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- 3
Код:
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
float scale = 0.3F;
int sizeTextureX = 128;
int sizeTextureY = 128;
Minecraft mc = Minecraft.getMinecraft();
int xMid = 0;
int yMid = 0;
GL11.glScalef(scale, scale, 1);
mc.renderEngine.bindTexture(new ResourceLocation(ModInfo.MODID, "textures/gui/PlayersBar.png"));
int par1 = (int) (xMid / scale);
int par2 = (int) (yMid / scale);
int startPixX = 0;
int startPixY = 0;
int endPixX = sizeTextureX;
int endPixY = sizeTextureY;
float sizePixX = 1.0F/sizeTextureX;
float sizePixY = 1.0F/sizeTextureY;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV((double)(par1 + 0), (double)(par2 + endPixY), (double)this.zLevel, (double)((float)(startPixX + 0) * sizePixX), (double)((float)(startPixY + endPixY) * sizePixY));
tessellator.addVertexWithUV((double)(par1 + endPixX), (double)(par2 + endPixY), (double)this.zLevel, (double)((float)(startPixX + endPixX) * sizePixX), (double)((float)(startPixY + endPixY) * sizePixY));
tessellator.addVertexWithUV((double)(par1 + endPixX), (double)(par2 + 0), (double)this.zLevel, (double)((float)(startPixX + endPixX) * sizePixX), (double)((float)(startPixY + 0) * sizePixY));
tessellator.addVertexWithUV((double)(par1 + 0), (double)(par2 + 0), (double)this.zLevel, (double)((float)(startPixX + 0) * sizePixX), (double)((float)(startPixY + 0) * sizePixY));
tessellator.draw();
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
Не работает прозрачность. Разве эти строки не включают ёё?
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);