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    GL11.glEnable(GL11.GL_DEPTH_TEST);

    Hi! I have a question. I want to do the same as with this example: if (entity instanceof EntityPlayer) ((EntityPlayer) entity).openGui(TestMod.instance, GuiH.GUIID, world, x, y, z); Instead of openGui, I want to put GL11.glEnable(GL11.GL_DEPTH_TEST);. How can this be...
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