package noppes.npcs;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDispenser;
import net.minecraft.dispenser.BehaviorDefaultDispenseItem;
import net.minecraft.dispenser.IBlockSource;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemFlintAndSteel;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.oredict.OreDictionary;
import noppes.npcs.blocks.BlockBanner;
import noppes.npcs.blocks.BlockBarrel;
import noppes.npcs.blocks.BlockBeam;
import noppes.npcs.blocks.BlockBigSign;
import noppes.npcs.blocks.BlockBlood;
import noppes.npcs.blocks.BlockBook;
import noppes.npcs.blocks.BlockBorder;
import noppes.npcs.blocks.BlockCampfire;
import noppes.npcs.blocks.BlockCandle;
import noppes.npcs.blocks.BlockCarpentryBench;
import noppes.npcs.blocks.BlockChair;
import noppes.npcs.blocks.BlockCouchWood;
import noppes.npcs.blocks.BlockCouchWool;
import noppes.npcs.blocks.BlockCrate;
import noppes.npcs.blocks.BlockCrystal;
import noppes.npcs.blocks.BlockLamp;
import noppes.npcs.blocks.BlockMailbox;
import noppes.npcs.blocks.BlockNpcRedstone;
import noppes.npcs.blocks.BlockPedestal;
import noppes.npcs.blocks.BlockPlaceholder;
import noppes.npcs.blocks.BlockShelf;
import noppes.npcs.blocks.BlockSign;
import noppes.npcs.blocks.BlockStool;
import noppes.npcs.blocks.BlockTable;
import noppes.npcs.blocks.BlockTallLamp;
import noppes.npcs.blocks.BlockTombstone;
import noppes.npcs.blocks.BlockWallBanner;
import noppes.npcs.blocks.BlockWaypoint;
import noppes.npcs.blocks.BlockWeaponRack;
import noppes.npcs.blocks.tiles.TileBanner;
import noppes.npcs.blocks.tiles.TileBarrel;
import noppes.npcs.blocks.tiles.TileBeam;
import noppes.npcs.blocks.tiles.TileBigSign;
import noppes.npcs.blocks.tiles.TileBlockAnvil;
import noppes.npcs.blocks.tiles.TileBook;
import noppes.npcs.blocks.tiles.TileBorder;
import noppes.npcs.blocks.tiles.TileCampfire;
import noppes.npcs.blocks.tiles.TileCandle;
import noppes.npcs.blocks.tiles.TileChair;
import noppes.npcs.blocks.tiles.TileCouchWood;
import noppes.npcs.blocks.tiles.TileCouchWool;
import noppes.npcs.blocks.tiles.TileCrate;
import noppes.npcs.blocks.tiles.TileLamp;
import noppes.npcs.blocks.tiles.TileMailbox;
import noppes.npcs.blocks.tiles.TilePedestal;
import noppes.npcs.blocks.tiles.TileRedstoneBlock;
import noppes.npcs.blocks.tiles.TileShelf;
import noppes.npcs.blocks.tiles.TileSign;
import noppes.npcs.blocks.tiles.TileStool;
import noppes.npcs.blocks.tiles.TileTable;
import noppes.npcs.blocks.tiles.TileTallLamp;
import noppes.npcs.blocks.tiles.TileTombstone;
import noppes.npcs.blocks.tiles.TileWallBanner;
import noppes.npcs.blocks.tiles.TileWaypoint;
import noppes.npcs.blocks.tiles.TileWeaponRack;
import noppes.npcs.constants.EnumNpcToolMaterial;
import noppes.npcs.items.ItemBattleAxe;
import noppes.npcs.items.ItemBroadSword;
import noppes.npcs.items.ItemBullet;
import noppes.npcs.items.ItemClaw;
import noppes.npcs.items.ItemCrossbow;
import noppes.npcs.items.ItemDagger;
import noppes.npcs.items.ItemDaggerReversed;
import noppes.npcs.items.ItemElementalStaff;
import noppes.npcs.items.ItemExcalibur;
import noppes.npcs.items.ItemGlaive;
import noppes.npcs.items.ItemGun;
import noppes.npcs.items.ItemGunChainsaw;
import noppes.npcs.items.ItemKunai;
import noppes.npcs.items.ItemKunaiReversed;
import noppes.npcs.items.ItemLeafBlade;
import noppes.npcs.items.ItemMachineGun;
import noppes.npcs.items.ItemMounter;
import noppes.npcs.items.ItemMusic;
import noppes.npcs.items.ItemMusicBanjo;
import noppes.npcs.items.ItemMusicClarinet;
import noppes.npcs.items.ItemMusicOracina;
import noppes.npcs.items.ItemMusicViolin;
import noppes.npcs.items.ItemMusket;
import noppes.npcs.items.ItemNpcArmor;
import noppes.npcs.items.ItemNpcArmorColorable;
import noppes.npcs.items.ItemNpcBlock;
import noppes.npcs.items.ItemNpcCloner;
import noppes.npcs.items.ItemNpcColored;
import noppes.npcs.items.ItemNpcInterface;
import noppes.npcs.items.ItemNpcMovingPath;
import noppes.npcs.items.ItemNpcScripter;
import noppes.npcs.items.ItemNpcWand;
import noppes.npcs.items.ItemNpcWeaponInterface;
import noppes.npcs.items.ItemOrb;
import noppes.npcs.items.ItemPlaceholder;
import noppes.npcs.items.ItemRotatedShield;
import noppes.npcs.items.ItemScythe;
import noppes.npcs.items.ItemShield;
import noppes.npcs.items.ItemSkirt;
import noppes.npcs.items.ItemSlingshot;
import noppes.npcs.items.ItemSoulstoneEmpty;
import noppes.npcs.items.ItemSoulstoneFilled;
import noppes.npcs.items.ItemSpear;
import noppes.npcs.items.ItemStaff;
import noppes.npcs.items.ItemTeleporter;
import noppes.npcs.items.ItemThrowingShuriken;
import noppes.npcs.items.ItemThrowingWeapon;
import noppes.npcs.items.ItemWand;
import noppes.npcs.items.ItemWarhammer;
import cpw.mods.fml.common.registry.GameRegistry;
public class CustomItems {
public static Item wand;
public static Item cloner;
public static Item scripter;
public static Item moving;
public static Item mount;
public static Item teleporter;
public static Item soulstoneEmpty;
public static Item soulstoneFull;
public static Item banjo;
public static Item violin;
public static Item violinbow;
public static Item harp;
public static Item guitar;
public static Item frenchHorn;
public static Item clarinet;
public static Item ocarina;
public static Item coinWood;
public static Item coinStone;
public static Item coinIron;
public static Item coinGold;
public static Item coinDiamond;
public static Item coinBronze;
public static Item coinEmerald;
public static Item moneyBag;
public static Item bulletWood;
public static Item bulletStone;
public static Item bulletIron;
public static Item bulletGold;
public static Item bulletDiamond;
public static Item bulletBronze;
public static Item bulletEmerald;
public static Item bulletBlack;
public static Item gunWood;
public static Item gunStone;
public static Item gunIron;
public static Item gunGold;
public static Item gunDiamond;
public static Item gunBronze;
public static Item gunEmerald;
public static Item gunMachine;
public static Item halberdWood;
public static Item halberdStone;
public static Item halberdIron;
public static Item halberdGold;
public static Item halberdDiamond;
public static Item halberdBronze;
public static Item halberdEmerald;
public static Item halberdDemonic;
public static Item halberdFrost;
public static Item halberdMithril;
public static Item tridentWood;
public static Item tridentStone;
public static Item tridentIron;
public static Item tridentGold;
public static Item tridentDiamond;
public static Item tridentBronze;
public static Item tridentEmerald;
public static Item tridentCurse;
public static Item tridentDemonic;
public static Item tridentFrost;
public static Item tridentMithril;
public static Item glaiveWood;
public static Item glaiveStone;
public static Item glaiveIron;
public static Item glaiveGold;
public static Item glaiveDiamond;
public static Item glaiveBronze;
public static Item glaiveEmerald;
public static Item glaiveDemonic;
public static Item glaiveFrost;
public static Item glaiveMithril;
public static Item battleAxeWood;
public static Item battleAxeStone;
public static Item battleAxeIron;
public static Item battleAxeGold;
public static Item battleAxeDiamond;
public static Item battleAxeBronze;
public static Item battleAxeEmerald;
public static Item battleAxeCurse;
public static Item battleAxeDemonic;
public static Item battleAxeFrost;
public static Item battleAxeMithril;
public static Item spellNature;
public static Item spellArcane;
public static Item spellItem;
public static Item spellLightning;
public static Item spellIce;
public static Item spellFire;
public static Item spellDark;
public static Item spellHoly;
public static Item staffWood;
public static Item staffStone;
public static Item staffIron;
public static Item staffGold;
public static Item staffDiamond;
public static Item staffBronze;
public static Item staffEmerald;
public static Item staffDemonic;
public static Item staffFrost;
public static Item staffMithril;
public static Item staffElemental;
public static Item orb;
public static Item mana;
public static Item swordBronze;
public static Item swordEmerald;
public static Item swordDemonic;
public static Item swordFrost;
public static Item swordMithril;
public static Item bronze_ingot;
public static Item demonic_ingot;
public static Item mithril_ingot;
public static Item kunai;
public static Item shuriken;
public static Item excalibur;
public static Item letter;
public static Item bag;
public static Item satchel;
public static Block redstoneBlock;
public static Block carpentyBench;
public static Block mailbox;
public static Block waypoint;
public static Block border;
public static Block banner;
public static Block wallBanner;
public static Block tallLamp;
public static Block blood;
public static Block book;
public static Block chair;
public static Block crate;
public static Block weaponsRack;
public static Block pedestal;
public static Block couchWool;
public static Block couchWood;
public static Block table;
public static Block stool;
public static Block bigsign;
public static Block barrel;
public static Block tombstone;
public static Block shelf;
public static Block sign;
public static Block beam;
public static Block crystal;
public static Block lamp;
