Как сделать так что при использование предмета тратилась у него eu энергия?

Версия Minecraft
1.7.10
Я хочу сделать ремейк плазменной пушки из ic2 поскольку оригинальная версия не тратит eu энергию при её использование. Как сделать так что при использование предмета тратилась у него eu энергия?

Код главного класса мода:
Java:
package moreItemsAndBlocks;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import ic2.core.IC2;
import moreItemsAndBlocks.proxies.CommonProxy;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;

@Mod(modid = Main.MODID, name = Main.MODNAME, version = Main.VERSION, dependencies = "required-after:IC2")

public class Main {
   
    public static final String moreItemsAndBlocks_MODID = "moreItemsAndBlocks";
    @Mod.Instance("moreItemsAndBlocks")
    public static Main instance;
   
    public static final CreativeTabs tabMoreItemsAndBlocks = new CreativeTabs("tabMoreItemsAndBlocks") {
        public Item getTabIconItem() {
            return Item.getItemFromBlock(Blocks.lava);
        }
    };
   
    //@SidedProxy(clientSide = Main.CLIENT_PROXY, serverSide = Main.COMMON_PROXY)
    //public static CommonProxy proxy;
   
    public static Block A1;
    public static Item SpectralEngine;
    public static Item EngravedLapotronChip;
    public static Item SpectralEngineParts;
    public static Item itemGraviEngineParts;
    public static Item GravitJetpack;
    public static Item GravitJetpackParts;
    public static Item ChipBoard;
    public static Item ImprovedChipBoard;
    public static Item AdvancedChipBoard;
    public static Item Chip;
    public static Item ImprovedChip;
    public static Item AdvancedImprovedChip;
    public static Item AdvancedChip;
    public static Item MotherboardLvl1;
    public static Item MotherboardLvl2;
    public static Item MotherboardLvl3;
    public static Item BatteryULV;
    public static Item ImprovedBatteryLV;
    public static Item BatteryMV;
    public static Item ImprovedBatteryMV;
    public static Item PlasmaGun;

    public static final String MODID = "moreItemsAndBlocks";
    public static final String MODNAME = "More items and blocks";
    public static final String VERSION = "0.1";
   
    //public static final String CLIENT_PROXY = "moreItemsAndBlocks.proxies.ClientProxy";
    //public static final String COMMON_PROXY = "moreItemsAndBlocks.proxies.CommonProxy";
   
    @EventHandler
    public void preLoad(FMLPreInitializationEvent event) {
       
        A1 = new A1(Material.iron).setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerBlock(A1, "A1");
        SpectralEngine = new SpectralEngine().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(SpectralEngine, "SpectralEngine");
        EngravedLapotronChip = new EngravedLapotronChip().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(EngravedLapotronChip, "EngravedLapotronChip");
        SpectralEngineParts = new SpectralEngineParts().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(SpectralEngineParts, "SpectralEngineParts");
        itemGraviEngineParts = new itemGraviEngineParts().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(itemGraviEngineParts, "itemGraviEngineParts");
        GravitJetpack = new GravitJetpack().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(GravitJetpack, "GravitJetpack");
        GravitJetpackParts = new GravitJetpackParts().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(GravitJetpackParts, "GravitJetpackParts");
        ChipBoard = new ChipBoard().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(ChipBoard, "ChipBoard");
        ImprovedChipBoard = new ImprovedChipBoard().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(ImprovedChipBoard, "ImprovedChipBoard");
        AdvancedChipBoard = new AdvancedChipBoard().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(AdvancedChipBoard, "AdvancedChipBoard");
        Chip = new Chip().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(Chip, "Chip");
        ImprovedChip = new ImprovedChip().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(ImprovedChip, "ImprovedChip");
        AdvancedImprovedChip = new AdvancedImprovedChip().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(AdvancedImprovedChip, "AdvancedImprovedChip");
        AdvancedChip = new AdvancedChip().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(AdvancedChip, "AdvancedChip");
        MotherboardLvl1 = new MotherboardLvl1().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(MotherboardLvl1, "MotherboardLvl1");
        MotherboardLvl2 = new MotherboardLvl2().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(MotherboardLvl2, "MotherboardLvl2");
        MotherboardLvl3 = new MotherboardLvl3().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(MotherboardLvl3, "MotherboardLvl3");
        BatteryULV = new BatteryULV().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(BatteryULV, "BatteryULV");
        PlasmaGun = new PlasmaGun().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(PlasmaGun, "PlasmaGun");
        BatteryMV = new BatteryMV().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(BatteryMV, "BatteryMV");
        ImprovedBatteryMV = new BatteryMV1().setCreativeTab(tabMoreItemsAndBlocks);
        GameRegistry.registerItem(ImprovedBatteryMV, "BatteryMV1");
       
