public void afterPassSpecialRender(EntityLivingBase var1, double var2, double var4, double var6)
{
this.renderName((EntityLivingBase)var1, var2, var4, var6);
}
protected void renderName(EntityLivingBase entity, double d, double d1, double d2)
{
this.renderPlayer.NAME_TAG_RANGE = 0;
this.renderPlayer.NAME_TAG_RANGE_SNEAK = 0;
if (Minecraft.isGuiEnabled() && entity != RenderManager.instance.livingPlayer)
{
float f2 = entity.getDistanceToEntity(RenderManager.instance.livingPlayer);
float f3 = entity.isSneaking() ? 0.0F : 4.0F;
if (f2 < f3)
{
String s = entity.getEntityName();
if(entity instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entity;
ExtendedPlayer props = ExtendedPlayer.get(player);
if(props.nickname != null && props.nickname.length() >= 3)
s = props.nickname;
}
if (entity.isPlayerSleeping())
{
this.afterRenderLivingLabel(entity, s, d, d1 - 1.5D, d2, 64);
}
else
{
this.afterRenderLivingLabel(entity, s, d, d1, d2, 64);
}
}
}
}
public void afterRenderLivingLabel(EntityLivingBase par1EntityLivingBase, String par2Str, double par3, double par5, double par7, int par9)
{
double d3 = par1EntityLivingBase.getDistanceSqToEntity(RenderManager.instance.livingPlayer);
if (d3 <= (double)(par9 * par9))
{
FontRenderer fontrenderer = RenderManager.instance.getFontRenderer();
float f = 1.6F;
float f1 = 0.016666668F * f;
GL11.glPushMatrix();
GL11.glTranslatef((float)par3 + 0.0F, (float)par5 + par1EntityLivingBase.height + 0.5F, (float)par7);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F);
GL11.glScalef(-f1, -f1, f1);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDepthMask(false);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator tessellator = Tessellator.instance;
byte b0 = 0;
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
int j = fontrenderer.getStringWidth(par2Str) / 2;
tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
tessellator.addVertex((double)(-j - 1), (double)(-1 + b0), 0.0D);
tessellator.addVertex((double)(-j - 1), (double)(8 + b0), 0.0D);
tessellator.addVertex((double)(j + 1), (double)(8 + b0), 0.0D);
tessellator.addVertex((double)(j + 1), (double)(-1 + b0), 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, 553648127);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, -1);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
}
}