public static Block campfire;
public static Block candle;
public static Block lamp_unlit;
public static Block campfire_unlit;
public static Block candle_unlit;
public static Item crossbowBolt;
public static CreativeTabNpcs tab = new CreativeTabNpcs("cnpcs");
public static CreativeTabNpcs tabArmor;
public static CreativeTabNpcs tabWeapon;
public static CreativeTabNpcs tabBlocks = new CreativeTabNpcs("cnpcsb");
public static CreativeTabNpcs tabMisc = new CreativeTabNpcs("cnpcsm");
public static void load(){
GameRegistry.registerTileEntity(TileRedstoneBlock.class, "TileRedstoneBlock");
GameRegistry.registerTileEntity(TileBlockAnvil.class, "TileBlockAnvil");
GameRegistry.registerTileEntity(TileMailbox.class, "TileMailbox");
GameRegistry.registerTileEntity(TileWaypoint.class, "TileWaypoint");
GameRegistry.registerTileEntity(TileBanner.class, "TileNPCBanner");
if(!CustomNpcs.DisableExtraBlock){
GameRegistry.registerTileEntity(TileWallBanner.class, "TileNPCWallBanner");
GameRegistry.registerTileEntity(TileTallLamp.class, "TileNPCTallLamp");
GameRegistry.registerTileEntity(TileChair.class, "TileNPCChair");
GameRegistry.registerTileEntity(TileCrate.class, "TileNPCCrate");
GameRegistry.registerTileEntity(TileWeaponRack.class, "TileNPCWeaponRack");
GameRegistry.registerTileEntity(TileCouchWool.class, "TileNPCCouchWool");
GameRegistry.registerTileEntity(TileCouchWood.class, "TileNPCCouchWood");
GameRegistry.registerTileEntity(TileTable.class, "TileNPCTable");
GameRegistry.registerTileEntity(TileLamp.class, "TileNPCLamp");
GameRegistry.registerTileEntity(TileCandle.class, "TileNPCCandle");
GameRegistry.registerTileEntity(TileBorder.class, "TileNPCBorder");
GameRegistry.registerTileEntity(TileStool.class, "TileNPCStool");
GameRegistry.registerTileEntity(TileBigSign.class, "TileNPCBigSign");
GameRegistry.registerTileEntity(TileBarrel.class, "TileNPCBarrel");
GameRegistry.registerTileEntity(TileCampfire.class, "TileNPCCampfire");
GameRegistry.registerTileEntity(TileTombstone.class, "TileNPCTombstone");
GameRegistry.registerTileEntity(TileShelf.class, "TileNPCShelf");
GameRegistry.registerTileEntity(TileSign.class, "TileNPCSign");
GameRegistry.registerTileEntity(TileBeam.class, "TileNPCBeam");
GameRegistry.registerTileEntity(TileBook.class, "TileNPCBook");
GameRegistry.registerTileEntity(TilePedestal.class, "TileNPCPedestal");
}
wand = new ItemNpcWand().setUnlocalizedName("npcWand").setFull3D();
cloner = new ItemNpcCloner().setUnlocalizedName("npcMobCloner").setFull3D();
scripter = new ItemNpcScripter().setUnlocalizedName("npcScripter").setFull3D();
moving = new ItemNpcMovingPath().setUnlocalizedName("npcMovingPath").setFull3D();
mount = new ItemMounter().setUnlocalizedName("npcMounter").setFull3D();
teleporter = new ItemTeleporter().setUnlocalizedName("npcTeleporter").setFull3D();
redstoneBlock = new BlockNpcRedstone().setHardness(50.0F).setResistance(2000).setBlockName("npcRedstoneBlock").setBlockTextureName("customnpcs:npcRedstoneBlock").setCreativeTab(tab);
carpentyBench = new BlockCarpentryBench().setBlockName("npcCarpentyBench").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
mailbox = new BlockMailbox().setBlockName("npcMailbox").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setCreativeTab(tabBlocks);
waypoint = new BlockWaypoint().setBlockName("npcLocationBlock").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setBlockTextureName("customnpcs:npcWaypoint").setCreativeTab(tab);
border = new BlockBorder().setBlockName("npcBorder").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tab).setBlockTextureName("customnpcs:npcBorder");
soulstoneEmpty = new ItemSoulstoneEmpty().setUnlocalizedName("npcSoulstoneEmpty").setTextureName("customnpcs:npcSoulstoneEmpty").setCreativeTab(tab);
soulstoneFull = new ItemSoulstoneFilled().setUnlocalizedName("npcSoulstoneFilled").setTextureName("customnpcs:npcSoulstoneFilled");
BlockDispenser.dispenseBehaviorRegistry.putObject(soulstoneFull, new BehaviorDefaultDispenseItem(){
@Override
public ItemStack dispenseStack(IBlockSource source, ItemStack item){
EnumFacing enumfacing = BlockDispenser.func_149937_b(source.getBlockMetadata());
int x = source.getXInt() + enumfacing.getFrontOffsetX();
int z = source.getZInt() + enumfacing.getFrontOffsetZ();
((ItemSoulstoneFilled)soulstoneFull).spawn(null, item, source.getWorld(), x, source.getYInt(), z);
item.splitStack(1);
return item;
}
});
GameRegistry.registerBlock(redstoneBlock, "npcRedstoneBlock");
GameRegistry.registerBlock(carpentyBench, ItemNpcBlock.class, "npcCarpentyBench");
GameRegistry.registerBlock(mailbox, ItemBlock.class, "npcMailbox");
GameRegistry.registerBlock(waypoint, "npcWaypoint");
GameRegistry.registerBlock(border, "npcBorder");
Item.getItemFromBlock(mailbox).setHasSubtypes(true);
Item.getItemFromBlock(carpentyBench).setHasSubtypes(true);
((ItemNpcBlock)Item.getItemFromBlock(carpentyBench)).names = new String[]{"tile.npcCarpentyBench", "tile.anvil"};
if(!CustomNpcs.DisableExtraBlock){
blood = new BlockBlood().setBlockName("npcBloodBlock").setBlockTextureName("customnpcs:npcBloodBlock").setCreativeTab(tabBlocks);
banner = new BlockBanner().setBlockName("npcBanner").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setCreativeTab(tabBlocks);
wallBanner = new BlockWallBanner().setBlockName("npcWallBanner").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setCreativeTab(tabBlocks);
tallLamp = new BlockTallLamp().setBlockName("npcTallLamp").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setCreativeTab(tabBlocks);
chair = new BlockChair().setBlockName("npcChair").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
crate = new BlockCrate().setBlockName("npcCrate").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
weaponsRack = new BlockWeaponRack().setBlockName("npcWeaponRack").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
couchWool = new BlockCouchWool().setBlockName("npcCouchWool").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
table = new BlockTable().setBlockName("npcTable").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
couchWood = new BlockCouchWood().setBlockName("npcCouchWood").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
lamp = new BlockLamp(true).setBlockName("npcLamp").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
candle = new BlockCandle(true).setBlockName("npcCandle").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
stool = new BlockStool().setBlockName("npcStool").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
Block placeholder = new BlockPlaceholder().setBlockName("npcPlaceholder").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabMisc);
bigsign = new BlockBigSign().setBlockName("npcBigSign").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
barrel = new BlockBarrel().setBlockName("npcBarrel").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
campfire = new BlockCampfire(true).setBlockName("npcCampfire").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setCreativeTab(tabBlocks);
tombstone = new BlockTombstone().setBlockName("npcTombstone").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeStone).setCreativeTab(tabBlocks);
shelf = new BlockShelf().setBlockName("npcShelf").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
sign = new BlockSign().setBlockName("npcSign").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
beam = new BlockBeam().setBlockName("npcBeam").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
book = new BlockBook().setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
pedestal = new BlockPedestal().setBlockName("npcPedestal").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood).setCreativeTab(tabBlocks);
crystal = new BlockCrystal().setBlockName("npcCrystal").setBlockTextureName("customnpcs:npcCrystal").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeGlass).setCreativeTab(tabBlocks);
campfire_unlit = new BlockCampfire(false).setBlockName("npcCampfire").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeStone);
lamp_unlit = new BlockLamp(false).setBlockName("npcLamp").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood);
candle_unlit = new BlockCandle(false).setBlockName("npcCandle").setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeWood);
GameRegistry.registerBlock(blood, "npcBloodBlock");
GameRegistry.registerBlock(banner, ItemBlock.class, "npcBanner");
GameRegistry.registerBlock(wallBanner, ItemBlock.class, "npcWallBanner");
GameRegistry.registerBlock(tallLamp, ItemBlock.class, "npcTallLamp");
GameRegistry.registerBlock(chair, ItemBlock.class, "npcChair");
GameRegistry.registerBlock(crate, ItemBlock.class, "npcCrate");
GameRegistry.registerBlock(weaponsRack, ItemBlock.class, "npcWeaponRack");
GameRegistry.registerBlock(couchWool, ItemBlock.class, "npcCouchWool");
GameRegistry.registerBlock(couchWood, ItemBlock.class, "npcCouchWood");
GameRegistry.registerBlock(table, ItemBlock.class, "npcTable");
GameRegistry.registerBlock(stool, ItemBlock.class, "npcStool");
GameRegistry.registerBlock(placeholder, ItemPlaceholder.class, "npcPlaceholder");
GameRegistry.registerBlock(bigsign, "npcBigSign");
GameRegistry.registerBlock(barrel, ItemBlock.class, "npcBarrel");
