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if (this.attacker.getDistanceSq(entitylivingbase.posX, entitylivingbase.boundingBox.minY, entitylivingbase.posZ) <= d0)
{
if (this.attackTick <= 0)
{
this.attackTick = 20;
if (this.attacker.getHeldItem() != null)
{
this.attacker.swingItem();
}
this.attacker.attackEntityAsMob(entitylivingbase);
}
}
Угу, спасибо. Пошел переделывать всеAgravaine написал(а):Код:public boolean attackEntityAsMob(Entity p_70652_1_) { int i = this.isTamed() ? 4 : 2; //Вот тут return p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), (float)i); }