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Не отображается правильно конус ракеты 3 уровня. Он имеет белый цвет.
Конус должен быть во таким
мне кажется это проблема с классом рендеринга
Вот текстура ракеты
Конус должен быть во таким
Java:
@SideOnly(Side.CLIENT)
public class RenderTier3Rocket extends Render<EntityTier3Rocket>
{
private OBJModel.OBJBakedModel rocketModel;
private OBJModel.OBJBakedModel coneModel;
private OBJModel.OBJBakedModel cubeModel;
public RenderTier3Rocket(RenderManager manager)
{
super(manager);
this.shadowSize = 2F;
}
private void updateModel()
{
if (rocketModel == null)
{
try
{
IModel model = OBJLoaderGC.instance.loadModel(new ResourceLocation(GalacticraftPlanets.ASSET_PREFIX, "tier3rocket.obj"));
Function<ResourceLocation, TextureAtlasSprite> spriteFunction = location -> Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(location.toString());
this.rocketModel = (OBJModel.OBJBakedModel) model.bake(new OBJModel.OBJState(ImmutableList.of("Boosters", "Rocket"), false), DefaultVertexFormats.ITEM, spriteFunction);
this.coneModel = (OBJModel.OBJBakedModel) model.bake(new OBJModel.OBJState(ImmutableList.of("NoseCone"), false), DefaultVertexFormats.ITEM, spriteFunction);
this.cubeModel = (OBJModel.OBJBakedModel) model.bake(new OBJModel.OBJState(ImmutableList.of("Cube"), false), DefaultVertexFormats.ITEM, spriteFunction);
}
catch (IOException e)
{
throw new RuntimeException(e);
}
// Function<ResourceLocation, TextureAtlasSprite> textureGetter = new Function<ResourceLocation, TextureAtlasSprite>()
// {
// @Override
// public TextureAtlasSprite apply(ResourceLocation input)
// {
// return Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(input.toString());
// }
// };
//
// ModelResourceLocation modelResourceLocation = new ModelResourceLocation(GalacticraftPlanets.TEXTURE_PREFIX + "rocket_t3", "inventory");
// rocketModel = (ItemModelRocketT3) FMLClientHandler.instance().getClient().getRenderItem().getItemModelMesher().getModelManager().getModel(modelResourceLocation);
}
}
@Override
protected ResourceLocation getEntityTexture(EntityTier3Rocket par1Entity)
{
return new ResourceLocation("missing");
}
@Override
public void doRender(EntityTier3Rocket entity, double par2, double par4, double par6, float par8, float par9)
{
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPushMatrix();
final float var24 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * par9 + 180;
GL11.glTranslatef((float) par2, (float) par4 + entity.getRenderOffsetY(), (float) par6);
GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-var24, 0.0F, 0.0F, 1.0F);
final float var28 = entity.rollAmplitude / 3 - par9;
if (var28 > 0.0F)
{
final float i = entity.getLaunched() ? (5 - MathHelper.floor_double(entity.timeUntilLaunch / 85)) / 10F : 0.3F;
GL11.glRotatef(MathHelper.sin(var28) * var28 * i * par9, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(MathHelper.sin(var28) * var28 * i * par9, 1.0F, 0.0F, 1.0F);
}
updateModel();
RenderHelper.disableStandardItemLighting();
this.bindTexture(TextureMap.locationBlocksTexture);
if (Minecraft.isAmbientOcclusionEnabled())
{
GlStateManager.shadeModel(GL11.GL_SMOOTH);
}
else
{
GlStateManager.shadeModel(GL11.GL_FLAT);
}
GL11.glScalef(-1.0F, -1.0F, 1.0F);
GL11.glScalef(0.8F, 0.8F, 0.8F);
ClientUtil.drawBakedModel(rocketModel);
GlStateManager.disableTexture2D();
Vector3 teamColor = ClientUtil.updateTeamColor(FMLClientHandler.instance().getClient().thePlayer.getName(), true);
if (teamColor != null)
{
int color = ColorUtil.to32BitColor(255, (int)(teamColor.floatZ() * 255), (int)(teamColor.floatY() * 255), (int)(teamColor.floatX() * 255));
ClientUtil.drawBakedModelColored(coneModel, color);
}
else
{
ClientUtil.drawBakedModel(coneModel);
}
GlStateManager.disableLighting();
boolean red = FMLClientHandler.instance().getClient().thePlayer.ticksExisted / 10 % 2 < 1;
int color = ColorUtil.to32BitColor(255, 0, red ? 0 : 255, red ? 255 : 0);
ClientUtil.drawBakedModelColored(cubeModel, color);
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.color(1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
RenderHelper.enableStandardItemLighting();
}
@Override
public boolean shouldRender(EntityTier3Rocket rocket, ICamera camera, double camX, double camY, double camZ)
{
AxisAlignedBB axisalignedbb = rocket.getEntityBoundingBox().expand(0.5D, 0, 0.5D);
return rocket.isInRangeToRender3d(camX, camY, camZ) && camera.isBoundingBoxInFrustum(axisalignedbb);
}
}