Я сделал модель для мода,как её закинуть в сам мод?
Главный класс
код модели шлема
Главный класс
Java:
package ru.lnti.armor;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
@Mod (modid = "armor_sur", name="armor sur", version = "1.0")
public class Main {
@EventHandler
public void preLoad(FMLPreInitializationEvent event)
{
}
}
код модели шлема
Java:
package ru.lnti.armor;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class weldinghelmet extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
ModelRenderer Shape9;
ModelRenderer Shape10;
public weldinghelmet(int i, int j)
{
textureWidth = 128;
textureHeight = 64;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 8, 1, 8);
Shape1.setRotationPoint(-4F, -8.2F, -4F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 0);
Shape2.addBox(0F, 0F, 0F, 1, 8, 8);
Shape2.setRotationPoint(-4.2F, -8F, -4F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 0);
Shape3.addBox(0F, 0F, 0F, 1, 8, 8);
Shape3.setRotationPoint(3.2F, -8F, -4F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 0);
Shape4.addBox(0F, 0F, 0F, 8, 8, 1);
Shape4.setRotationPoint(-4F, -8F, 3.2F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 0, 0);
Shape5.addBox(0F, 0F, 0F, 8, 3, 1);
Shape5.setRotationPoint(-4F, -8F, -4.2F);
Shape5.setTextureSize(64, 32);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 0, 0);
Shape6.addBox(0F, 0F, 0F, 8, 5, 1);
Shape6.setRotationPoint(-4F, -6F, -4.5F);
Shape6.setTextureSize(64, 32);
Shape6.mirror = true;
setRotation(Shape6, -0.1487144F, 0F, 0F);
Shape7 = new ModelRenderer(this, 0, 0);
Shape7.addBox(0F, 0F, 0F, 6, 1, 1);
Shape7.setRotationPoint(-3F, -5F, -5F);
Shape7.setTextureSize(64, 32);
Shape7.mirror = true;
setRotation(Shape7, -0.1487144F, 0F, 0F);
Shape8 = new ModelRenderer(this, 0, 0);
Shape8.addBox(0F, 0F, 0F, 6, 1, 1);
Shape8.setRotationPoint(-3F, -3F, -5.3F);
Shape8.setTextureSize(64, 32);
Shape8.mirror = true;
setRotation(Shape8, -0.1487144F, 0F, 0F);
Shape9 = new ModelRenderer(this, 0, 0);
Shape9.addBox(0F, 0F, 0F, 1, 1, 1);
Shape9.setRotationPoint(-3F, -4F, -5.15F);
Shape9.setTextureSize(64, 32);
Shape9.mirror = true;
setRotation(Shape9, -0.1487195F, 0F, 0F);
Shape10 = new ModelRenderer(this, 0, 0);
Shape10.addBox(0F, 0F, 0F, 1, 1, 1);
Shape10.setRotationPoint(2F, -4F, -5.15F);
Shape10.setTextureSize(64, 32);
Shape10.mirror = true;
setRotation(Shape10, -0.1487195F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
Shape8.render(f5);
Shape9.render(f5);
Shape10.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}
Последнее редактирование модератором: