Модель для мода

Версия Minecraft
1.7.10
516
11
39
Я сделал модель для мода,как её закинуть в сам мод?
Главный класс
Java:
package ru.lnti.armor;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;


@Mod (modid = "armor_sur", name="armor sur", version = "1.0")

public class Main {



@EventHandler
public void preLoad(FMLPreInitializationEvent event)
{
}  

}

код модели шлема
Java:
package ru.lnti.armor;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class weldinghelmet extends ModelBase
{
  //fields
    ModelRenderer Shape1;
    ModelRenderer Shape2;
    ModelRenderer Shape3;
    ModelRenderer Shape4;
    ModelRenderer Shape5;
    ModelRenderer Shape6;
    ModelRenderer Shape7;
    ModelRenderer Shape8;
    ModelRenderer Shape9;
    ModelRenderer Shape10;

  public weldinghelmet(int i, int j)
  {
    textureWidth = 128;
    textureHeight = 64;
   
      Shape1 = new ModelRenderer(this, 0, 0);
      Shape1.addBox(0F, 0F, 0F, 8, 1, 8);
      Shape1.setRotationPoint(-4F, -8.2F, -4F);
      Shape1.setTextureSize(64, 32);
      Shape1.mirror = true;
      setRotation(Shape1, 0F, 0F, 0F);
      Shape2 = new ModelRenderer(this, 0, 0);
      Shape2.addBox(0F, 0F, 0F, 1, 8, 8);
      Shape2.setRotationPoint(-4.2F, -8F, -4F);
      Shape2.setTextureSize(64, 32);
      Shape2.mirror = true;
      setRotation(Shape2, 0F, 0F, 0F);
      Shape3 = new ModelRenderer(this, 0, 0);
      Shape3.addBox(0F, 0F, 0F, 1, 8, 8);
      Shape3.setRotationPoint(3.2F, -8F, -4F);
      Shape3.setTextureSize(64, 32);
      Shape3.mirror = true;
      setRotation(Shape3, 0F, 0F, 0F);
      Shape4 = new ModelRenderer(this, 0, 0);
      Shape4.addBox(0F, 0F, 0F, 8, 8, 1);
      Shape4.setRotationPoint(-4F, -8F, 3.2F);
      Shape4.setTextureSize(64, 32);
      Shape4.mirror = true;
      setRotation(Shape4, 0F, 0F, 0F);
      Shape5 = new ModelRenderer(this, 0, 0);
      Shape5.addBox(0F, 0F, 0F, 8, 3, 1);
      Shape5.setRotationPoint(-4F, -8F, -4.2F);
      Shape5.setTextureSize(64, 32);
      Shape5.mirror = true;
      setRotation(Shape5, 0F, 0F, 0F);
      Shape6 = new ModelRenderer(this, 0, 0);
      Shape6.addBox(0F, 0F, 0F, 8, 5, 1);
      Shape6.setRotationPoint(-4F, -6F, -4.5F);
      Shape6.setTextureSize(64, 32);
      Shape6.mirror = true;
      setRotation(Shape6, -0.1487144F, 0F, 0F);
      Shape7 = new ModelRenderer(this, 0, 0);
      Shape7.addBox(0F, 0F, 0F, 6, 1, 1);
      Shape7.setRotationPoint(-3F, -5F, -5F);
      Shape7.setTextureSize(64, 32);
      Shape7.mirror = true;
      setRotation(Shape7, -0.1487144F, 0F, 0F);
      Shape8 = new ModelRenderer(this, 0, 0);
      Shape8.addBox(0F, 0F, 0F, 6, 1, 1);
      Shape8.setRotationPoint(-3F, -3F, -5.3F);
      Shape8.setTextureSize(64, 32);
      Shape8.mirror = true;
      setRotation(Shape8, -0.1487144F, 0F, 0F);
      Shape9 = new ModelRenderer(this, 0, 0);
      Shape9.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape9.setRotationPoint(-3F, -4F, -5.15F);
      Shape9.setTextureSize(64, 32);
      Shape9.mirror = true;
      setRotation(Shape9, -0.1487195F, 0F, 0F);
      Shape10 = new ModelRenderer(this, 0, 0);
      Shape10.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape10.setRotationPoint(2F, -4F, -5.15F);
      Shape10.setTextureSize(64, 32);
      Shape10.mirror = true;
      setRotation(Shape10, -0.1487195F, 0F, 0F);
  }

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    Shape1.render(f5);
    Shape2.render(f5);
    Shape3.render(f5);
    Shape4.render(f5);
    Shape5.render(f5);
    Shape6.render(f5);
    Shape7.render(f5);
    Shape8.render(f5);
    Shape9.render(f5);
    Shape10.render(f5);
  }

  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }

  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}
 
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