++this.ticksInAir;
Vec3 var17 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 var3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition var4 = this.worldObj.func_147447_a(var17, var3, false, true, false);
var17 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
var3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (var4 != null)
{
var3 = Vec3.createVectorHelper(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
}
Entity var5 = null;
List var6 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double var7 = 0.0D;
int var9;
float var11;
for (var9 = 0; var9 < var6.size(); ++var9)
{
Entity var10 = (Entity)var6.get(var9);
if (var10.canBeCollidedWith() && (var10 != this.shootingEntity || this.ticksInAir >= 5))
{
var11 = 0.3F;
AxisAlignedBB var12 = var10.boundingBox.expand((double)var11, (double)var11, (double)var11);
MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);
if (var13 != null)
{
double var14 = var17.distanceTo(var13.hitVec);
if (var14 < var7 || var7 == 0.0D)
{
var5 = var10;
var7 = var14;
}
}
}
}
if (var5 != null)
{
var4 = new MovingObjectPosition(var5);
}
if (var4 != null && var4.entityHit != null && var4.entityHit instanceof EntityPlayer)
{
EntityPlayer var19 = (EntityPlayer)var4.entityHit;
if (var19.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(var19))
{
var4 = null;
}
}
float var20;
float var26;
if (var4 != null)
{
if (var4.entityHit != null)
{
var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int var21 = MathHelper.ceiling_double_int((double)var20 * this.damage);
if (this.getIsCritical())
{
var21 += this.rand.nextInt(var21 / 2 + 2);
}
DamageSource var23 = null;
if (this.shootingEntity == null)
{
var23 = DamageSource.causeThrownDamage(this, this);
}
else
{
var23 = DamageSource.causeThrownDamage(this, this.shootingEntity);
}
if (this.isBurning() && !(var4.entityHit instanceof EntityEnderman))
{
var4.entityHit.setFire(5);
}
if (var4.entityHit.attackEntityFrom(var23, (float)var21))
{
if (var4.entityHit instanceof EntityLivingBase)
{
EntityLivingBase var24 = (EntityLivingBase)var4.entityHit;
if (!this.worldObj.captureBlockSnapshots)
{
var24.setArrowCountInEntity(var24.getArrowCountInEntity() + 1);
}
if (this.knockbackStrength > 0)
{
var26 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (var26 > 0.0F)
{
var4.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)var26, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)var26);
}
}
if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase)
{
EnchantmentHelper.func_151384_a(var24, this.shootingEntity);
EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, var24);
}
if (this.shootingEntity != null && var4.entityHit != this.shootingEntity && var4.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
{
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
}
this.setDead();
}
this.setDead();
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if (!(var4.entityHit instanceof EntityEnderman))
{
this.setDead();
}
}
else
{
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
}
else
{
this.field_145791_d = var4.blockX;
this.field_145792_e = var4.blockY;
this.field_145789_f = var4.blockZ;
this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
this.motionX = (double)((float)(var4.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(var4.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(var4.hitVec.zCoord - this.posZ));
var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)var20 * 0.05000000074505806D;
this.posY -= this.motionY / (double)var20 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)var20 * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
this.setIsCritical(false);
if (this.field_145790_g.getMaterial() != Material.air)
{
this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this);
}
}
}
if (this.getIsCritical())
{
for (var9 = 0; var9 < 4; ++var9)
{
this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)var9 / 4.0D, this.posY + this.motionY * (double)var9 / 4.0D, this.posZ + this.motionZ * (double)var9 / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var20) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float var22 = 0.99F;
var11 = 0.05F;
if (this.isInWater())
{
for (int var25 = 0; var25 < 4; ++var25)
{
var26 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var26, this.posY - this.motionY * (double)var26, this.posZ - this.motionZ * (double)var26, this.motionX, this.motionY, this.motionZ);
}
var22 = 0.8F;
}
if (this.isWet())
{
this.extinguish();
}
this.motionX *= (double)var22;
this.motionY *= (double)var22;
this.motionZ *= (double)var22;
this.motionY -= (double)var11;
this.setPosition(this.posX, this.posY, this.posZ);
this.func_145775_I();
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound p_70014_1_)
{
p_70014_1_.setShort("xTile", (short)this.field_145791_d);
p_70014_1_.setShort("yTile", (short)this.field_145792_e);
p_70014_1_.setShort("zTile", (short)this.field_145789_f);
p_70014_1_.setShort("life", (short)this.ticksInGround);
p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));
p_70014_1_.setByte("inData", (byte)this.inData);
p_70014_1_.setByte("shake", (byte)this.arrowShake);
p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0));
p_70014_1_.setByte("pickup", (byte)this.canBePickedUp);
p_70014_1_.setDouble("damage", this.damage);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound p_70037_1_)
{
this.field_145791_d = p_70037_1_.getShort("xTile");
this.field_145792_e = p_70037_1_.getShort("yTile");
this.field_145789_f = p_70037_1_.getShort("zTile");
this.ticksInGround = p_70037_1_.getShort("life");
this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255);
this.inData = p_70037_1_.getByte("inData") & 255;
this.arrowShake = p_70037_1_.getByte("shake") & 255;
this.inGround = p_70037_1_.getByte("inGround") == 1;
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer p_70100_1_)
{
if (!this.worldObj.captureBlockSnapshots && this.inGround && this.arrowShake <= 0)
{
boolean var2 = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode;
if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(Main.Kunai, 1)))
{
var2 = false;
}
if (var2)
{
this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
p_70100_1_.onItemPickup(this, 1);
this.setDead();
}
}
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
public float getShadowSize()
{
return 0.0F;
}
public void setDamage(double p_70239_1_)
{
this.damage = p_70239_1_;
}
public double getDamage()
{
return this.damage;
}
/**
* Sets the amount of knockback the arrow applies when it hits a mob.
*/
/**
* If returns false, the item will not inflict any damage against entities.
*/
public boolean canAttackWithItem()
{
return false;
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public void setIsCritical(boolean p_70243_1_)
{
byte var2 = this.dataWatcher.getWatchableObjectByte(16);
if (p_70243_1_)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
}
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public boolean getIsCritical()
{
byte var1 = this.dataWatcher.getWatchableObjectByte(16);
return (var1 & 1) != 0;
}
}