import net.minecraftforge.fml.common.registry.ForgeRegistries;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.common.BiomeManager;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.World;
import net.minecraft.util.math.BlockPos;
import net.minecraft.item.ItemStack;
import net.minecraft.init.Blocks;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.Block;
import java.util.Random;
public class mcreator_au {
static Biome.BiomeProperties customProps = null;
public static BiomeGenau biome = null;
static {
customProps = new Biome.BiomeProperties("au");
customProps.setRainfall(0.5F);
customProps.setBaseHeight(0.1F);
customProps.setHeightVariation(0.3F);
biome = new BiomeGenau(customProps);
}
public static Object instance;
public mcreator_au() {
}
public void load(FMLInitializationEvent event) {
ForgeRegistries.BIOMES.register(biome);
BiomeDictionary.addTypes(biome, BiomeDictionary.Type.FOREST);
BiomeManager.addSpawnBiome(biome);
BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(biome, 10));
}
public void generateNether(World world, Random random, int chunkX, int chunkZ) {
}
public void generateSurface(World world, Random random, int chunkX, int chunkZ) {
}
public void registerRenderers() {
}
public int addFuel(ItemStack fuel) {
return 0;
}
public void serverLoad(FMLServerStartingEvent event) {
}
public void preInit(FMLPreInitializationEvent event) {
}
static class BiomeGenau extends Biome {
@SuppressWarnings("unchecked")
public BiomeGenau(Biome.BiomeProperties mycustomProps) {
super(mycustomProps);
setRegistryName("au");
topBlock = Blocks.FURNACE.getDefaultState();
fillerBlock = Blocks.LIT_FURNACE.getDefaultState();
decorator.generateFalls = false;
decorator.treesPerChunk = 10;
decorator.flowersPerChunk = 10;
decorator.grassPerChunk = 10;
decorator.deadBushPerChunk = 0;
decorator.mushroomsPerChunk = 0;
decorator.reedsPerChunk = 0;
decorator.cactiPerChunk = 0;
decorator.sandPatchesPerChunk = 0;
}
@Override
public WorldGenAbstractTree getRandomTreeFeature(Random rand) {
return new Tree();
}
class Tree extends WorldGenAbstractTree {
/** The minimum height of a generated tree. */
private final int minTreeHeight;
/** True if this tree should grow Vines. */
private final boolean vinesGrow;
/** The metadata value of the wood to use in tree generation. */
private final int metaWood;
/** The metadata value of the leaves to use in tree generation. */
private final int metaLeaves;
public Tree() {
super(false);
this.minTreeHeight = 10;
this.metaWood = 0;
this.metaLeaves = 0;
this.vinesGrow = true;
}
public boolean generate(World par1World, Random par2Random, BlockPos pos) {
int par3 = pos.getX();
int par4 = pos.getY();
int par5 = pos.getZ();
int var6 = par2Random.nextInt(3) + this.minTreeHeight;
boolean var7 = true;
if (par4 >= 1 && par4 + var6 + 1 <= 256) {
int var8;
byte var9;
int var11;
int var12;
for (var8 = par4; var8 <= par4 + 1 + var6; ++var8) {
var9 = 1;
if (var8 == par4) {
var9 = 0;
}
if (var8 >= par4 + 1 + var6 - 2) {
var9 = 2;
}
for (int var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10) {
for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11) {
if (var8 >= 0 && var8 < 256) {
Block var12s = par1World.getBlockState(new BlockPos(var10, var8, var11)).getBlock();
var12 = Block.getIdFromBlock(var12s);
if (var12 != 0 && var12s != Blocks.VINE && var12s != Blocks.FURNACE && var12s != Blocks.LIT_FURNACE
&& var12s != Blocks.PURPUR_PILLAR) {
var7 = false;
}
} else {
var7 = false;
}
}
}
}
if (!var7) {
return false;
} else {
Block var8s = par1World.getBlockState(new BlockPos(par3, par4 - 1, par5)).getBlock();
var8 = Block.getIdFromBlock(var8s);
if ((var8s == Blocks.FURNACE || var8s == Blocks.LIT_FURNACE) && par4 < 256 - var6 - 1) {
par1World.setBlockState(new BlockPos(par3, par4 - 1, par5), Blocks.LIT_FURNACE.getDefaultState(), 3);
var9 = 3;
byte var18 = 0;
int var13;
int var14;
int var15;
for (var11 = par4 - var9 + var6; var11 <= par4 + var6; ++var11) {
var12 = var11 - (par4 + var6);
var13 = var18 + 1 - var12 / 2;
for (var14 = par3 - var13; var14 <= par3 + var13; ++var14) {
var15 = var14 - par3;
for (int var16 = par5 - var13; var16 <= par5 + var13; ++var16) {
int var17 = var16 - par5;
