Конфиг мода генерится пустым

Версия Minecraft
1.20.1
API
Forge
43
5
1
В общем, хочу сделать настройку статов по образу и подобию родительского мода (Epic Knights) в конфиге. Не вижу различий в коде, однако он работает, а мой конфиг генерится пустым.


ModConfig.class (Epic Knights):
package com.magistuarmory.config;

import me.shedaniel.autoconfig.annotation.Config;
import me.shedaniel.autoconfig.annotation.ConfigEntry.Gui.CollapsibleObject;
import me.shedaniel.autoconfig.serializer.PartitioningSerializer;

@Config(
    name = "epicknights"
)
public class ModConfig extends PartitioningSerializer.GlobalData {
    @CollapsibleObject
    public GeneralConfig general = new GeneralConfig();
    @CollapsibleObject
    public WeaponsConfig weapons = new WeaponsConfig();
    @CollapsibleObject
    public ShieldsConfig shields = new ShieldsConfig();
    @CollapsibleObject
    public ArmorConfig armor = new ArmorConfig();
    @CollapsibleObject
    public MobEquipmentConfig mobEquipments = new MobEquipmentConfig();

    public ModConfig() {
    }
}

ArmorConfig.class (Epic Knights):
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//

package com.magistuarmory.config;

import me.shedaniel.autoconfig.ConfigData;
import me.shedaniel.autoconfig.annotation.Config;
import me.shedaniel.autoconfig.annotation.ConfigEntry.Gui.CollapsibleObject;
import me.shedaniel.autoconfig.annotation.ConfigEntry.Gui.RequiresRestart;

@Config(
    name = "armor"
)
public class ArmorConfig implements ConfigData {
    @CollapsibleObject
    public MinicrownConfig minicrown = new MinicrownConfig();
    @CollapsibleObject
    public CrownConfig crown = new CrownConfig();
    @CollapsibleObject
    public FlowercrownConfig flowercrown = new FlowercrownConfig();
    @CollapsibleObject
    public KnightConfig knight = new KnightConfig();
    @CollapsibleObject
    public ArmetConfig armet = new ArmetConfig();
    @CollapsibleObject
    public StechhelmConfig stechhelm = new StechhelmConfig();
    @CollapsibleObject
    public JoustingConfig jousting = new JoustingConfig();
    @CollapsibleObject
    public SalletConfig sallet = new SalletConfig();
    @CollapsibleObject
    public GothicConfig gothic = new GothicConfig();
    @CollapsibleObject
    public MaximilianHelmetConfig maximilianHelmet = new MaximilianHelmetConfig();
    @CollapsibleObject
    public MaximilianConfig maximilian = new MaximilianConfig();
    @CollapsibleObject
    public ChainmailConfig chainmail = new ChainmailConfig();
    @CollapsibleObject
    public KettlehatConfig kettlehat = new KettlehatConfig();
    @CollapsibleObject
    public PlatemailConfig platemail = new PlatemailConfig();
    @CollapsibleObject
    public BarbuteConfig barbute = new BarbuteConfig();
    @CollapsibleObject
    public HalfarmorConfig halfarmor = new HalfarmorConfig();
    @CollapsibleObject
    public CrusaderConfig crusader = new CrusaderConfig();
    @CollapsibleObject
    public BrigandineConfig brigandine = new BrigandineConfig();
    @CollapsibleObject
    public GambesonConfig gambeson = new GambesonConfig();
    @CollapsibleObject
    public CeremonialArmetConfig ceremonialArmet = new CeremonialArmetConfig();
    @CollapsibleObject
    public CeremonialConfig ceremonial = new CeremonialConfig();
    @CollapsibleObject
    public ShishakConfig shishak = new ShishakConfig();
    @CollapsibleObject
    public NormanConfig norman = new NormanConfig();
    @CollapsibleObject
    public RustedBarbuteConfig rustedBarbute = new RustedBarbuteConfig();
    @CollapsibleObject
    public RustedHalfarmorConfig rustedHalfarmor = new RustedHalfarmorConfig();
    @CollapsibleObject
    public RustedChainmailConfig rustedChainmail = new RustedChainmailConfig();
    @CollapsibleObject
    public RustedKettlehatConfig rustedKettlehat = new RustedKettlehatConfig();
    @CollapsibleObject
    public RustedNormanConfig rustedNorman = new RustedNormanConfig();
    @CollapsibleObject
    public RustedCrusaderConfig rustedCrusader = new RustedCrusaderConfig();
    @CollapsibleObject
    public BascinetConfig bascinet = new BascinetConfig();
    @CollapsibleObject
    public XivCenturyKnightConfig xivCenturyKnight = new XivCenturyKnightConfig();
    @CollapsibleObject
    public WingedHussarChestplateConfig wingedHussarChestplate = new WingedHussarChestplateConfig();
    @CollapsibleObject
    public CuirassierConfig cuirassier = new CuirassierConfig();
    @CollapsibleObject
    public KastenbrustConfig kastenbrust = new KastenbrustConfig();
    @CollapsibleObject
    public GrandBascinetConfig grandBascinet = new GrandBascinetConfig();
    @CollapsibleObject
    public LamellarConfig lamellar = new LamellarConfig();

