protected void renderLivingLabel(EntityLiving par1EntityLiving, String par2Str, double par3, double par5, double par7, int par9)
{
double var10 = par1EntityLiving.getDistanceSqToEntity(this.renderManager.livingPlayer);
if (var10 <= (double)(par9 * par9))
{
FontRenderer var12 = this.getFontRendererFromRenderManager();
float var13 = 1.6F;
float var14 = 0.016666668F * var13;
GL11.glPushMatrix();