GameRegistry.registerBlock(tombstone, ItemBlock.class, "npcTombstone");
GameRegistry.registerBlock(shelf, ItemBlock.class, "npcShelf");
GameRegistry.registerBlock(sign, ItemBlock.class, "npcSign");
GameRegistry.registerBlock(beam, ItemBlock.class, "npcBeam");
GameRegistry.registerBlock(book, "npcBook");
GameRegistry.registerBlock(pedestal, ItemBlock.class, "npcPedestal");
GameRegistry.registerBlock(crystal, ItemNpcColored.class, "npcCrystalBlock");
GameRegistry.registerBlock(campfire, "npcCampfire");
GameRegistry.registerBlock(lamp, "npcLamp");
GameRegistry.registerBlock(candle, "npcCandle");
GameRegistry.registerBlock(campfire_unlit, "npcCampfireUnlit");
GameRegistry.registerBlock(candle_unlit, "npcLampUnlit");
GameRegistry.registerBlock(lamp_unlit, "npcCandleUnlit");
Item.getItemFromBlock(banner).setHasSubtypes(true);
Item.getItemFromBlock(wallBanner).setHasSubtypes(true);
Item.getItemFromBlock(tallLamp).setHasSubtypes(true);
Item.getItemFromBlock(chair).setHasSubtypes(true);
Item.getItemFromBlock(crate).setHasSubtypes(true);
Item.getItemFromBlock(weaponsRack).setHasSubtypes(true);
Item.getItemFromBlock(couchWool).setHasSubtypes(true);
Item.getItemFromBlock(couchWood).setHasSubtypes(true);
Item.getItemFromBlock(table).setHasSubtypes(true);
Item.getItemFromBlock(stool).setHasSubtypes(true);
Item.getItemFromBlock(barrel).setHasSubtypes(true);
Item.getItemFromBlock(tombstone).setHasSubtypes(true);
Item.getItemFromBlock(shelf).setHasSubtypes(true);
Item.getItemFromBlock(sign).setHasSubtypes(true);
Item.getItemFromBlock(beam).setHasSubtypes(true);
Item.getItemFromBlock(pedestal).setHasSubtypes(true);
}
banjo = new ItemMusicBanjo().setUnlocalizedName("npcBanjo").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBanjo");
violin = new ItemMusicViolin().setUnlocalizedName("npcViolin").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcViolin");
violinbow = new ItemNpcInterface().setUnlocalizedName("npcViolinBow").setFull3D().setMaxStackSize(1).setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcViolinBow");
harp = new ItemMusicViolin().setUnlocalizedName("npcHarp").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcHarp");
guitar = new ItemMusicBanjo().setUnlocalizedName("npcGuitar").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGuitar");
frenchHorn = new ItemMusic().setRotated().setUnlocalizedName("npcFrenchHorn").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrenchHorn");
ocarina = new ItemMusicOracina().setUnlocalizedName("npcOcarina").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcOcarina");
clarinet = new ItemMusicClarinet().setUnlocalizedName("npcClarinet").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcClarinet");
if(!CustomNpcs.DisableExtraItems){
tabArmor = new CreativeTabNpcs("cnpcsa");
tabWeapon = new CreativeTabNpcs("cnpcsw");
gunWood = new ItemGun(26820,EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcWoodenGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenGun");
bulletWood = new ItemBullet(26821,EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcWoodenBullet").setMaxStackSize(64).setTextureName("customnpcs:npcWoodenBullet");
gunStone = new ItemGun(26822,EnumNpcToolMaterial.STONE).setUnlocalizedName("npcStoneGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneGun");
bulletStone = new ItemBullet(26823,EnumNpcToolMaterial.STONE).setUnlocalizedName("npcStoneBullet").setMaxStackSize(64).setTextureName("customnpcs:npcStoneBullet");
gunIron = new ItemGun(26824,EnumNpcToolMaterial.IRON).setUnlocalizedName("npcIronGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronGun");
bulletIron = new ItemBullet(26825,EnumNpcToolMaterial.IRON).setUnlocalizedName("npcIronBullet").setMaxStackSize(64).setTextureName("customnpcs:npcIronBullet");
gunGold = new ItemGun(26826,EnumNpcToolMaterial.GOLD).setUnlocalizedName("npcGoldGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldGun");
bulletGold = new ItemBullet(26827,EnumNpcToolMaterial.GOLD).setUnlocalizedName("npcGoldenBullet").setMaxStackSize(64).setTextureName("customnpcs:npcGoldenBullet");
gunDiamond = new ItemGun(26828,EnumNpcToolMaterial.DIA).setUnlocalizedName("npcDiamondGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondGun");
bulletDiamond = new ItemBullet(26829,EnumNpcToolMaterial.DIA).setUnlocalizedName("npcDiamondBullet").setMaxStackSize(64).setTextureName("customnpcs:npcDiamondBullet");
gunBronze = new ItemGun(26830,EnumNpcToolMaterial.BRONZE).setUnlocalizedName("npcBronzeGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeGun");
bulletBronze = new ItemBullet(26831,EnumNpcToolMaterial.BRONZE).setUnlocalizedName("npcBronzeBullet").setMaxStackSize(64).setTextureName("customnpcs:npcBronzeBullet");
gunEmerald = new ItemGun(26832,EnumNpcToolMaterial.EMERALD).setUnlocalizedName("npcEmeraldGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldGun");
bulletEmerald = new ItemBullet(26833,EnumNpcToolMaterial.EMERALD).setUnlocalizedName("npcEmeraldBullet").setMaxStackSize(64).setTextureName("customnpcs:npcEmeraldBullet");
gunMachine = new ItemMachineGun(26834).setUnlocalizedName("npcMachineGun").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMachineGun");
bulletBlack = new ItemBullet(26835,EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcBlackBullet").setMaxStackSize(64).setTextureName("customnpcs:npcBlackBullet");
ToolMaterial bronze = EnumHelper.addToolMaterial("BRONZE", 2, 170, 5.0F, 2, 15);
ToolMaterial emerald = EnumHelper.addToolMaterial("REALEMERALD", 3, 1000, 8.0F, 4, 10);
ToolMaterial demonic = EnumHelper.addToolMaterial("DEMONIC", 3, 100, 8.0F, 6, 22);
ToolMaterial frost = EnumHelper.addToolMaterial("FROST", 2, 59, 6.0F, 3, 5);
ToolMaterial mithril = EnumHelper.addToolMaterial("MITHRIL", 3, 3000, 8.0F, 3.0F, 10);
tridentWood = new ItemSpear(26840,ToolMaterial.WOOD).setUnlocalizedName("npcWoodenTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenTrident");
tridentStone = new ItemSpear(26841,ToolMaterial.STONE).setUnlocalizedName("npcStoneTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneTrident");
tridentIron = new ItemSpear(26842,ToolMaterial.IRON).setUnlocalizedName("npcIronTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronTrident");
tridentGold = new ItemSpear(26843,ToolMaterial.GOLD).setUnlocalizedName("npcGoldTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldTrident");
tridentDiamond = new ItemSpear(26844,ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondTrident");
tridentBronze = new ItemSpear(26845,bronze).setUnlocalizedName("npcBronzeTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeTrident");
tridentEmerald = new ItemSpear(26846,emerald).setUnlocalizedName("npcEmeraldTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldTrident");
tridentCurse = new ItemSpear(26847,emerald).setUnlocalizedName("npcCursedTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCursedTrident");
tridentDemonic = new ItemSpear(26847,demonic).setUnlocalizedName("npcDemonicTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicTrident");
tridentFrost = new ItemSpear(26847,frost).setUnlocalizedName("npcFrostTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostTrident");
tridentMithril = new ItemSpear(26847,mithril).setUnlocalizedName("npcMithrilTrident").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilTrident");
spellNature = new ItemNpcInterface(26930).setUnlocalizedName("npcNatureSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcNatureSpell");
spellArcane = new ItemNpcInterface(26931).setUnlocalizedName("npcArcaneSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcArcaneSpell");
spellLightning = new ItemNpcInterface(26932).setUnlocalizedName("npcLightningSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcLightningSpell");
spellIce = new ItemNpcInterface(26933).setUnlocalizedName("npcIceSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcIceSpell");
spellFire = new ItemNpcInterface(26934).setUnlocalizedName("npcFireSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcFireSpell");
spellDark = new ItemNpcInterface(26935).setUnlocalizedName("npcDarkSpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcDarkSpell");
spellHoly = new ItemNpcInterface(26936).setUnlocalizedName("npcHolySpell").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcHolySpell");
orb = new ItemOrb(26937).setUnlocalizedName("npcOrb").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcOrb");
mana = new ItemNpcInterface(26938).setUnlocalizedName("npcMana").setCreativeTab(CustomItems.tabWeapon).setTextureName("customnpcs:npcMana");
Item brokenOrb = new ItemOrb(26939).setUnlocalizedName("npcBrokenOrb").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcBrokenOrb");
kunai = new ItemKunai(26910,ToolMaterial.IRON).setUnlocalizedName("npcKunai").setMaxStackSize(1).setFull3D().setTextureName("customnpcs:npcKunai");
Item kunai = new ItemKunaiReversed(26911,ToolMaterial.IRON).setUnlocalizedName("npcReverseKunai").setMaxStackSize(1).setFull3D().setTextureName("customnpcs:npcReverseKunai");
kunai = new ItemThrowingShuriken(26912).setRotating().setDropItem().setUnlocalizedName("npcShuriken").setFull3D().setTextureName("customnpcs:npcShuriken");