if ((Math.abs(var15) != var13 || Math.abs(var17) != var13 || par2Random.nextInt(2) != 0 && var12 != 0)) {
par1World.setBlockState(new BlockPos(var14, var11, var16),
Blocks.STAINED_HARDENED_CLAY.getDefaultState(), 3);
}
}
}
}
for (var11 = 0; var11 < var6; ++var11) {
Block var12s = par1World.getBlockState(new BlockPos(par3, par4 + var11, par5)).getBlock();
var12 = Block.getIdFromBlock(var12s);
if (var12 == 0 || var12s == Blocks.STAINED_HARDENED_CLAY) {
par1World.setBlockState(new BlockPos(par3, par4 + var11, par5), Blocks.PURPUR_PILLAR.getDefaultState(), 3);
if (this.vinesGrow && var11 > 0) {
if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(new BlockPos(par3 - 1, par4 + var11, par5))) {
par1World.setBlockState(new BlockPos(par3 - 1, par4 + var11, par5), Blocks.VINE.getDefaultState(), 3);
}
if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(new BlockPos(par3 + 1, par4 + var11, par5))) {
par1World.setBlockState(new BlockPos(par3 + 1, par4 + var11, par5), Blocks.VINE.getDefaultState(), 3);
}
if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(new BlockPos(par3, par4 + var11, par5 - 1))) {
par1World.setBlockState(new BlockPos(par3, par4 + var11, par5 - 1), Blocks.VINE.getDefaultState(), 3);
}
if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(new BlockPos(par3, par4 + var11, par5 + 1))) {
par1World.setBlockState(new BlockPos(par3, par4 + var11, par5 + 1), Blocks.VINE.getDefaultState(), 3);
}
}
}
}
if (this.vinesGrow) {
for (var11 = par4 - 3 + var6; var11 <= par4 + var6; ++var11) {
var12 = var11 - (par4 + var6);
var13 = 2 - var12 / 2;
for (var14 = par3 - var13; var14 <= par3 + var13; ++var14) {
for (var15 = par5 - var13; var15 <= par5 + var13; ++var15) {
if (par1World.getBlockState(new BlockPos(var14, var11, var15)).getBlock() == Blocks.STAINED_HARDENED_CLAY) {
if (par2Random.nextInt(4) == 0
&& Block.getIdFromBlock(par1World.getBlockState(new BlockPos(var14 - 1, var11, var15))
.getBlock()) == 0) {
this.growVines(par1World, var14 - 1, var11, var15, 8);
}
if (par2Random.nextInt(4) == 0
&& Block.getIdFromBlock(par1World.getBlockState(new BlockPos(var14 + 1, var11, var15))
.getBlock()) == 0) {
this.growVines(par1World, var14 + 1, var11, var15, 2);
}
if (par2Random.nextInt(4) == 0
&& Block.getIdFromBlock(par1World.getBlockState(new BlockPos(var14, var11, var15 - 1))
.getBlock()) == 0) {
this.growVines(par1World, var14, var11, var15 - 1, 1);
}
if (par2Random.nextInt(4) == 0
&& Block.getIdFromBlock(par1World.getBlockState(new BlockPos(var14, var11, var15 + 1))
.getBlock()) == 0) {
this.growVines(par1World, var14, var11, var15 + 1, 4);
}
}
}
}
}
if (par2Random.nextInt(5) == 0 && var6 > 5) {
for (var11 = 0; var11 < 2; ++var11) {
for (var12 = 0; var12 < 4; ++var12) {
if (par2Random.nextInt(4 - var11) == 0) {
var13 = par2Random.nextInt(3);
par1World.setBlockState(new BlockPos(par3, par4 + var6 - 5 + var11, par5),
Blocks.MELON_BLOCK.getDefaultState(), 3);
}
}
}
}
}
return true;
} else {
return false;
}
}
} else {
return false;
}
}
/**
* Grows vines downward from the given block for a given length.
* Args: World, x, starty, z, vine-length
*/
private void growVines(World par1World, int par2, int par3, int par4, int par5) {
par1World.setBlockState(new BlockPos(par2, par3, par4), Blocks.VINE.getDefaultState(), 3);
int var6 = 4;
while (true) {
--par3;
if (Block.getIdFromBlock(par1World.getBlockState(new BlockPos(par2, par3, par4)).getBlock()) != 0 || var6 <= 0) {
return;
}
par1World.setBlockState(new BlockPos(par2, par3, par4), Blocks.VINE.getDefaultState(), 3);
--var6;
}
}
protected boolean canGrowInto(Block blockType) {
return true;
}
public void generateSaplings(World worldIn, Random random, BlockPos pos) {
}
/**
* sets dirt at a specific location if it isn't already dirt
*/
protected void setDirtAt(World worldIn, BlockPos pos) {
if (worldIn.getBlockState(pos).getBlock() != Blocks.DIRT) {
this.setBlockAndNotifyAdequately(worldIn, pos, Blocks.DIRT.getDefaultState());
}
}
public boolean isReplaceable(World world, BlockPos pos) {
net.minecraft.block.state.IBlockState state = world.getBlockState(pos);
return state.getBlock().isAir(state, world, pos) || state.getBlock().isLeaves(state, world, pos)
|| state.getBlock().isWood(world, pos) || canGrowInto(state.getBlock());
}
}
}
}