Не рендерится мое энтити

Версия Minecraft
1.7.10
1,202
31
185
Класс рендера энтити
Java:
public class RenderGrenade extends Render
{
    public static final ResourceLocation tex = new ResourceLocation("batmod", "models/grenade/texture.png");

    IModelCustom model;
   public RenderGrenade(){
       this.model = AdvancedModelLoader.loadModel(new ResourceLocation("batmod:models/grenade/model.obj"));
       this.model = new ModelWrapperDisplayList((WavefrontObject)this.model);
   }

   public void doRenderSleeve(EntityGrenade entity, double par2, double par4, double par6, float par8, float frame)
   {
    
         GL11.glPushMatrix();

        
            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
            GL11.glDisable(2884);
            Minecraft.getMinecraft().renderEngine.bindTexture(tex);
            
            GL11.glRotatef(-entity.rotationYaw, 0.0F, 1.0F, 0.0F);
            
            
             GL11.glRotatef(entity.rotationPitch, 0.0F, 0.0F, 1.0F);
              // GL11.glRotatef(this.angle(entity.xRotation + entity.xRotationSpeed * frame), 1.0F, 0.0F, 0.0F);
              // GL11.glRotatef(this.angle(entity.yRotation + entity.yRotationSpeed * frame), 0.0F, 1.0F, 0.0F);
              // GL11.glRotatef(this.angle(entity.zRotation + entity.zRotationSpeed * frame), 0.0F, 0.0F, 1.0F);
               model.renderAll();
            

            GL11.glEnable(2884);

         GL11.glPopMatrix();
      }
 

   private float angle(float angle) {
      angle %= 360.0F;
      if(angle > 180.0F) {
         angle += -360.0F;
      }

      return angle;
   }

   public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
      this.doRenderSleeve((EntityGrenade)par1Entity, par2, par4, par6, par8, par9);
   }

   protected ResourceLocation getEntityTexture(Entity entity) {
      return null;
   }

}

Класс энтити

Java:
public class EntityGrenade extends EntityThrowable {
    public static float damage;
    double bounceFactor;
    private int fuse;
    private boolean exploded;

    public EntityGrenade(World world) {
        super(world);
        setSize(0.5F, 0.5F);
        this.yOffset = (this.height / 2.0F);
        this.bounceFactor = 0.75D;
        this.exploded = false;
        this.fuse = 0;
    }

    public EntityGrenade(World par1World, EntityLivingBase par2EntityLiving,
            float damage) {
        super(par1World, par2EntityLiving);
        damage = EntityGrenade.damage;
    }

    public EntityGrenade(World par1World, double par2, double par4,
            double par6) {
        super(par1World, par2, par4, par6);
    }

    public void onUpdate() {
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        this.motionY -= 0.03999999910593033D;
        moveEntity(this.motionX, this.motionY, this.motionZ);
        this.motionX *= 0.9800000190734863D;
        this.motionY *= 0.9800000190734863D;
        this.motionZ *= 0.9800000190734863D;

        if (this.onGround) {
            this.motionX *= 0.699999988079071D;
            this.motionZ *= 0.699999988079071D;
            this.motionY *= -0.5D;
        }

        if (this.fuse++ >= 50) {
            setDead();

            if (!this.worldObj.isRemote) {
                explode();
            }
        } else {
            this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.15D,
                    this.posZ, 0.0D, 0.0D, 0.0D);
        }
    }

    private void explode() {
        float var1 = 100;
        this.worldObj.createExplosion((Entity) null, this.posX, this.posY,
                this.posZ, var1, false);
    }

    public void writeEntityToNBT(NBTTagCompound nbttagcompound) {
        super.writeEntityToNBT(nbttagcompound);
        nbttagcompound.setByte("Fuse", (byte) this.fuse);
    }

    public void readEntityFromNBT(NBTTagCompound nbttagcompound) {
        super.readEntityFromNBT(nbttagcompound);
        this.fuse = nbttagcompound.getByte("Fuse");
    }

    public void onCollideWithPlayer(EntityPlayer entityplayer) {
    }

    protected void onImpact(MovingObjectPosition var1) {
    }
Другие игроки при спавне гранаты не видят ее... В чем может быть проблема?
Я ее вижу, в прокси рендер зарегал
 
Сверху