Условие наличия патрона в инвентаре

Версия Minecraft
1.12.2
API
Forge
31
1
1
Всем доброго времени суток! Мне нужна помощь с условием наличия патрона в инвентаре.
 
31
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класс оружия:
public class Semi_rifle extends ItemBase implements IHasModel {
    public Semi_rifle(String name) {
        super(name);
        this.setCreativeTab(rustmod.guns);
        this.setMaxDamage(384);
        this.setMaxStackSize(1);
    }


    private ItemStack findAmmo(EntityPlayer player)
    {
        if (this.isBullet(player.getHeldItem(EnumHand.OFF_HAND)))
        {
            return player.getHeldItem(EnumHand.OFF_HAND);
        }
        else if (this.isBullet(player.getHeldItem(EnumHand.MAIN_HAND)))
        {
            return player.getHeldItem(EnumHand.MAIN_HAND);
        }
        else
        {
            for (int i = 0; i < player.inventory.getSizeInventory(); ++i)
            {
                ItemStack itemstack = player.inventory.getStackInSlot(i);

                if (this.isBullet(itemstack))
                {
                    return itemstack;
                }
            }

            return ItemStack.EMPTY;
        }
    }

    protected boolean isBullet(ItemStack stack) {
        return stack.getItem() instanceof Bulletak;
    }


    //playerIn.getCooldownTracker().setCooldown(this, 20);
    public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
    {
        ItemStack itemstack = playerIn.getHeldItem(handIn);

            worldIn.playSound((EntityPlayer) null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
            if (!worldIn.isRemote) {
                EntityBulletak entitysnowball = new EntityBulletak(worldIn, playerIn);
                entitysnowball.shoot(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 2.5F, 2.0F);
                worldIn.spawnEntity(entitysnowball);
                playerIn.getCooldownTracker().setCooldown(this, 10);
            }
        return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
    }

    public int getMaxItemUseDuration(ItemStack stack)
    {
        return 72000;
    }
}
 
31
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1
Сделал так,теперь же я должен сделать is.Bullet() - 1?

класс ор:
public class Semi_rifle extends ItemBase implements IHasModel {
    public Semi_rifle(String name) {
        super(name);
        this.setCreativeTab(rustmod.guns);
        this.setMaxDamage(384);
        this.setMaxStackSize(1);
    }


    private ItemStack findAmmo(EntityPlayer player)
    {
        if (this.isBullet(player.getHeldItem(EnumHand.OFF_HAND)))
        {
            return player.getHeldItem(EnumHand.OFF_HAND);
        }
        else if (this.isBullet(player.getHeldItem(EnumHand.MAIN_HAND)))
        {
            return player.getHeldItem(EnumHand.MAIN_HAND);
        }
        else
        {
            for (int i = 0; i < player.inventory.getSizeInventory(); ++i)
            {
                ItemStack itemstack = player.inventory.getStackInSlot(i);

                if (this.isBullet(itemstack))
                {
                    return itemstack;
                }
            }

            return ItemStack.EMPTY;
        }
    }

    protected boolean isBullet(ItemStack stack) {
        return stack.getItem() instanceof Bulletak;
    }


    //playerIn.getCooldownTracker().setCooldown(this, 20);
    public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
    {
        boolean flag = !this.findAmmo(playerIn).isEmpty();

        ItemStack itemstack = playerIn.getHeldItem(handIn);


        if (!playerIn.capabilities.isCreativeMode && !flag)
        {
            return flag ? new ActionResult(EnumActionResult.PASS, itemstack) : new ActionResult(EnumActionResult.FAIL, itemstack);
        }
        else
        {
            playerIn.setActiveHand(handIn);
            if (!worldIn.isRemote) {
                EntityBulletak entitysnowball = new EntityBulletak(worldIn, playerIn);
                entitysnowball.shoot(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 2.5F, 2.0F);
                worldIn.spawnEntity(entitysnowball);
                playerIn.getCooldownTracker().setCooldown(this, 10);
            }
            worldIn.playSound((EntityPlayer) null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
        }


        return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
    }

    public int getMaxItemUseDuration(ItemStack stack)
    {
        return 72000;
    }
}
 
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