shuriken = new ItemThrowingWeapon(26913).setDamage(4).setRotating().setDropItem().setUnlocalizedName("npcGiantShuriken").setFull3D().setTextureName("customnpcs:npcGiantShuriken");
Item katana = new ItemNpcWeaponInterface(26914,ToolMaterial.IRON).setUnlocalizedName("npcKatana").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcKatana");
Item knive = new ItemDagger(26915,ToolMaterial.IRON).setUnlocalizedName("npcKukri").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcKukri");
swordBronze = new ItemNpcWeaponInterface(bronze).setUnlocalizedName("npcBronzeSword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeSword");
swordEmerald = new ItemNpcWeaponInterface(emerald).setUnlocalizedName("npcEmeraldSword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldSword");
swordDemonic = new ItemNpcWeaponInterface(demonic).setUnlocalizedName("npcDemonicSword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicSword");
swordFrost = new ItemNpcWeaponInterface(frost).setUnlocalizedName("npcFrostSword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostSword");
swordMithril = new ItemNpcWeaponInterface(mithril).setUnlocalizedName("npcMithrilSword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilSword");
Item golf = new ItemSpear(26800,ToolMaterial.IRON).setUnlocalizedName("npcGolfClub").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGolfClub");
Item magicwand = new ItemWand(26801).setUnlocalizedName("npcMagicWand").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMagicWand");
Item chickenSword = new ItemNpcInterface(26802).setUnlocalizedName("npcChickenSword").setFull3D().setMaxStackSize(1).setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcChickenSword");
Item handcuffs = new ItemNpcInterface(26803).setUnlocalizedName("npcHandCuffs").setFull3D().setMaxStackSize(1).setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcHandCuffs");
Item hammer = new ItemNpcWeaponInterface(26804,ToolMaterial.STONE).setUnlocalizedName("npcHammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcHammer");
Item baseballbat = new ItemNpcWeaponInterface(26805,ToolMaterial.IRON).setUnlocalizedName("npcBaseballBat").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBaseballBat");
Item leadpipe = new ItemNpcWeaponInterface(26806,ToolMaterial.IRON).setUnlocalizedName("npcLeadPipe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcLeadPipe");
Item cleaver = new ItemNpcWeaponInterface(26807,ToolMaterial.IRON).setUnlocalizedName("npcCleaver").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCleaver");
Item saber = new ItemNpcWeaponInterface(26808,ToolMaterial.IRON).setUnlocalizedName("npcSaber").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcSaber");
Item hockey = new ItemSpear(26809,ToolMaterial.IRON).setUnlocalizedName("npcHockeyStick").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcHockeyStick");
hammer = new ItemSpear(26810,ToolMaterial.IRON).setUnlocalizedName("npcSledgeHammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcSledgeHammer");
Item bottle = new ItemNpcWeaponInterface(26811,ToolMaterial.IRON).setUnlocalizedName("npcBrokenBottle").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBrokenBottle");
knive = new ItemDagger(26812,ToolMaterial.STONE).setUnlocalizedName("npcCombatKnive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCombatKnive");
Item lighter = new ItemFlintAndSteel().setUnlocalizedName("npcLighter").setMaxStackSize(1).setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcLighter");
Item macuahuitl = new ItemNpcWeaponInterface(26714,ToolMaterial.IRON).setUnlocalizedName("npcMacuahuitl").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMacuahuitl");
Item bowstaff = new ItemGlaive(26715,ToolMaterial.IRON).setUnlocalizedName("npcBoStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBoStaff");
Item sai = new ItemDagger(26757,ToolMaterial.IRON).setUnlocalizedName("npcSaiBlade").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcSaiBlade");
Item slingshot = new ItemSlingshot(26767).setUnlocalizedName("npcSlingshot").setFull3D().setTextureName("customnpcs:npcSlingshot");
Item musket = new ItemMusket(26758).setUnlocalizedName("npcMusket").setFull3D().setTextureName("customnpcs:npcMusket").setMaxStackSize(1);
Item leaf = new ItemLeafBlade(26758,ToolMaterial.IRON).setUnlocalizedName("npcLeafBlade").setFull3D().setTextureName("customnpcs:npcLeafBlade").setMaxStackSize(1);
Item crossbow = new ItemCrossbow(26768).setUnlocalizedName("npcCrossbow").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCrossbow");
crossbowBolt = new ItemBullet(26769,EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcCrossBolt").setMaxStackSize(64).setTextureName("customnpcs:npcCrossBolt");
Item batton = new ItemNpcWeaponInterface(26814,ToolMaterial.STONE).setUnlocalizedName("npcBatton").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBatton");
Item chainsaw = new ItemGunChainsaw(26815,ToolMaterial.EMERALD).setUnlocalizedName("npcGunChainsaw").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGunChainsaw");
Item rapier = new ItemNpcWeaponInterface(26816,ToolMaterial.IRON).setUnlocalizedName("npcRapier").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcRapier");
Item crowbar = new ItemNpcWeaponInterface(26817,ToolMaterial.IRON).setUnlocalizedName("npcCrowbar").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCrowbar");
Item pipewrench = new ItemNpcWeaponInterface(26818,ToolMaterial.IRON).setUnlocalizedName("npcPipeWrench").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcPipeWrench");
Item swiss = new ItemDagger(26819,ToolMaterial.IRON).setUnlocalizedName("npcSwissArmyKnife").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcSwissArmyKnife");
Item wrench = new ItemNpcWeaponInterface(26836,ToolMaterial.IRON).setUnlocalizedName("npcWrench").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWrench");
excalibur = new ItemExcalibur(26799,ToolMaterial.EMERALD).setUnlocalizedName("npcExcalibur").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcExcalibur");
Item shield = new ItemShield(26729,EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcWoodenShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenShield");
shield = new ItemShield(26730,EnumNpcToolMaterial.STONE).setUnlocalizedName("npcStoneShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneShield");
shield = new ItemShield(26736,EnumNpcToolMaterial.IRON).setUnlocalizedName("npcIronShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronShield");
shield = new ItemShield(26737,EnumNpcToolMaterial.GOLD).setUnlocalizedName("npcGoldenShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenShield");
shield = new ItemShield(26738,EnumNpcToolMaterial.DIA).setUnlocalizedName("npcDiaShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiaShield");
shield = new ItemShield(26739,EnumNpcToolMaterial.BRONZE).setUnlocalizedName("npcBronzeShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeShield");
shield = new ItemShield(26728,EnumNpcToolMaterial.EMERALD).setUnlocalizedName("npcEmeraldShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldShield");
shield = new ItemShield(26739,EnumNpcToolMaterial.DEMONIC).setUnlocalizedName("npcDemonicShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicShield");
shield = new ItemRotatedShield(26739,EnumNpcToolMaterial.FROST).setUnlocalizedName("npcFrostShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostShield");
shield = new ItemRotatedShield(26739,EnumNpcToolMaterial.MITHRIL).setUnlocalizedName("npcMithrilShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilShield");
shield = new ItemRotatedShield(26740,EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcFullWoodenShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullWoodenShield");
shield = new ItemRotatedShield(26741,EnumNpcToolMaterial.STONE).setUnlocalizedName("npcFullStoneShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullStoneShield");
shield = new ItemRotatedShield(26742,EnumNpcToolMaterial.IRON).setUnlocalizedName("npcFullIronShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullIronShield");
shield = new ItemRotatedShield(26743,EnumNpcToolMaterial.GOLD).setUnlocalizedName("npcFullGoldenShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullGoldenShield");
shield = new ItemRotatedShield(26744,EnumNpcToolMaterial.DIA).setUnlocalizedName("npcFullDiaShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullDiaShield");
shield = new ItemRotatedShield(26745,EnumNpcToolMaterial.BRONZE).setUnlocalizedName("npcFullBronzeShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullBronzeShield");
shield = new ItemRotatedShield(26727,EnumNpcToolMaterial.EMERALD).setUnlocalizedName("npcFullEmeraldShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFullEmeraldShield");
shield = new ItemShield(26746,EnumNpcToolMaterial.IRON).setUnlocalizedName("npcHeaterShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcHeaterShield");
shield = new ItemShield(26747,EnumNpcToolMaterial.IRON).setUnlocalizedName("npcCryscentShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcCryscentShield");
shield = new ItemShield(26748,EnumNpcToolMaterial.IRON).setUnlocalizedName("npcScutumShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcScutumShield");
