Неправильное оформление кода
Java:
package com.torund.toy.items;
import com.torund.toy.init.InitItems;
import com.torund.toy.main.Main;
import com.torund.toy.reference.Reference;
import com.torund.toy.utils.interfaces.IHasModel;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
public class ItemRichOdezhta extends ItemArmor implements IHasModel
{
public ItemRichOdezhta(String name, ArmorMaterial materialIn, int renderIndexIn, EntityEquipmentSlot equipmentSlotIn)
{
super(materialIn, renderIndexIn, equipmentSlotIn);
setRegistryName(name);
setUnlocalizedName(name);
setCreativeTab(CreativeTabs.COMBAT);
InitItems.ITEMS.add(this);
}
@Override
public void registerModels()
{
Main.proxy.registerItemRenderer(this, 0, "inventory");
}
private String texturePath = "armors:textures/model/armor/Rich";
private int EntityEquipmentSlot;
public void setTextureName ()
{
if (EntityEquipmentSlot == 0 || EntityEquipmentSlot == 1||EntityEquipmentSlot == 2|| EntityEquipmentSlot == 3){
this.texturePath += "rich_layer1.png";
}
else {
this.texturePath += "rich_layer2.png";
}
}
public String getArmorTexture(ItemStack stac, Entity entity, int slot, String type)
{
return this.texturePath;
}
}
Последнее редактирование модератором: