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Добрый день.
Решил покрутить главное меню игры, убрал панораму, убрал blur эффект...
Проблема встала следующая:
Изображение повернуто...
Если вернуть метод rotateAndBlurSkybox, то картинка встает нормально, но появляется blur эффект...
Решил покрутить главное меню игры, убрал панораму, убрал blur эффект...
Проблема встала следующая:
Изображение повернуто...
Код:
/**
* Draws the main menu panorama
*/
private void drawPanorama(int p_73970_1_, int p_73970_2_, float p_73970_3_)
{
Tessellator tessellator = Tessellator.instance;
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glPushMatrix();
GL11.glLoadIdentity();
Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
byte b0 = 8;
for (int k = 0; k < b0 * b0; ++k)
{
GL11.glPushMatrix();
float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F;
float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F;
float f3 = 0.0F;
GL11.glTranslatef(f1, f2, f3);
//GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + p_73970_3_) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
//GL11.glRotatef(-((float)this.panoramaTimer + p_73970_3_) * 0.1F, 0.0F, 1.0F, 0.0F);
for (int l = 0; l < 1; ++l)
{
GL11.glPushMatrix();
if (l == 1)
{
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
}
if (l == 2)
{
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
}
if (l == 3)
{
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
}
if (l == 4)
{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
}
if (l == 5)
{
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
}
this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);
tessellator.startDrawingQuads();
tessellator.setColorRGBA_I(16777215, 255 / (k + 1));
float f4 = 0.0F;
tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4));
tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4));
tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4));
tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4));
tessellator.draw();
GL11.glPopMatrix();
}
GL11.glPopMatrix();
GL11.glColorMask(true, true, true, false);
}
tessellator.setTranslation(0.0D, 0.0D, 0.0D);
GL11.glColorMask(true, true, true, true);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPopMatrix();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_DEPTH_TEST);
}
/**
* Rotate and blurs the skybox view in the main menu
*/
private void rotateAndBlurSkybox(float p_73968_1_)
{
this.mc.getTextureManager().bindTexture(this.field_110351_G);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 512, 512);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glColorMask(true, true, true, false);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
GL11.glDisable(GL11.GL_ALPHA_TEST);
byte b0 = 3;
for (int i = 0; i < b0; ++i)
{
tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));
int j = this.width;
int k = this.height;
float f1 = (float)(i - b0 / 2) / 512.0F;
tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);
tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);
tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);
tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);
}
tessellator.draw();
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glColorMask(true, true, true, true);
}
/**
* Renders the skybox in the main menu
*/
private void renderSkybox(int p_73971_1_, int p_73971_2_, float p_73971_3_)
{
this.mc.getFramebuffer().unbindFramebuffer();
GL11.glViewport(0, 0, 512, 512);
this.drawPanorama(p_73971_1_, p_73971_2_, p_73971_3_);
//this.rotateAndBlurSkybox(p_73971_3_);
this.mc.getFramebuffer().bindFramebuffer(true);
GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
float f1 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
float f2 = (float)this.height * f1 / 512.0F;
float f3 = (float)this.width * f1 / 512.0F;
tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
int k = this.width;
int l = this.height;
tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));
tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));
tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));
tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));
tessellator.draw();
}
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_)
{
GL11.glDisable(GL11.GL_ALPHA_TEST);
this.renderSkybox(p_73863_1_, p_73863_2_, p_73863_3_);
GL11.glEnable(GL11.GL_ALPHA_TEST);
Tessellator tessellator = Tessellator.instance;
short short1 = 274;
int k = this.width / 2 - short1 / 2;
byte b0 = 30;
//this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
//this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
this.mc.getTextureManager().bindTexture(minecraftTitleTextures);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
if ((double)this.updateCounter < 1.0E-4D)
{
this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);
this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);
this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);
this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);
this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
}
else
{
this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);
this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);
}
tessellator.setColorOpaque_I(-1);
GL11.glPushMatrix();
GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F);
GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
float f1 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F);
f1 = f1 * 100.0F / (float)(this.fontRendererObj.getStringWidth(this.splashText) + 32);
GL11.glScalef(f1, f1, f1);
this.drawCenteredString(this.fontRendererObj, this.splashText, 0, -8, -512);
GL11.glPopMatrix();
String s = "Minecraft 1.7.10";
if (this.mc.isDemo())
{
s = s + " Demo";
}
List<String> brandings = Lists.reverse(FMLCommonHandler.instance().getBrandings(true));
for (int i = 0; i < brandings.size(); i++)
{
String brd = brandings.get(i);
if (!Strings.isNullOrEmpty(brd))
{
this.drawString(this.fontRendererObj, brd, 2, this.height - ( 10 + i * (this.fontRendererObj.FONT_HEIGHT + 1)), 16777215);
}
}
//ForgeHooksClient.renderMainMenu(this, fontRendererObj, width, height);
String s1 = "Copyright Mojang AB. Do not distribute!";
this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);
if (this.field_92025_p != null && this.field_92025_p.length() > 0)
{
drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, 1428160512);
this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);
this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);
}
super.drawScreen(p_73863_1_, p_73863_2_, p_73863_3_);
}
Если вернуть метод rotateAndBlurSkybox, то картинка встает нормально, но появляется blur эффект...