    }
   
   
}
Код класса предмета:
Java:
package moreItemsAndBlocks;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import ic2.api.item.IElectricItem;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import ic2.core.init.*;
import ic2.core.item.tool.EntityParticle;
import net.minecraft.world.*;
import net.minecraft.entity.player.*;
import ic2.core.*;
import net.minecraft.entity.*;

public class PlasmaGun extends Item implements IElectricItem{
    
    public PlasmaGun() {
        this.setUnlocalizedName("PlasmaGun");
        this.setMaxStackSize(1);
        this.setMaxDamage(27);
        this.setTextureName("PlasmaGun");
    }
    
    @Override
    public ItemStack onItemRightClick(final ItemStack stack, final World world, final EntityPlayer player) {
        if (!IC2.platform.isSimulating()) {
            return stack;
        }
        final EntityParticle particle = new EntityParticle(world, (EntityLivingBase)player, 8.0f, 1.0, 2.0);
        world.spawnEntityInWorld((Entity)particle);
        return super.onItemRightClick(stack, world, player);
    }

    public boolean canProvideEnergy(final ItemStack itemStack) {
        return true;
    }
    
    public Item getChargedItem(final ItemStack itemStack) {
        return this;
    }
    
    public Item getEmptyItem(final ItemStack itemStack) {
        return this;
    }
    
    public double getMaxCharge(final ItemStack itemStack) {
        return 100000000;
    }
    
    public int getTier(final ItemStack itemStack) {
        return 1;
    }
    
    public double getTransferLimit(final ItemStack itemStack) {
        return 131072.0;
    }
    
}
 
Решение
Решение:
Заменил:
Java:
@Override
    public ItemStack onItemRightClick(final ItemStack stack, final World world, final EntityPlayer player) {
        if (!IC2.platform.isSimulating()) {
            return stack;
        }
        final EntityParticle particle = new EntityParticle(world, (EntityLivingBase)player, 8.0f, 1.0, 2.0);
        world.spawnEntityInWorld((Entity)particle);
        return super.onItemRightClick(stack, world, player);
    }
на:
Java:
    @Override
    public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
            if (IC2.platform.isSimulating()) {
                if(ElectricItem.manager.canUse(stack, 19999999)){
            EntityParticle particle = new EntityParticle(world...
7,099
324
1,510
Посмотри в любом другом предмете из ик2, например, в лазере
 
Решение:
Заменил:
Java:
@Override
    public ItemStack onItemRightClick(final ItemStack stack, final World world, final EntityPlayer player) {
        if (!IC2.platform.isSimulating()) {
            return stack;
        }
        final EntityParticle particle = new EntityParticle(world, (EntityLivingBase)player, 8.0f, 1.0, 2.0);
        world.spawnEntityInWorld((Entity)particle);
        return super.onItemRightClick(stack, world, player);
    }
на:
Java:
    @Override
    public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
            if (IC2.platform.isSimulating()) {
                if(ElectricItem.manager.canUse(stack, 19999999)){
            EntityParticle particle = new EntityParticle(world, (EntityLivingBase)player, 8.0f, 1.0, 2.0);
            world.spawnEntityInWorld(particle);
            ElectricItem.manager.use(stack, 20000000, player);
            return stack;
                }
            }
            return super.onItemRightClick(stack, world, player);

        }
 
Сверху