shield = new ItemRotatedShield(26749,EnumNpcToolMaterial.IRON).setUnlocalizedName("npcTowerShield").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcTowerShield");
Item spear = new ItemSpear(26750,ToolMaterial.WOOD).setUnlocalizedName("npcWoodenSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenSpear");
spear = new ItemSpear(26751,ToolMaterial.STONE).setUnlocalizedName("npcStoneSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneSpear");
spear = new ItemSpear(26752,ToolMaterial.IRON).setUnlocalizedName("npcIronSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronSpear");
spear = new ItemSpear(26753,ToolMaterial.GOLD).setUnlocalizedName("npcGoldenSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenSpear");
spear = new ItemSpear(26754,ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondSpear");
spear = new ItemSpear(26755,bronze).setUnlocalizedName("npcBronzeSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeSpear");
spear = new ItemSpear(26756,emerald).setUnlocalizedName("npcEmeraldSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldSpear");
spear = new ItemSpear(26756,demonic).setUnlocalizedName("npcDemonicSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicSpear");
spear = new ItemSpear(26756,frost).setUnlocalizedName("npcFrostSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostSpear");
spear = new ItemSpear(26756,mithril).setUnlocalizedName("npcMithrilSpear").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilSpear");
halberdWood = new ItemSpear(26750,ToolMaterial.WOOD).setUnlocalizedName("npcWoodenHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenHalberd");
halberdStone = new ItemSpear(26751,ToolMaterial.STONE).setUnlocalizedName("npcStoneHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneHalberd");
halberdIron = new ItemSpear(26752,ToolMaterial.IRON).setUnlocalizedName("npcIronHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronHalberd");
halberdGold = new ItemSpear(26753,ToolMaterial.GOLD).setUnlocalizedName("npcGoldenHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenHalberd");
halberdDiamond = new ItemSpear(26754,ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondHalberd");
halberdBronze = new ItemSpear(26755,bronze).setUnlocalizedName("npcBronzeHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeHalberd");
halberdEmerald = new ItemSpear(26756,emerald).setUnlocalizedName("npcEmeraldHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldHalberd");
halberdDemonic = new ItemSpear(26756,demonic).setUnlocalizedName("npcDemonicHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicHalberd");
halberdFrost = new ItemSpear(26756,frost).setUnlocalizedName("npcFrostHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostHalberd");
halberdMithril = new ItemSpear(26756,mithril).setUnlocalizedName("npcMithrilHalberd").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilHalberd");
battleAxeWood = new ItemBattleAxe(26760,ToolMaterial.WOOD).setUnlocalizedName("npcWoodenBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenBattleAxe");
battleAxeStone = new ItemBattleAxe(26761,ToolMaterial.STONE).setUnlocalizedName("npcStoneBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneBattleAxe");
battleAxeIron = new ItemBattleAxe(26762,ToolMaterial.IRON).setUnlocalizedName("npcIronBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronBattleAxe");
battleAxeGold = new ItemBattleAxe(26763,ToolMaterial.GOLD).setUnlocalizedName("npcGoldenBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenBattleAxe");
battleAxeDiamond = new ItemBattleAxe(26764,ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondBattleAxe");
battleAxeBronze = new ItemBattleAxe(26765,bronze).setUnlocalizedName("npcBronzeBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeBattleAxe");
battleAxeEmerald = new ItemBattleAxe(26766,emerald).setUnlocalizedName("npcEmeraldBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldBattleAxe");
battleAxeDemonic = new ItemBattleAxe(26766,demonic).setUnlocalizedName("npcDemonicBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicBattleAxe");
battleAxeFrost = new ItemBattleAxe(26766,frost).setUnlocalizedName("npcFrostBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostBattleAxe");
battleAxeMithril = new ItemBattleAxe(26766,mithril).setUnlocalizedName("npcMithrilBattleAxe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilBattleAxe");
Item warhammer = new ItemWarhammer(26760,ToolMaterial.WOOD).setUnlocalizedName("npcWoodenWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenWarhammer");
warhammer = new ItemWarhammer(26761,ToolMaterial.STONE).setUnlocalizedName("npcStoneWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneWarhammer");
warhammer = new ItemWarhammer(26762,ToolMaterial.IRON).setUnlocalizedName("npcIronWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronWarhammer");
warhammer = new ItemWarhammer(26763,ToolMaterial.GOLD).setUnlocalizedName("npcGoldenWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenWarhammer");
warhammer = new ItemWarhammer(26764,ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondWarhammer");
warhammer = new ItemWarhammer(26765,bronze).setUnlocalizedName("npcBronzeWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeWarhammer");
warhammer = new ItemWarhammer(26766,emerald).setUnlocalizedName("npcEmeraldWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldWarhammer");
warhammer = new ItemWarhammer(26766,demonic).setUnlocalizedName("npcDemonicWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicWarhammer");
warhammer = new ItemWarhammer(26766,frost).setUnlocalizedName("npcFrostWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostWarhammer");
warhammer = new ItemWarhammer(26766,mithril).setUnlocalizedName("npcMithrilWarhammer").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilWarhammer");
Item mace = new ItemNpcWeaponInterface(26770,ToolMaterial.WOOD).setUnlocalizedName("npcWoodenMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenMace");
mace = new ItemNpcWeaponInterface(26771,ToolMaterial.STONE).setUnlocalizedName("npcStoneMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneMace");
mace = new ItemNpcWeaponInterface(26772,ToolMaterial.IRON).setUnlocalizedName("npcIronMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronMace");
mace = new ItemNpcWeaponInterface(26773,ToolMaterial.GOLD).setUnlocalizedName("npcGoldenMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenMace");
mace = new ItemNpcWeaponInterface(26774,ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondMace");
mace = new ItemNpcWeaponInterface(26775,bronze).setUnlocalizedName("npcBronzeMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeMace");
mace = new ItemNpcWeaponInterface(26776,emerald).setUnlocalizedName("npcEmeraldMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldMace");
mace = new ItemNpcWeaponInterface(26776,demonic).setUnlocalizedName("npcDemonicMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicMace");
mace = new ItemNpcWeaponInterface(26776,frost).setUnlocalizedName("npcFrostMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostMace");
mace = new ItemNpcWeaponInterface(26776,mithril).setUnlocalizedName("npcMithrilMace").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilMace");
Item dagger = new ItemDagger(26700,ToolMaterial.WOOD).setUnlocalizedName("npcWoodenDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenDagger");
dagger = new ItemDaggerReversed(26701, (ItemDagger) dagger, ToolMaterial.WOOD).setUnlocalizedName("npcWoodenReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenDagger");
dagger = new ItemDagger(26702,ToolMaterial.STONE).setUnlocalizedName("npcStoneDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneDagger");
dagger = new ItemDaggerReversed(26703, (ItemDagger) dagger,ToolMaterial.STONE).setUnlocalizedName("npcStoneReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneDagger");
dagger = new ItemDagger(26704,ToolMaterial.IRON).setUnlocalizedName("npcIronDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronDagger");
dagger = new ItemDaggerReversed(26705, (ItemDagger) dagger,ToolMaterial.IRON).setUnlocalizedName("npcIronReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronDagger");
dagger = new ItemDagger(26706,ToolMaterial.GOLD).setUnlocalizedName("npcGoldenDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenDagger");
dagger = new ItemDaggerReversed(26707, (ItemDagger) dagger,ToolMaterial.GOLD).setUnlocalizedName("npcGoldenReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenDagger");
dagger = new ItemDagger(26708,ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondDagger");
dagger = new ItemDaggerReversed(26709, (ItemDagger) dagger,ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondDagger");
dagger = new ItemDagger(26710,bronze).setUnlocalizedName("npcBronzeDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeDagger");
dagger = new ItemDaggerReversed(26711, (ItemDagger) dagger,bronze).setUnlocalizedName("npcBronzeReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeDagger");
dagger = new ItemDagger(26712,emerald).setUnlocalizedName("npcEmeraldDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldDagger");
