GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
tess.startDrawingQuads();
tess.setColorRGBA_F(0, 0, 0, 1);
tess.addVertex(posX + 50, posY-10, 0.0D)...