@SubscribeEvent
public void onRendererGameOverlay(RenderGameOverlayEvent e)
{
int PosX = this.width;
int PosY = this.height;
if(!e.isCancelable() && e.type == RenderGameOverlayEvent.ElementType.TEXT)
{
String weather = null;
if (mc.theWorld.isThundering())
{
weather = "Грозовая";
}
else if (mc.theWorld.isRaining())
{
weather = "Дождливая";
}
else if (mc.theWorld.isDaytime())
{
weather = "Ясная";
}
mc.fontRendererObj.drawString(weather, PosX + 150, PosY, 0x9b8570);
mc.fontRendererObj.drawStringWithShadow(Example.VERSION, PosX + 50, PosY, 0xFF0000);
}
}