dagger = new ItemDaggerReversed(26713, (ItemDagger) dagger,emerald).setUnlocalizedName("npcEmeraldReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldDagger");
dagger = new ItemDagger(26712,demonic).setUnlocalizedName("npcDemonicDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicDagger");
dagger = new ItemDaggerReversed(26713, (ItemDagger) dagger,demonic).setUnlocalizedName("npcDemonicReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicDagger");
dagger = new ItemDagger(26712,frost).setUnlocalizedName("npcFrostDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostDagger");
dagger = new ItemDaggerReversed(26713, (ItemDagger) dagger,frost).setUnlocalizedName("npcFrostReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostDagger");
dagger = new ItemDagger(26712,mithril).setUnlocalizedName("npcMithrilDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilDagger");
dagger = new ItemDaggerReversed(26713, (ItemDagger) dagger,frost).setUnlocalizedName("npcMithrilReversedDagger").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilDagger");
Item claw = new ItemClaw(26850,ToolMaterial.IRON).setUnlocalizedName("npcNinjaClaw").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcNinjaClaw");
claw = new ItemClaw(26851,ToolMaterial.IRON).setUnlocalizedName("npcSteelClaw").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcSteelClaw");
claw = new ItemClaw(26852,ToolMaterial.IRON).setUnlocalizedName("npcBearClaw").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBearClaw");
claw = new ItemClaw(26853,ToolMaterial.IRON).setUnlocalizedName("npcKatar").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcKatar");
staffWood = new ItemStaff(26777,EnumNpcToolMaterial.WOOD).setUnlocalizedName("npcWoodenStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenStaff");
staffStone = new ItemStaff(26778,EnumNpcToolMaterial.STONE).setUnlocalizedName("npcStoneStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneStaff");
staffIron = new ItemStaff(26779,EnumNpcToolMaterial.IRON).setUnlocalizedName("npcIronStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronStaff");
staffGold = new ItemStaff(26780,EnumNpcToolMaterial.GOLD).setUnlocalizedName("npcGoldenStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenStaff");
staffDiamond = new ItemStaff(26781,EnumNpcToolMaterial.DIA).setUnlocalizedName("npcDiamondStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondStaff");
staffBronze = new ItemStaff(26782,EnumNpcToolMaterial.BRONZE).setUnlocalizedName("npcBronzeStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeStaff");
staffEmerald = new ItemStaff(26783,EnumNpcToolMaterial.EMERALD).setUnlocalizedName("npcEmeraldStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldStaff");
staffDemonic = new ItemStaff(26783,EnumNpcToolMaterial.DEMONIC).setUnlocalizedName("npcDemonicStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicStaff");
staffFrost = new ItemStaff(26783,EnumNpcToolMaterial.FROST).setUnlocalizedName("npcFrostStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostStaff");
staffMithril = new ItemStaff(26783,EnumNpcToolMaterial.MITHRIL).setUnlocalizedName("npcMithrilStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilStaff");
staffElemental = new ItemElementalStaff(26784,EnumNpcToolMaterial.IRON).setUnlocalizedName("npcElementalStaff").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcElementalStaff");
Item scythe = new ItemScythe(26785,ToolMaterial.WOOD).setUnlocalizedName("npcWoodenScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenScythe");
scythe = new ItemScythe(26786,ToolMaterial.STONE).setUnlocalizedName("npcStoneScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneScythe");
scythe = new ItemScythe(26787,ToolMaterial.IRON).setUnlocalizedName("npcIronScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronScythe");
scythe = new ItemScythe(26788,ToolMaterial.GOLD).setUnlocalizedName("npcGoldenScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenScythe");
scythe = new ItemScythe(26789,ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondScythe");
scythe = new ItemScythe(26798,emerald).setUnlocalizedName("npcEmeraldScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldScythe");
scythe = new ItemScythe(26797,bronze).setUnlocalizedName("npcBronzeScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeScythe");
scythe = new ItemScythe(26797,demonic).setUnlocalizedName("npcDemonicScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicScythe");
scythe = new ItemScythe(26797,frost).setUnlocalizedName("npcFrostScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostScythe");
scythe = new ItemScythe(26797,mithril).setUnlocalizedName("npcMithrilScythe").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilScythe");
glaiveWood = new ItemGlaive(26790,ToolMaterial.WOOD).setUnlocalizedName("npcWoodenGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenGlaive");
glaiveStone = new ItemGlaive(26791,ToolMaterial.STONE).setUnlocalizedName("npcStoneGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneGlaive");
glaiveIron = new ItemGlaive(26792,ToolMaterial.IRON).setUnlocalizedName("npcIronGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronGlaive");
glaiveGold = new ItemGlaive(26793,ToolMaterial.GOLD).setUnlocalizedName("npcGoldenGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenGlaive");
glaiveDiamond = new ItemGlaive(26794,ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondGlaive");
glaiveBronze = new ItemGlaive(26795,bronze).setUnlocalizedName("npcBronzeGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeGlaive");
glaiveEmerald = new ItemGlaive(26796,emerald).setUnlocalizedName("npcEmeraldGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldGlaive");
glaiveDemonic = new ItemGlaive(26796,demonic).setUnlocalizedName("npcDemonicGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicGlaive");
glaiveFrost = new ItemGlaive(26796,frost).setUnlocalizedName("npcFrostGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostGlaive");
glaiveMithril = new ItemGlaive(26796,mithril).setUnlocalizedName("npcMithrilGlaive").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilGlaive");
new ItemBroadSword(ToolMaterial.WOOD).setUnlocalizedName("npcWoodenBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcWoodenBroadsword");
new ItemBroadSword(ToolMaterial.STONE).setUnlocalizedName("npcStoneBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcStoneBroadsword");
new ItemBroadSword(ToolMaterial.IRON).setUnlocalizedName("npcIronBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcIronBroadsword");
new ItemBroadSword(ToolMaterial.GOLD).setUnlocalizedName("npcGoldenBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcGoldenBroadsword");
new ItemBroadSword(ToolMaterial.EMERALD).setUnlocalizedName("npcDiamondBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDiamondBroadsword");
new ItemBroadSword(bronze).setUnlocalizedName("npcBronzeBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcBronzeBroadsword");
new ItemBroadSword(emerald).setUnlocalizedName("npcEmeraldBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcEmeraldBroadsword");
new ItemBroadSword(demonic).setUnlocalizedName("npcDemonicBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcDemonicBroadsword");
new ItemBroadSword(frost).setUnlocalizedName("npcFrostBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcFrostBroadsword");
new ItemBroadSword(mithril).setUnlocalizedName("npcMithrilBroadsword").setFull3D().setMaxStackSize(1).setTextureName("customnpcs:npcMithrilBroadsword");
ItemArmor.ArmorMaterial armorMithril = EnumHelper.addArmorMaterial("MITHRIL", 40, new int[]{3, 8, 6, 3}, 20);
ItemArmor.ArmorMaterial armorBronze = EnumHelper.addArmorMaterial("BRONZE", 7, new int[]{2, 6, 5, 2}, 20);
ItemArmor.ArmorMaterial armorEmerald = EnumHelper.addArmorMaterial("EMERALD", 35, new int[]{5, 7, 4, 5}, 5);
Item cowarmor = new ItemNpcArmor(26860, ArmorMaterial.CHAIN,0,"cowleather").setUnlocalizedName("npcCowleatherHead").setMaxStackSize(1).setTextureName("customnpcs:npcCowleatherHead");
Item armor = new ItemNpcArmor(26861,ArmorMaterial.CHAIN,1,"cowleather").setUnlocalizedName("npcCowleatherChest").setMaxStackSize(1).setTextureName("customnpcs:npcCowleatherChest");
armor = new ItemNpcArmor(26862,ArmorMaterial.CHAIN,2,"cowleather").setUnlocalizedName("npcCowleatherLegs").setMaxStackSize(1).setTextureName("customnpcs:npcCowleatherLegs");
armor = new ItemNpcArmor(26863,ArmorMaterial.CHAIN,3,"cowleather").setUnlocalizedName("npcCowleatherBoots").setMaxStackSize(1).setTextureName("customnpcs:npcCowleatherBoots");
armor = new ItemNpcArmor(26864,ArmorMaterial.IRON,0,"nanorum").setUnlocalizedName("npcNanorumHead").setMaxStackSize(1).setTextureName("customnpcs:npcNanorumHead");
armor = new ItemNpcArmor(26865,ArmorMaterial.IRON,1,"nanorum").setUnlocalizedName("npcNanorumChest").setMaxStackSize(1).setTextureName("customnpcs:npcNanorumChest");
armor = new ItemNpcArmor(26866,ArmorMaterial.IRON,2,"nanorum").setUnlocalizedName("npcNanorumLegs").setMaxStackSize(1).setTextureName("customnpcs:npcNanorumLegs");
armor = new ItemNpcArmor(26867,ArmorMaterial.IRON,3,"nanorum").setUnlocalizedName("npcNanorumBoots").setMaxStackSize(1).setTextureName("customnpcs:npcNanorumBoots");
