Как зарегистрировать подмену меню

Версия Minecraft
1.7.10
477
7
51
вроде правильно делаю но это вы мне скажете
решил меню паузы поменять скопировал класс все импортировал что нужно было
но возникает ошибка в :

case 12:
FMLClientHandler.instance().showInGameModOptions(this);
break;


Java:
package com.mrgufiks.ru.gui;

import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiMainMenu;
import net.minecraft.client.gui.GuiOptions;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.GuiShareToLan;
import net.minecraft.client.gui.achievement.GuiAchievements;
import net.minecraft.client.gui.achievement.GuiStats;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.resources.I18n;
import net.minecraftforge.client.event.GuiOpenEvent;

@SideOnly(Side.CLIENT)
public class GuiIngameMenu extends GuiScreen
{
    private int field_146445_a;
    private int field_146444_f;
    private static final String __OBFID = "CL_00000703";

    /**
     * Adds the buttons (and other controls) to the screen in question.
     */
   
   
    @SubscribeEvent
    @EventHandler
    public void qwe(GuiOpenEvent ev) {
       if(ev.gui instanceof GuiIngameMenu) {
          ev.gui = this;
       }

    }
   
    public void initGui()
    {
        this.field_146445_a = 0;
        this.buttonList.clear();
        byte b0 = -16;
        boolean flag = true;
        this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + b0, I18n.format("menu.returnToMenu", new Object[0])));

        if (!this.mc.isIntegratedServerRunning())
        {
            ((GuiButton)this.buttonList.get(0)).displayString = I18n.format("menu.disconnect", new Object[0]);
        }

        this.buttonList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + b0, I18n.format("menu.returnToGame", new Object[0])));
        this.buttonList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + b0, 98, 20, I18n.format("menu.options", new Object[0])));
        this.buttonList.add(new GuiButton(12, this.width / 2 + 2, this.height / 4 + 96 + b0, 98, 20, "Mod Options..."));
        GuiButton guibutton;
       // this.buttonList.add(guibutton = new GuiButton(7, this.width / 2 - 100, this.height / 4 + 72 + b0, 200, 20, I18n.format("menu.shareToLan", new Object[0])));
       // this.buttonList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + b0, 98, 20, I18n.format("gui.achievements", new Object[0])));
        this.buttonList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + b0, 98, 20, I18n.format("gui.stats", new Object[0])));
      //  guibutton.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();
    }

    protected void actionPerformed(GuiButton p_146284_1_)
    {
        switch (p_146284_1_.id)
        {
            case 0:
                this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
                break;
            case 1:
                p_146284_1_.enabled = false;
                this.mc.theWorld.sendQuittingDisconnectingPacket();
                this.mc.loadWorld((WorldClient)null);
                this.mc.displayGuiScreen(new GuiMainMenu());
            case 2:
            case 3:
            default:
                break;
            case 4:
                this.mc.displayGuiScreen((GuiScreen)null);
                this.mc.setIngameFocus();
                break;
            case 5:
                if (this.mc.thePlayer != null)
                this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.thePlayer.getStatFileWriter()));
                break;
            case 6:
                if (this.mc.thePlayer != null)
                this.mc.displayGuiScreen(new GuiStats(this, this.mc.thePlayer.getStatFileWriter()));
                break;
            case 7:
                this.mc.displayGuiScreen(new GuiShareToLan(this));
                break;
            case 12:
                FMLClientHandler.instance().showInGameModOptions(null);
                break;
         
        }
    }

    /**
     * Called from the main game loop to update the screen.
     */
    public void updateScreen()
    {
        super.updateScreen();
        ++this.field_146444_f;
    }

    /**
     * Draws the screen and all the components in it.
     */
    public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_)
    {
        this.drawDefaultBackground();
        this.drawCenteredString(this.fontRendererObj, I18n.format("menu.game", new Object[0]), this.width / 2, 40, 16777215);
        super.drawScreen(p_73863_1_, p_73863_2_, p_73863_3_);
    }
}
регистрирую в клиенте как обычный эвент
 
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