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[merge_posts_bbcode]Добавлено: 27.07.2014 02:08:04[/merge_posts_bbcode]Monstruk написал(а):Ищу для проекта модмейкера для платной работы подробнее в Skype kpetruhin
Все равно не взлетит.Monstruk написал(а):[merge_posts_bbcode]Добавлено: 27.07.2014 02:08:04[/merge_posts_bbcode]Monstruk написал(а):Ищу для проекта модмейкера для платной работы подробнее в Skype kpetruhin
И задумка не как сталкер, а глобальнее!
Огнестрельных?Monstruk написал(а):Нужен модмейкер ради 10 оружек
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
public class AK47 extends Item{
public AK47(int id)
{
super(id);
this.setCreativeTab(CreativeTabs.tabCombat);
this.setMaxDamage(1078);
}
public void registerIcons(IconRegister tex)
{
this.itemIcon = tex.registerIcon(ModInfo.MODID + ":ak47");
}
public ItemStack onItemRightClick(ItemStack is, World world, EntityPlayer player){
EntityBullet bullet = new EntityBullet(world, player, 2.0F);
world.spawnEntityInWorld(bullet);
return is;
}
}
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumMovingObjectType;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
public class EntityBullet extends EntityThrowable
{
public EntityBullet(World par1World)
{
super(par1World);
setSize(0.1F, 0.1F);
}
public EntityBullet(World par1World, EntityPlayer player, float f)
{
super(par1World, player);
bulletdamage = f;
shootingEntity = player;
setSize(0.5F, 0.5F);
setLocationAndAngles(((Entity)(player)).posX, ((Entity)(player)).posY + (double)player.getEyeHeight(), ((Entity)(player)).posZ, ((Entity)(player)).rotationYaw, ((Entity)(player)).rotationPitch);
super.posX -= MathHelper.cos((super.rotationYaw / 180F) * (float)Math.PI) * 0.16F;
super.posY -= 0.10000000149011612D;
super.posZ -= MathHelper.sin((super.rotationYaw / 180F) * (float)Math.PI) * 0.16F;
setPosition(super.posX, super.posY, super.posZ);
super.yOffset = 0.0F;
super.motionX = -MathHelper.sin((super.rotationYaw / 180F) * (float)Math.PI) * MathHelper.cos((super.rotationPitch / 180F) * (float)Math.PI);
super.motionZ = MathHelper.cos((super.rotationYaw / 180F) * (float)Math.PI) * MathHelper.cos((super.rotationPitch / 180F) * (float)Math.PI);
super.motionY = -MathHelper.sin((super.rotationPitch / 180F) * (float)Math.PI);
setThrowableHeading(super.motionX, super.motionY, super.motionZ, 1.5F, 1.0F);
}
public EntityBullet(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
protected float getGravityVelocity()
{
return 0.001F;
}
public void setVelocity(double par1, double par3, double par5)
{
super.motionX = par1;
super.motionY = par3;
super.motionZ = par5;
if (super.prevRotationPitch == 0.0F && super.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
super.prevRotationYaw = super.rotationYaw = (float)((Math.atan2(par1, par5) * 180D) / Math.PI);
super.prevRotationPitch = super.rotationPitch = (float)((Math.atan2(par3, f) * 180D) / Math.PI);
super.prevRotationPitch = super.rotationPitch;
super.prevRotationYaw = super.rotationYaw;
setLocationAndAngles(super.posX, super.posY, super.posZ, super.rotationYaw, super.rotationPitch);
}
}
public void setArrowHeading(double par1, double par3, double par5, float par7,
float par8)
{
float f = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
par1 /= f;
par3 /= f;
par5 /= f;
par1 += super.rand.nextGaussian() * 0.0074999998323619366D * (double)par8;
par3 += super.rand.nextGaussian() * 0.0074999998323619366D * (double)par8;
par5 += super.rand.nextGaussian() * 0.0074999998323619366D * (double)par8;
par1 *= par7;
par3 *= par7;
par5 *= par7;
super.motionX = par1;
super.motionY = par3;
super.motionZ = par5;
float f1 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
super.prevRotationYaw = super.rotationYaw = (float)((Math.atan2(par1, par5) * 180D) / Math.PI);
super.prevRotationPitch = super.rotationPitch = (float)((Math.atan2(par3, f1) * 180D) / Math.PI);
}
protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
{
if (par1MovingObjectPosition.entityHit != null)
{
float var2 = bulletdamage;
if (par1MovingObjectPosition.entityHit instanceof EntityLiving)
{
((EntityLiving)par1MovingObjectPosition.entityHit).attackEntityFrom(DamageSource.causeThrownDamage(this, shootingEntity), var2);
}
if (par1MovingObjectPosition.entityHit instanceof EntityPlayer)
if (super.worldObj.difficultySetting == 1)
{
int j = super.rand.nextInt(10);
if (j == 0)
{
((EntityLiving)par1MovingObjectPosition.entityHit).onDeath(DamageSource.fall);
}
}
}
else if (par1MovingObjectPosition.typeOfHit == EnumMovingObjectType.TILE)
{
if (!super.worldObj.isRemote)
{
setDead();
}
if (super.worldObj.getBlockId(par1MovingObjectPosition.blockX, par1MovingObjectPosition.blockY, par1MovingObjectPosition.blockZ) == Block.glass.blockID || super.worldObj.getBlockId(par1MovingObjectPosition.blockX, par1MovingObjectPosition.blockY, par1MovingObjectPosition.blockZ) == Block.thinGlass.blockID)
{
super.worldObj.setBlock(par1MovingObjectPosition.blockX, par1MovingObjectPosition.blockY, par1MovingObjectPosition.blockZ, 0);
super.worldObj.playSoundEffect(par1MovingObjectPosition.blockX, par1MovingObjectPosition.blockY, par1MovingObjectPosition.blockZ, "random.glass", 1.0F, 1.0F);
setDead();
}
else if (super.worldObj.getBlockId(par1MovingObjectPosition.blockX, par1MovingObjectPosition.blockY, par1MovingObjectPosition.blockZ) == ((Block)(Block.tallGrass)).blockID)
{
super.worldObj.setBlock(par1MovingObjectPosition.blockX, par1MovingObjectPosition.blockY, par1MovingObjectPosition.blockZ, 0);
super.worldObj.playSoundEffect(par1MovingObjectPosition.blockX, par1MovingObjectPosition.blockY, par1MovingObjectPosition.blockZ, "step.grass", 1.0F, 1.0F);
setDead();
}
}
}
private float bulletdamage;
public Entity shootingEntity;
}
bulletdamage = f;