// Координаты
int x = 40;
int y = height - 25;
float scale = 0.75F;
glPushMatrix();
mc.getTextureManager().bindTexture(hud);
glScalef(scale, scale, 1F);
glTranslatef(x / scale, y / scale, 0.0F);
mc.ingameGUI.drawTexturedModalRect(0, 0, uPos, vPos, sizeWidth, sizeHeight);
glPopMatrix();