Как настраивать генерацию блока?

Версия Minecraft
1.7.10
Рега
Главный класс:
        GameRegistry.registerWorldGenerator(new WorldGenerator(), 0);

Код самого генератора
WorldGenerator:
package mod.Spokers.WorlGenerator;

import cpw.mods.fml.common.IWorldGenerator;
import mod.Spokers.Cookies;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;

import java.util.Random;

public class WorldGenerator implements IWorldGenerator
{
    @Override
    public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
        switch (world.provider.dimensionId)
        {
            case 1:
                generateEnd(world, random, chunkX, chunkZ);
            break;

            case 0:
                generateOverworld(world, random, chunkX, chunkZ);
            break;

            case -1:
                generateNether(world, random, chunkX, chunkZ);
            break;
        }
    }

    public void generateEnd(World world, Random rand, int x, int z){
        generateOre(Cookies.RedBlock, world, rand, x, z, 2, 10, 5, 0, 100, Blocks.end_stone);
    }

    public void generateOverworld(World world, Random rand, int x, int z){
    generateOre(Cookies.WhiteBlock, world, rand, x, z, 2, 10, 5, 0, 100, Blocks.stone);
    }

    public void generateNether(World world, Random rand, int x, int z){
        generateOre(Cookies.DarkBlock, world, rand, x, z, 2, 10, 5, 0, 100, Blocks.netherrack);
    }

    public void generateOre(Block block, World world, Random random, int chunkX, int chunkZ, int minViewSize, int maxViewSize, int chance, int minY, int maxY, Block generateIn){
    int viewSize = minViewSize + random.nextInt(minViewSize - maxViewSize);
    int heightRange = maxY - minY;
    WorldGenMinable gen = new WorldGenMinable(block, viewSize,generateIn);
    int xRand = chunkX * 16 + random.nextInt(16);
    int yRand = random.nextInt(heightRange) + minY;
    int zRand = chunkZ * 16 + random.nextInt(16);
    gen.generate(world, random, xRand, yRand, zRand);
    }
}
Меняешь generateOre(Cookies.WhiteBlock, world, rand, x, z, 2, 10, 5, 0, 100, Blocks.stone);
Куки.блок на свой -> Testmod.TestBlock
 
Сверху