public static final IModelCustom model = AdvancedModelLoader.loadModel(new ResourceLocation(MODID, "model/model.obj"));
@Override
public void drawScreen(int mouseX, int mouseY, float parTick) {
GL11.glPushMatrix();
GL11.glTranslatef(width / 2, height / 2, -3.0F + zLevel);
GL11.glScalef(100F, 100F, 100F);
GL11.glTranslatef(1.0F, 0.5F, 1.0F);
GL11.glScalef(1.0F, 1.0F, -1F);
GL11.glRotatef(210F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
ArmorCustomModelTest.model.renderAll();
GL11.glPopMatrix();
}