armor = new ItemNpcArmor(26868,ArmorMaterial.IRON,0,"tactical").setUnlocalizedName("npcTacticalHead").setMaxStackSize(1).setTextureName("customnpcs:npcTacticalHead");
armor = new ItemNpcArmor(26869,ArmorMaterial.IRON,1,"tactical").setUnlocalizedName("npcTacticalChest").setMaxStackSize(1).setTextureName("customnpcs:npcTacticalChest");
armor = new ItemNpcArmor(26919,ArmorMaterial.IRON,0,"fullcloth").setUnlocalizedName("npcFullLeatherHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullLeatherHead");
armor = new ItemNpcArmor(26920,ArmorMaterial.IRON,1,"fullcloth").setUnlocalizedName("npcFullLeatherChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullLeatherChest");
armor = new ItemNpcArmor(26870,ArmorMaterial.IRON,0,"fulliron").setUnlocalizedName("npcFullIronHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullIronHead");
armor = new ItemNpcArmor(26871,ArmorMaterial.IRON,1,"fulliron").setUnlocalizedName("npcFullIronChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullIronChest");
armor = new ItemNpcArmor(26872,ArmorMaterial.GOLD,0,"fullgold").setUnlocalizedName("npcFullGoldHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullGoldHead");
armor = new ItemNpcArmor(26873,ArmorMaterial.GOLD,1,"fullgold").setUnlocalizedName("npcFullGoldChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullGoldChest");
armor = new ItemNpcArmor(26874,ArmorMaterial.DIAMOND,0,"fulldiamond").setUnlocalizedName("npcFullDiamondHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullDiamondHead");
armor = new ItemNpcArmor(26875,ArmorMaterial.DIAMOND,1,"fulldiamond").setUnlocalizedName("npcFullDiamondChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullDiamondChest");
armor = new ItemNpcArmor(26876, armorBronze,0,"fullbronze").setUnlocalizedName("npcFullBronzeHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullBronzeHead");
armor = new ItemNpcArmor(26877, armorBronze,1,"fullbronze").setUnlocalizedName("npcFullBronzeChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullBronzeChest");
armor = new ItemNpcArmor(26878, armorBronze,2,"fullbronze").setUnlocalizedName("npcFullBronzeLeggings").setMaxStackSize(1).setTextureName("customnpcs:npcFullBronzeLeggings");
armor = new ItemNpcArmor(26879, armorBronze,3,"fullbronze").setUnlocalizedName("npcFullBronzeBoots").setMaxStackSize(1).setTextureName("customnpcs:npcFullBronzeBoots");
armor = new ItemNpcArmor(26921, armorEmerald,0,"fullemerald").setUnlocalizedName("npcFullEmeraldHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullEmeraldHead");
armor = new ItemNpcArmor(26922, armorEmerald,1,"fullemerald").setUnlocalizedName("npcFullEmeraldChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullEmeraldChest");
armor = new ItemNpcArmor(26923, armorEmerald,2,"fullemerald").setUnlocalizedName("npcFullEmeraldLeggings").setMaxStackSize(1).setTextureName("customnpcs:npcFullEmeraldLeggings");
armor = new ItemNpcArmor(26924, armorEmerald,3,"fullemerald").setUnlocalizedName("npcFullEmeraldBoots").setMaxStackSize(1).setTextureName("customnpcs:npcFullEmeraldBoots");
armor = new ItemNpcArmor(26880,ArmorMaterial.CLOTH,0,"fullwood").setUnlocalizedName("npcFullWoodenHead").setMaxStackSize(1).setTextureName("customnpcs:npcFullWoodenHead");
armor = new ItemNpcArmor(26881,ArmorMaterial.CLOTH,1,"fullwood").setUnlocalizedName("npcFullWoodenChest").setMaxStackSize(1).setTextureName("customnpcs:npcFullWoodenChest");
armor = new ItemNpcArmor(26882,ArmorMaterial.CLOTH,2,"fullwood").setUnlocalizedName("npcFullWoodenLeggings").setMaxStackSize(1).setTextureName("customnpcs:npcFullWoodenLeggings");
armor = new ItemNpcArmor(26883,ArmorMaterial.CLOTH,3,"fullwood").setUnlocalizedName("npcFullWoodenBoots").setMaxStackSize(1).setTextureName("customnpcs:npcFullWoodenBoots");
armor = new ItemNpcArmor(26884,ArmorMaterial.CHAIN,1,"tuxido").setUnlocalizedName("npcTuxedoChest").setMaxStackSize(1).setTextureName("customnpcs:npcTuxedoChest");
armor = new ItemNpcArmor(26885,ArmorMaterial.CHAIN,2,"tuxido").setUnlocalizedName("npcTuxedoPants").setMaxStackSize(1).setTextureName("customnpcs:npcTuxedoPants");
armor = new ItemNpcArmor(26886,ArmorMaterial.CHAIN,3,"tuxido").setUnlocalizedName("npcTuxedoBottom").setMaxStackSize(1).setTextureName("customnpcs:npcTuxedoBottom");
armor = new ItemNpcArmor(26887,ArmorMaterial.CHAIN,0,"wizard").setUnlocalizedName("npcWizardHead").setMaxStackSize(1).setTextureName("customnpcs:npcWizardHead");
armor = new ItemNpcArmor(26888,ArmorMaterial.CHAIN,1,"wizard").setUnlocalizedName("npcWizardChest").setMaxStackSize(1).setTextureName("customnpcs:npcWizardChest");
armor = new ItemNpcArmor(26889,ArmorMaterial.CHAIN,2,"wizard").setUnlocalizedName("npcWizardPants").setMaxStackSize(1).setTextureName("customnpcs:npcWizardPants");
armor = new ItemNpcArmor(26890,ArmorMaterial.IRON,0,"assassin").setUnlocalizedName("npcAssassinHead").setMaxStackSize(1).setTextureName("customnpcs:npcAssassinHead");
armor = new ItemNpcArmor(26891,ArmorMaterial.IRON,1,"assassin").setUnlocalizedName("npcAssassinChest").setMaxStackSize(1).setTextureName("customnpcs:npcAssassinChest");
armor = new ItemNpcArmor(26892,ArmorMaterial.IRON,2,"assassin").setUnlocalizedName("npcAssassinLeggings").setMaxStackSize(1).setTextureName("customnpcs:npcAssassinLeggings");
armor = new ItemNpcArmor(26893,ArmorMaterial.IRON,3,"assassin").setUnlocalizedName("npcAssassinBoots").setMaxStackSize(1).setTextureName("customnpcs:npcAssassinBoots");
armor = new ItemNpcArmor(26894,ArmorMaterial.IRON,0,"soldier").setUnlocalizedName("npcSoldierHead").setMaxStackSize(1).setTextureName("customnpcs:npcSoldierHead");
armor = new ItemNpcArmor(26895,ArmorMaterial.IRON,1,"soldier").setUnlocalizedName("npcSoldierChest").setMaxStackSize(1).setTextureName("customnpcs:npcSoldierChest");
armor = new ItemNpcArmor(26896,ArmorMaterial.IRON,2,"soldier").setUnlocalizedName("npcSoldierLegs").setMaxStackSize(1).setTextureName("customnpcs:npcSoldierLegs");
armor = new ItemNpcArmor(26897,ArmorMaterial.IRON,3,"soldier").setUnlocalizedName("npcSoldierBottom").setMaxStackSize(1).setTextureName("customnpcs:npcSoldierBottom");
armor = new ItemNpcArmor(26898,ArmorMaterial.DIAMOND,0,"x407").setUnlocalizedName("npcX407Head").setMaxStackSize(1).setTextureName("customnpcs:npcX407Head");
armor = new ItemNpcArmor(26899,ArmorMaterial.DIAMOND,1,"x407").setUnlocalizedName("npcX407Chest").setMaxStackSize(1).setTextureName("customnpcs:npcX407Chest");
armor = new ItemNpcArmor(26900,ArmorMaterial.DIAMOND,2,"x407").setUnlocalizedName("npcX407Legs").setMaxStackSize(1).setTextureName("customnpcs:npcX407Legs");
armor = new ItemNpcArmor(26901,ArmorMaterial.DIAMOND,3,"x407").setUnlocalizedName("npcX407Boots").setMaxStackSize(1).setTextureName("customnpcs:npcX407Boots");
armor = new ItemNpcArmor(26898,armorMithril,0,"mithril").setUnlocalizedName("npcMithrilHead").setMaxStackSize(1).setTextureName("customnpcs:npcMithrilHead");
armor = new ItemNpcArmor(26899,armorMithril,1,"mithril").setUnlocalizedName("npcMithrilChest").setMaxStackSize(1).setTextureName("customnpcs:npcMithrilChest");
armor = new ItemNpcArmor(26900,armorMithril,2,"mithril").setUnlocalizedName("npcMithrilLegs").setMaxStackSize(1).setTextureName("customnpcs:npcMithrilLegs");
armor = new ItemNpcArmor(26901,armorMithril,3,"mithril").setUnlocalizedName("npcMithrilBoots").setMaxStackSize(1).setTextureName("customnpcs:npcMithrilBoots");
armor = new ItemNpcArmor(26898,ArmorMaterial.DIAMOND,0,"demonic").setUnlocalizedName("npcDemonicHead").setMaxStackSize(1).setTextureName("customnpcs:npcDemonicHead");
armor = new ItemNpcArmor(26899,ArmorMaterial.DIAMOND,1,"demonic").setUnlocalizedName("npcDemonicChest").setMaxStackSize(1).setTextureName("customnpcs:npcDemonicChest");
armor = new ItemNpcArmor(26900,ArmorMaterial.DIAMOND,2,"demonic").setUnlocalizedName("npcDemonicLegs").setMaxStackSize(1).setTextureName("customnpcs:npcDemonicLegs");
armor = new ItemNpcArmor(26901,ArmorMaterial.DIAMOND,3,"demonic").setUnlocalizedName("npcDemonicBoots").setMaxStackSize(1).setTextureName("customnpcs:npcDemonicBoots");
armor = new ItemNpcArmor(26902,ArmorMaterial.GOLD,0,"commissar").setUnlocalizedName("npcCommissarHead").setMaxStackSize(1).setTextureName("customnpcs:npcCommissarHead");
armor = new ItemNpcArmor(26903,ArmorMaterial.GOLD,1,"commissar").setUnlocalizedName("npcCommissarChest").setMaxStackSize(1).setTextureName("customnpcs:npcCommissarChest");
armor = new ItemNpcArmor(26904,ArmorMaterial.GOLD,2,"commissar").setUnlocalizedName("npcCommissarLegs").setMaxStackSize(1).setTextureName("customnpcs:npcCommissarLegs");
armor = new ItemNpcArmor(26905,ArmorMaterial.GOLD,3,"commissar").setUnlocalizedName("npcCommissarBottom").setMaxStackSize(1).setTextureName("customnpcs:npcCommissarBottom");
armor = new ItemNpcArmor(26906,ArmorMaterial.IRON,0,"infantry").setUnlocalizedName("npcInfantryHelmet").setMaxStackSize(1).setTextureName("customnpcs:npcInfantryHelmet");
armor = new ItemNpcArmor(26907,ArmorMaterial.DIAMOND,1,"officer").setUnlocalizedName("npcOfficerChest").setMaxStackSize(1).setTextureName("customnpcs:npcOfficerChest");
armor = new ItemNpcArmor(26908,ArmorMaterial.DIAMOND,0,"crown1").setUnlocalizedName("npcCrown2").setMaxStackSize(1).setTextureName("customnpcs:npcCrown2");
