Проблема рендера

Версия Minecraft
1.7.10
516
11
39
Всем привет.Рендерю модели ,но почему эта модель рендериться вместе с моделью горшка,печки и тд.Помогите
1550595299742.png
Java:
public class RenderTileEntityBojka extends TileEntitySpecialRenderer {

  public static int list;
  static IModelCustom model;
  static ResourceLocation texture = new ResourceLocation("elterionrpg", "textures/models/bojka.png");; 
 
    

 
    public RenderTileEntityBojka()
    {
        model = AdvancedModelLoader.loadModel(new ResourceLocation("elterionrpg", "obj/Bojka.obj"));
        model = new ModelWrapperDisplayList((WavefrontObject) model);
        list = GL11.glGenLists(1);
        
        GL11.glNewList(list, GL11.GL_COMPILE);
        model.renderAll();
        GL11.glEndList();
    }
    
    @Override
    public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float pt)
    {
        GL11.glPushMatrix();
        GL11.glTranslated(x, y, z);
        GL11.glTranslatef(0.5F, 0.0F, 0.5F);
        GL11.glScalef(0.5F, 0.5F, 0.5F);
        bindTexture(RenderTileEntityBojka.texture);
        GL11.glCallList(list);
        GL11.glPopMatrix();
    }

}

Код:
ClientRegistry.bindTileEntitySpecialRenderer(TileEntity.class, new RenderTileEntityBojka());
        MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ElterionRPG.bojka), new RenderItemBlockBojka());

Java:
public class bojka extends Block implements ITileEntityProvider {

    public bojka() {
        super(Material.circuits);
        setCreativeTab(ElterionRPG.RpgItemTab);
        setHardness(0.25F);
        setStepSound(soundTypeMetal);
        setBlockTextureName("iron_block");
        setBlockName(ElterionRPG.MOD_ID + ".bojka");
    }

    @Override
    public TileEntity createNewTileEntity(World world, int metadata) {
        return new TileEntity();
    }

    public int getRenderType() {
        return -1;
    }

    public boolean isOpaqueCube() {
        return false;
    }

    public boolean renderAsNormalBlock() {
        return false;
    }

}
 
Сверху