    public ArmorConfig() {
    }

    public static class MinicrownConfig {
        @RequiresRestart
        public boolean enabled = true;
        @RequiresRestart
        public float toughness = 0.0F;
        @RequiresRestart
        public int helmetDurability = 77;
        @RequiresRestart
        public int helmetDefense = 2;

        public MinicrownConfig() {
        }
    }

    public static class CrownConfig {
        @RequiresRestart
        public boolean enabled = true;
        @RequiresRestart
        public float toughness = 0.0F;
        @RequiresRestart
        public int helmetDurability = 77;
        @RequiresRestart
        public int helmetDefense = 2;

        public CrownConfig() {
        }
    }

    public static class FlowercrownConfig {
        @RequiresRestart
        public boolean enabled = true;
        @RequiresRestart
        public float toughness = 0.0F;
        @RequiresRestart
        public int helmetDurability = 10;
        @RequiresRestart
        public int helmetDefense = 0;

        public FlowercrownConfig() {
        }
    }

    public static class KnightConfig {
        @RequiresRestart
        public boolean enabled = true;
        @RequiresRestart
        public float toughness = 1.25F;
        @RequiresRestart
        public int chestplateDurability = 335;
        @RequiresRestart
        public int chestplateDefense = 8;
        @RequiresRestart
        public int leggingsDurability = 315;
        @RequiresRestart
        public int leggingsDefense = 5;
        @RequiresRestart
        public int bootsDurability = 230;
        @RequiresRestart
        public int bootsDefense = 2;

        public KnightConfig() {
        }
    }

    <.......>

    public static class LamellarConfig {
        @RequiresRestart
        public boolean enabled = true;
        @RequiresRestart
        public float toughness = 0.3F;
        @RequiresRestart
        public int chestplateDurability = 250;
        @RequiresRestart
        public int chestplateDefense = 6;
        @RequiresRestart
        public int bootsDurability = 200;
        @RequiresRestart
        public int bootsDefense = 2;

        public LamellarConfig() {
        }
    }
}


ConfigMain (моё):
package net.witchkings.knightsofterrafirma.config;

import me.shedaniel.autoconfig.annotation.Config;
import me.shedaniel.autoconfig.annotation.ConfigEntry.Gui.CollapsibleObject;
import me.shedaniel.autoconfig.serializer.PartitioningSerializer;

@Config(
        name = "knightsofterrafirma"
)
public class ConfigMain extends PartitioningSerializer.GlobalData {
    @CollapsibleObject
    public ConfigArmor armor = new ConfigArmor();

    public ConfigMain() {
    }
}


ConfigArmor (моё):
package net.witchkings.knightsofterrafirma.config;

import me.shedaniel.autoconfig.ConfigData;
import me.shedaniel.autoconfig.annotation.Config;
import me.shedaniel.autoconfig.annotation.ConfigEntry.Gui.CollapsibleObject;
import me.shedaniel.autoconfig.annotation.ConfigEntry.Gui.RequiresRestart;

@Config(
        name = "armor"
)
public class ConfigArmor implements ConfigData {
    @CollapsibleObject
    public static BlackSteelKnightConfig knightBlackSteel = new BlackSteelKnightConfig();
    @CollapsibleObject
    public static BlackSteelArmetConfig armetBlackSteel = new BlackSteelArmetConfig();
    @CollapsibleObject
    public static BlackSteelStechhelmConfig stechhelmBlackSteel = new BlackSteelStechhelmConfig();
    @CollapsibleObject
    public static BlackSteelJoustingConfig joustingBlackSteel = new BlackSteelJoustingConfig();
    @CollapsibleObject
    public static BlackSteelSalletConfig salletBlackSteel = new BlackSteelSalletConfig();
    @CollapsibleObject
    public static BlackSteelGothicConfig gothicBlackSteel = new BlackSteelGothicConfig();
    @CollapsibleObject
    public static BlackSteelMaximilianHelmetConfig maximilianHelmetBlackSteel = new BlackSteelMaximilianHelmetConfig();
    @CollapsibleObject
    public static BlackSteelMaximilianConfig maximilianBlackSteel = new BlackSteelMaximilianConfig();
    @CollapsibleObject
    public static BlackSteelBarbuteConfig barbuteBlackSteel = new BlackSteelBarbuteConfig();
    @CollapsibleObject
    public static BlackSteelHalfarmorConfig halfarmorBlackSteel = new BlackSteelHalfarmorConfig();
    @CollapsibleObject
    public static BlackSteelKastenbrustConfig kastenbrustBlackSteel = new BlackSteelKastenbrustConfig();
    @CollapsibleObject
    public static BlackSteelGrandBascinetConfig grandBascinetBlackSteel = new BlackSteelGrandBascinetConfig();
    @CollapsibleObject
    public static BlackSteelKettlehatConfig kettlehatBlackSteel = new BlackSteelKettlehatConfig();
    @CollapsibleObject
    public static BlackSteelPlatemailConfig platemailBlackSteel = new BlackSteelPlatemailConfig();