armor = new ItemNpcArmor(26909,ArmorMaterial.DIAMOND,0,"crown2").setUnlocalizedName("npcCrown").setMaxStackSize(1).setTextureName("customnpcs:npcCrown");
armor = new ItemNpcArmorColorable(26909,ArmorMaterial.CLOTH,0,"papercrown").setUnlocalizedName("npcPaperCrown").setMaxStackSize(1).setTextureName("customnpcs:npcPaperCrown");
armor = new ItemNpcArmor(26916,ArmorMaterial.IRON,0,"ninja").setUnlocalizedName("npcNinjaHead").setMaxStackSize(1).setTextureName("customnpcs:npcNinjaHead");
armor = new ItemNpcArmor(26917,ArmorMaterial.IRON,1,"ninja").setUnlocalizedName("npcNinjaChest").setMaxStackSize(1).setTextureName("customnpcs:npcNinjaChest");
armor = new ItemNpcArmor(26918,ArmorMaterial.IRON,2,"ninja").setUnlocalizedName("npcNinjaPants").setMaxStackSize(1).setTextureName("customnpcs:npcNinjaPants");
armor = new ItemSkirt(ArmorMaterial.CHAIN,"textures/models/armor/chainmail_layer_2.png").setUnlocalizedName("npcChainSkirt").setTextureName("customnpcs:npcChainSkirt");
armor = new ItemSkirt(ArmorMaterial.CLOTH,"textures/models/armor/leather_layer_2.png").setUnlocalizedName("npcLeatherSkirt").setTextureName("customnpcs:npcLeatherSkirt");
armor = new ItemSkirt(ArmorMaterial.GOLD,"textures/models/armor/gold_layer_2.png").setUnlocalizedName("npcGoldSkirt").setTextureName("customnpcs:npcGoldSkirt");
armor = new ItemSkirt(ArmorMaterial.IRON,"textures/models/armor/iron_layer_2.png").setUnlocalizedName("npcIronSkirt").setTextureName("customnpcs:npcIronSkirt");
armor = new ItemSkirt(ArmorMaterial.DIAMOND,"textures/models/armor/diamond_layer_2.png").setUnlocalizedName("npcDiamondSkirt").setTextureName("customnpcs:npcDiamondSkirt");
armor = new ItemSkirt(armorEmerald,"customnpcs:textures/armor/fullemerald_2.png").setUnlocalizedName("npcEmeraldSkirt").setTextureName("customnpcs:npcEmeraldSkirt");
armor = new ItemSkirt(armorBronze,"customnpcs:textures/armor/fullbronze_2.png").setUnlocalizedName("npcBronzeSkirt").setTextureName("customnpcs:npcBronzeSkirt");
armor = new ItemSkirt(ArmorMaterial.DIAMOND,"customnpcs:textures/armor/demonic_2.png").setUnlocalizedName("npcDemonicSkirt").setTextureName("customnpcs:npcDemonicSkirt");
armor = new ItemSkirt(armorMithril,"customnpcs:textures/armor/mithril_2.png").setUnlocalizedName("npcMithrilSkirt").setTextureName("customnpcs:npcMithrilSkirt");
coinWood = new ItemNpcInterface(26717).setUnlocalizedName("npcCoinWooden").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinWooden");
coinStone = new ItemNpcInterface(26718).setUnlocalizedName("npcCoinStone").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinStone");
coinBronze = new ItemNpcInterface(26719).setUnlocalizedName("npcCoinBronze").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinBronze");
coinIron = new ItemNpcInterface(26720).setUnlocalizedName("npcCoinIron").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinIron");
coinGold = new ItemNpcInterface(26721).setUnlocalizedName("npcCoinGold").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinGold");
coinDiamond = new ItemNpcInterface(26722).setUnlocalizedName("npcCoinDiamond").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinDiamond");
coinEmerald = new ItemNpcInterface(26723).setUnlocalizedName("npcCoinEmerald").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCoinEmerald");
Item quest = new ItemNpcInterface().setUnlocalizedName("npcAncientCoin").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcAncientCoin");
letter = new ItemNpcInterface(26950).setUnlocalizedName("npcLetter").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcLetter");
quest = new ItemNpcInterface(26951).setUnlocalizedName("npcPlans").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcPlans");
satchel = new ItemNpcInterface(26952).setUnlocalizedName("npcSatchel").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcSatchel");
bag = new ItemNpcInterface(26953).setUnlocalizedName("npcBag").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcBag");
quest = new ItemNpcInterface(26954).setUnlocalizedName("npcCrystal").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCrystal");
quest = new ItemNpcInterface(26955).setUnlocalizedName("npcSeveredEar").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcSeveredEar");
quest = new ItemNpcInterface(26956).setUnlocalizedName("npcPhone").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcPhone");
quest = new ItemNpcArmor(26957,ArmorMaterial.IRON,0,"mask").setMaxStackSize(64).setUnlocalizedName("npcBanditMask").setCreativeTab(CustomItems.tabArmor).setTextureName("customnpcs:npcBanditMask");
quest = new ItemNpcInterface(26958).setUnlocalizedName("npcBrokenArrow").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcBrokenArrow");
quest = new ItemNpcInterface(26959).setUnlocalizedName("npcEarthElement").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcEarthElement");
quest = new ItemNpcInterface(26960).setUnlocalizedName("npcWaterElement").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcWaterElement");
quest = new ItemNpcInterface(26961).setUnlocalizedName("npcFireElement").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcFireElement");
quest = new ItemNpcInterface(26962).setUnlocalizedName("npcAirElement").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcAirElement");
quest = new ItemNpcInterface(26963).setUnlocalizedName("npcCarKey").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcCarKey");
quest = new ItemNpcInterface(26964).setUnlocalizedName("npcKey").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcKey");
quest = new ItemNpcInterface(26965).setUnlocalizedName("npcKey2").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcKey2");
quest = new ItemNpcInterface(26966).setUnlocalizedName("npcPendant").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcPendant");
quest = new ItemNpcInterface(26967).setUnlocalizedName("npcBlueprint").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcBlueprint");
quest = new ItemNpcInterface(26968).setUnlocalizedName("npcRing").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcRing");
quest = new ItemNpcInterface(26969).setUnlocalizedName("npcSkull").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcSkull");
Item sapphire = new ItemNpcInterface(26970).setUnlocalizedName("npcSaphire").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcSaphire");
Item ruby = new ItemNpcInterface(26971).setUnlocalizedName("npcRuby").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcRuby");
Item amethyst = new ItemNpcInterface(26972).setUnlocalizedName("npcAmethyst").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcAmethyst");
OreDictionary.registerOre("gemSaphire", sapphire);
OreDictionary.registerOre("gemRuby", ruby);
OreDictionary.registerOre("gemAmethyst", amethyst);
bronze_ingot = new ItemNpcInterface(26973).setUnlocalizedName("npcBronzeIngot").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcBronzeIngot");
demonic_ingot = new ItemNpcInterface(26973).setUnlocalizedName("npcDemonicIngot").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcDemonicIngot");
mithril_ingot = new ItemNpcInterface(26973).setUnlocalizedName("npcMithrilIngot").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcMithrilIngot");
armorMithril.customCraftingMaterial = mithril_ingot;
bronze.customCraftingMaterial = bronze_ingot;
emerald.customCraftingMaterial = Items.emerald;
demonic.customCraftingMaterial = demonic_ingot;
frost.customCraftingMaterial = Item.getItemFromBlock(Blocks.ice);
mithril.customCraftingMaterial = mithril_ingot;
OreDictionary.registerOre("ingotBronze", bronze_ingot);
OreDictionary.registerOre("ingotDemonic", demonic_ingot);
OreDictionary.registerOre("ingotMithril", mithril_ingot);
quest = new ItemNpcInterface().setUnlocalizedName("npcAncientScroll").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcAncientScroll");
quest = new ItemNpcInterface().setUnlocalizedName("npcArtifact").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcArtifact");
quest = new ItemNpcInterface().setUnlocalizedName("npcLocket").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcLocket");
quest = new ItemNpcInterface().setUnlocalizedName("npcSilk").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcSilk");
quest = new ItemNpcInterface().setUnlocalizedName("npcStatuette").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcStatuette");
quest = new ItemNpcInterface().setUnlocalizedName("npcTablet").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcTablet");
quest = new ItemNpcInterface().setUnlocalizedName("npcHeart").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcHeart");
quest = new ItemNpcInterface().setUnlocalizedName("npcMoney").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcMoney");
quest = new ItemNpcInterface().setUnlocalizedName("npcNecklace").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcNecklace");
quest = new ItemNpcInterface().setUnlocalizedName("npcUsbStick").setCreativeTab(CustomItems.tabMisc).setTextureName("customnpcs:npcUsbStick");
tabArmor.item = cowarmor;
tabWeapon.item = CustomItems.shuriken;
tabMisc.item = CustomItems.coinGold;
tabBlocks.item = Item.getItemFromBlock(couchWool);
tabBlocks.meta = 1;
}
tab.item = wand;
}
}