public void renderHealth(int width, int height)
{
bind(icons);
if (pre(HEALTH)) return;
mc.mcProfiler.startSection("health");
GL11.glEnable(GL11.GL_BLEND);
boolean highlight = mc.thePlayer.hurtResistantTime / 3 % 2 == 1;
if (mc.thePlayer.hurtResistantTime < 10)
{
highlight = false;
}
IAttributeInstance attrMaxHealth = this.mc.thePlayer.getEntityAttribute(SharedMonsterAttributes.maxHealth);
int health = MathHelper.ceiling_float_int(mc.thePlayer.getHealth());
int healthLast = MathHelper.ceiling_float_int(mc.thePlayer.prevHealth);
float healthMax = (float)attrMaxHealth.getAttributeValue();
float absorb = this.mc.thePlayer.getAbsorptionAmount();
int healthRows = MathHelper.ceiling_float_int((healthMax + absorb) / 2.0F / 10.0F);
int rowHeight = Math.max(10 - (healthRows - 2), 3);
this.rand.setSeed((long)(updateCounter * 312871));
int left = width / 2 - 91;
int top = height - left_height;
left_height += (healthRows * rowHeight);
if (rowHeight != 10) left_height += 10 - rowHeight;
int regen = -1;
if (mc.thePlayer.isPotionActive(Potion.regeneration))
{
regen = updateCounter % 25;
}
final int TOP = 9 * (mc.theWorld.getWorldInfo().isHardcoreModeEnabled() ? 5 : 0);
final int BACKGROUND = (highlight ? 25 : 16);
int MARGIN = 16;
if (mc.thePlayer.isPotionActive(Potion.poison)) MARGIN += 36;
else if (mc.thePlayer.isPotionActive(Potion.wither)) MARGIN += 72;
float absorbRemaining = absorb;
for (int i = MathHelper.ceiling_float_int((healthMax + absorb) / 2.0F) - 1; i >= 0; --i)
{
//int b0 = (highlight ? 1 : 0);
int row = MathHelper.ceiling_float_int((float)(i + 1) / 10.0F) - 1;
int x = left + i % 10 * 8;
int y = top - row * rowHeight;
if (health <= 4) y += rand.nextInt(2);
if (i == regen) y -= 2;
drawTexturedModalRect(x, y, BACKGROUND, TOP, 9, 9);
if (highlight)
{
if (i * 2 + 1 < healthLast)
drawTexturedModalRect(x, y, MARGIN + 54, TOP, 9, 9); //6
else if (i * 2 + 1 == healthLast)
drawTexturedModalRect(x, y, MARGIN + 63, TOP, 9, 9); //7
}
if (absorbRemaining > 0.0F)
{
if (absorbRemaining == absorb && absorb % 2.0F == 1.0F)
drawTexturedModalRect(x, y, MARGIN + 153, TOP, 9, 9); //17
else
drawTexturedModalRect(x, y, MARGIN + 144, TOP, 9, 9); //16
absorbRemaining -= 2.0F;
}
else
{
if (i * 2 + 1 < health)
drawTexturedModalRect(x, y, MARGIN + 36, TOP, 9, 9); //4
else if (i * 2 + 1 == health)
drawTexturedModalRect(x, y, MARGIN + 45, TOP, 9, 9); //5
}
}
GL11.glDisable(GL11.GL_BLEND);
mc.mcProfiler.endSection();
post(HEALTH);
}