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Приветствую, сделал я заготовку для меча, КОД НА КОСТЫЛЯХ(тест)
Всё хорошо работает, но когда код доходит до зелий, они как-бы пропали но нет, таймеры ровны 0:00, при перезаходе, пропадают.
Код:
package zarak.DarkKnowladge.common.items.tools;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import zarak.DarkKnowladge.Materials;
import zarak.DarkKnowladge.Tabs;
import javax.annotation.Nullable;
import java.util.List;
public class ItemDarkSwordNoSleep extends ItemSword {
private String name = "dark_sword_no_sleep";
public ItemDarkSwordNoSleep() {
super(Materials.DarkSwordMAT);
setUnlocalizedName(name);
setRegistryName(name);
setFull3D();
setCreativeTab(Tabs.DK_TAB);
}
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer player, EnumHand handIn) {
if(worldIn.isRemote){
ItemStack stack = player.getHeldItem(handIn);
ItemStack boots = player.inventory.armorInventory.get(0);
ItemStack leggins = player.inventory.armorInventory.get(1);
ItemStack chest = player.inventory.armorInventory.get(2);
ItemStack helmet = player.inventory.armorInventory.get(3);
if(stack.getTagCompound().getBoolean("dk:ON") == true){
stack.getTagCompound().setBoolean("dk:Boots",false);
stack.getTagCompound().setBoolean("dk:Leggings",false);
stack.getTagCompound().setBoolean("dk:Chest",false);
stack.getTagCompound().setBoolean("dk:Helmet",false);
stack.getTagCompound().setBoolean("dk:ON",true);
stack.getTagCompound().setBoolean("dk:ON",false);
}else {
if(boots.getItem() == Items.DIAMOND_BOOTS){
stack.getTagCompound().setBoolean("dk:Boots",true);
}
if(leggins.getItem() == Items.DIAMOND_LEGGINGS){
stack.getTagCompound().setBoolean("dk:Leggings",true);
}
if(chest.getItem() == Items.DIAMOND_CHESTPLATE){
stack.getTagCompound().setBoolean("dk:Chest",true);
}
if(helmet.getItem() == Items.DIAMOND_HELMET){
stack.getTagCompound().setBoolean("dk:Helmet",true);
}
stack.getTagCompound().setBoolean("dk:ON",true);
}
}return super.onItemRightClick(worldIn, player, handIn);}
@SideOnly(Side.CLIENT)
@Override
public void addInformation(ItemStack stack, @Nullable World playerIn, List<String> tooltip, ITooltipFlag advanced) {
if(!stack.hasTagCompound())return;
if(stack.getTagCompound().getBoolean("dk:ON")){
tooltip.add(I18n.format("darkSword.ON"));
}
else{
tooltip.add(I18n.format("darkSword.OFF"));
}
}
@Override
public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
super.onUpdate(stack, worldIn, entityIn, itemSlot, isSelected);
if(!(entityIn instanceof EntityPlayer))return;
EntityPlayer player = (EntityPlayer)entityIn;
if(!stack.hasTagCompound()){
stack.setTagCompound(new NBTTagCompound());
}
ItemStack boots = player.inventory.armorInventory.get(0);
ItemStack leggins = player.inventory.armorInventory.get(1);
ItemStack chest = player.inventory.armorInventory.get(2);
ItemStack helmet = player.inventory.armorInventory.get(3);
if(boots.getItem() == Items.DIAMOND_BOOTS){
stack.getTagCompound().setBoolean("dk:Boots",true);
}
else {
stack.getTagCompound().setBoolean("dk:Boots",false);
}
if(leggins.getItem() == Items.DIAMOND_LEGGINGS){
stack.getTagCompound().setBoolean("dk:Leggings",true);
}
else {
stack.getTagCompound().setBoolean("dk:Leggings",false);
}
if(chest.getItem() == Items.DIAMOND_CHESTPLATE){
stack.getTagCompound().setBoolean("dk:Chest",true);
}
else {
stack.getTagCompound().setBoolean("dk:Chest",false);
}
if(helmet.getItem() == Items.DIAMOND_HELMET){
stack.getTagCompound().setBoolean("dk:Helmet",true);
}
else {
stack.getTagCompound().setBoolean("dk:Helmet",false);
}
if(stack.getTagCompound().getBoolean("dk:ON") == true){
player.addPotionEffect(new PotionEffect(MobEffects.HUNGER,35,1));
player.addPotionEffect(new PotionEffect(MobEffects.STRENGTH,35,1));
if(stack.getTagCompound().getBoolean("dk:Boots") == true){
player.addPotionEffect(new PotionEffect(MobEffects.JUMP_BOOST,35,2));
}
if(stack.getTagCompound().getBoolean("dk:Leggings") == true){
player.addPotionEffect(new PotionEffect(MobEffects.SPEED,35,2));
}
if(stack.getTagCompound().getBoolean("dk:Chest") == true){
player.addPotionEffect(new PotionEffect(MobEffects.RESISTANCE,35,1));
}
if(stack.getTagCompound().getBoolean("dk:Helmet") == true){
player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION,35));
}
}
}
}
Всё хорошо работает, но когда код доходит до зелий, они как-бы пропали но нет, таймеры ровны 0:00, при перезаходе, пропадают.