@SideOnly(Side.CLIENT)
public int getBlockColor()
{
double d0 = 0.5D;
double d1 = 1.0D;
return ColorizerFoliage.getFoliageColor(d0, d1);
}
@SideOnly(Side.CLIENT)
/**
* Returns the color this block should be rendered. Used by leaves.
*/
public int getRenderColor(int par1)
{
return (par1 & 3) == 1 ? ColorizerFoliage.getFoliageColorPine() : ((par1 & 3) == 2 ? ColorizerFoliage.getFoliageColorBirch() : ColorizerFoliage.getFoliageColorBasic());
}
@SideOnly(Side.CLIENT)
/**
* Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
* when first determining what to render.
*/
public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
if ((l & 3) == 1)
{
return ColorizerFoliage.getFoliageColorPine();
}
else if ((l & 3) == 2)
{
return ColorizerFoliage.getFoliageColorBirch();
}
else
{
int i1 = 0;
int j1 = 0;
int k1 = 0;
for (int l1 = -1; l1 <= 1; ++l1)
{
for (int i2 = -1; i2 <= 1; ++i2)
{
int j2 = par1IBlockAccess.getBiomeGenForCoords(par2 + i2, par4 + l1).getBiomeFoliageColor();
i1 += (j2 & 16711680) >> 16;
j1 += (j2 & 65280) >> 8;
k1 += j2 & 255;
}
}
return (i1 / 9 & 255) << 16 | (j1 / 9 & 255) << 8 | k1 / 9 & 255;
}
}