    @CollapsibleObject
    public static CeremonialArmetConfig ceremonialArmet = new CeremonialArmetConfig();
    @CollapsibleObject
    public static CeremonialConfig ceremonial = new CeremonialConfig();

    @CollapsibleObject
    public static BlueSteelKnightConfig knightBlueSteel = new BlueSteelKnightConfig();
    @CollapsibleObject
    public static BlueSteelArmetConfig armetBlueSteel = new BlueSteelArmetConfig();
    @CollapsibleObject
    public static BlueSteelStechhelmConfig stechhelmBlueSteel = new BlueSteelStechhelmConfig();
    @CollapsibleObject
    public static BlueSteelJoustingConfig joustingBlueSteel = new BlueSteelJoustingConfig();
    @CollapsibleObject
    public static BlueSteelSalletConfig salletBlueSteel = new BlueSteelSalletConfig();
    @CollapsibleObject
    public static BlueSteelGothicConfig gothicBlueSteel = new BlueSteelGothicConfig();
    @CollapsibleObject
    public static BlueSteelMaximilianHelmetConfig maximilianHelmetBlueSteel = new BlueSteelMaximilianHelmetConfig();
    @CollapsibleObject
    public static BlueSteelMaximilianConfig maximilianBlueSteel = new BlueSteelMaximilianConfig();
    @CollapsibleObject
    public static BlueSteelBarbuteConfig barbuteBlueSteel = new BlueSteelBarbuteConfig();
    @CollapsibleObject
    public static BlueSteelHalfarmorConfig halfarmorBlueSteel = new BlueSteelHalfarmorConfig();
    @CollapsibleObject
    public static BlueSteelKastenbrustConfig kastenbrustBlueSteel = new BlueSteelKastenbrustConfig();
    @CollapsibleObject
    public static BlueSteelGrandBascinetConfig grandBascinetBlueSteel = new BlueSteelGrandBascinetConfig();

    @CollapsibleObject
    public static RedSteelKnightConfig knightRedSteel = new RedSteelKnightConfig();
    @CollapsibleObject
    public static RedSteelArmetConfig armetRedSteel = new RedSteelArmetConfig();
    @CollapsibleObject
    public static RedSteelStechhelmConfig stechhelmRedSteel = new RedSteelStechhelmConfig();
    @CollapsibleObject
    public static RedSteelJoustingConfig joustingRedSteel = new RedSteelJoustingConfig();
    @CollapsibleObject
    public static RedSteelSalletConfig salletRedSteel = new RedSteelSalletConfig();
    @CollapsibleObject
    public static RedSteelGothicConfig gothicRedSteel = new RedSteelGothicConfig();
    @CollapsibleObject
    public static RedSteelMaximilianHelmetConfig maximilianHelmetRedSteel = new RedSteelMaximilianHelmetConfig();
    @CollapsibleObject
    public static RedSteelMaximilianConfig maximilianRedSteel = new RedSteelMaximilianConfig();
    @CollapsibleObject
    public static RedSteelBarbuteConfig barbuteRedSteel = new RedSteelBarbuteConfig();
    @CollapsibleObject
    public static RedSteelHalfarmorConfig halfarmorRedSteel = new RedSteelHalfarmorConfig();
    @CollapsibleObject
    public static RedSteelKastenbrustConfig kastenbrustRedSteel = new RedSteelKastenbrustConfig();
    @CollapsibleObject
    public static RedSteelGrandBascinetConfig grandBascinetRedSteel = new RedSteelGrandBascinetConfig();

    public ConfigArmor() {
    }

    public static class BlackSteelKnightConfig {
        @RequiresRestart
        public boolean enabled = true;
        @RequiresRestart
        public float toughness = 1.25F;
        @RequiresRestart
        public int chestplateDurability = 335;
        @RequiresRestart
        public int chestplateDefense = 3;
        @RequiresRestart
        public int leggingsDurability = 315;
        @RequiresRestart
        public int leggingsDefense = 5;
        @RequiresRestart
        public int bootsDurability = 230;
        @RequiresRestart
        public int bootsDefense = 2;

        public BlackSteelKnightConfig() {
        }
    }

    <........>

    public static class RedSteelGrandBascinetConfig {
        @RequiresRestart
        public boolean enabled = true;
        @RequiresRestart
        public float toughness = 1.25F;
        @RequiresRestart
        public int helmetDurability = 275;
        @RequiresRestart
        public int helmetDefense = 3;

        public RedSteelGrandBascinetConfig() {
        }
    }
    
}


в мейн классе и у меня, и у автора Epic Knights конфиг регается вот так:

рег:
public static ConfigMain CONFIG;
public static ConfigArmor CONFIG_ARMOR;

static {
        AutoConfig.register(ConfigMain.class, PartitioningSerializer.wrap(JanksonConfigSerializer::new));
        CONFIG = AutoConfig.getConfigHolder(ConfigMain.class).getConfig();
        CONFIG_ARMOR = CONFIG.armor;
}
 
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