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Здравствуйте , хочу попросить вас дать мне код пули ну то есть EntityBullet , пожалуйста . Чтобы он был рабочим разъяснять не надо если кто нибудь даст попробую разобраться сам . Зарание благодарю .
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package assets.testmod.src;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.enchantment.EnchantmentThorns;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet70GameEvent;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
public class EntityBlasterBullet extends Entity implements IProjectile
{
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private int inTile;
private int inData;
private boolean inGround;
/** 1 if the player can pick up the arrow */
public int canBePickedUp;
/** Seems to be some sort of timer for animating an arrow. */
public int arrowShake;
/** The owner of this arrow. */
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir;
public EntityBlasterBullet(World par1World, EntityLivingBase par2EntityLivingBase, float par3)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = par2EntityLivingBase;
if (par2EntityLivingBase instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
}
@Override
public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
{
float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
par1 /= (double)f2;
par3 /= (double)f2;
par5 /= (double)f2;
par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
par1 *= (double)par7;
par3 *= (double)par7;
par5 *= (double)par7;
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
@Override
protected void entityInit()
{
}
@Override
protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
this.xTile = par1NBTTagCompound.getShort("xTile");
this.yTile = par1NBTTagCompound.getShort("yTile");
this.zTile = par1NBTTagCompound.getShort("zTile");
this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
this.inData = par1NBTTagCompound.getByte("inData") & 255;
this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
if (par1NBTTagCompound.hasKey("pickup"))
{
this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
}
else if (par1NBTTagCompound.hasKey("player"))
{
this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
}
}
@Override
protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setShort("xTile", (short)this.xTile);
par1NBTTagCompound.setShort("yTile", (short)this.yTile);
par1NBTTagCompound.setShort("zTile", (short)this.zTile);
par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
par1NBTTagCompound.setByte("inData", (byte)this.inData);
par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
}
public void setVelocity(double par1, double par3, double par5)
{
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
public boolean isInvulnerable()
{
return this.dataWatcher.getWatchableObjectByte(10) == 1;
}
public void onUpdate()
{
super.onUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
if (i > 0)
{
Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
this.worldObj.newExplosion(this, this.posX, this.posY, this.posZ, 10.0F, false, this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"));
this.setDead();
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
if (j == this.inTile && k == this.inData)
{
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
else
{
++this.ticksInAir;
Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int l;
float f1;
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).func_96122_a(entityplayer))
{
movingobjectposition = null;
}
}
float f2;
float f3;
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit != null)
{
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int i1 = MathHelper.ceiling_double_int((double)f2);
if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
{
movingobjectposition.entityHit.setFire(5);
}
else
{
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
}
else
{
this.xTile = movingobjectposition.blockX;
this.yTile = movingobjectposition.blockY;
this.zTile = movingobjectposition.blockZ;
this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
if (this.inTile != 0)
{
Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
}
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
float f4 = 0.99F;
f1 = 0.00F;
if (this.isInWater())
{
for (int j1 = 0; j1 < 4; ++j1)
{
f3 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
}
f4 = 0.8F;
}
this.motionX *= (double)f4;
this.motionY *= (double)f4;
this.motionZ *= (double)f4;
this.motionY -= (double)f1;
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
}
protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
{
if (!this.worldObj.isRemote)
{
if (par1MovingObjectPosition.entityHit != null)
{
if (this.shootingEntity != null)
{
}
else
{
par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.magic, 5.0F);
}
if (par1MovingObjectPosition.entityHit instanceof EntityLivingBase)
{
byte b0 = 0;
if (this.worldObj.difficultySetting > 1)
{
if (this.worldObj.difficultySetting == 2)
{
b0 = 10;
}
else if (this.worldObj.difficultySetting == 3)
{
b0 = 40;
}
}
if (b0 > 0)
{
((EntityLivingBase)par1MovingObjectPosition.entityHit).addPotionEffect(new PotionEffect(Potion.wither.id, 20 * b0, 1));
}
}
}
this.worldObj.newExplosion(this, this.posX, this.posY, this.posZ, 1.0F, false, this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"));
this.setDead();
}
}
}
@Override
protected float getGravityVelocity()
{
return 0.02F; // Возвращает скорость, с которой пуля будет падать.
}
@Override
public void onUpdate()
{
super.onUpdate();
this.motionX *= (double)this.getSpeed();
this.motionY *= (double)this.getSpeed();
this.motionZ *= (double)this.getSpeed();
}
private double getSpeed()
{
return 3.0D; // Возвращает скорость пули.
}
@Override
protected void onImpact(MovingObjectPosition mop)
{
if(mop.typeOfHit.equals(EnumMovingObjectType.ENTITY))
{
// Твой код при попадании в Сущность, допустим урон:
mop.entityHit.attackEntityFrom(DamageSource.cactus, 20.0F);
// DamageSource.cactus - тип урона (после смерти игрока будет писаться в чат (можно создать свой).
// 20.0F - урон
this.setDead(); // Уничтожаем EntityBullet из мира
}
else
{
// Твой код при попадании в Блок, допустим спауним частицу:
if(FMLCommonHandler.instance().getEffectiveSide().isClient()) // Если клиент, тогда
{
EntitySmokeFX fx;
double x = mop.hitVec.xCoord;
double y = mop.hitVec.yCoord;
double z = mop.hitVec.zCoord;
for (int i = 0; i < 20; i++)
{
fx = new EntitySmokeFX(Minecraft.getMinecraft().theWorld, x, y, z, 0, 0, 0);
Minecraft.getMinecraft().effectRenderer.addEffect(fx);
}
}
this.setDead(); // Уничтожаем EntityBullet из мира
}
}
Я копировал с тутора CMTV, он конечно подустарел, ведь написан был еще до форума, но все таки.Slyfarmerjon написал(а):Не делай по учебнику. Там тупо копипастят стрелу с тонной ненужного кода.
Создай EntityBullet и унаследуй EntityThrowable.
Надо, правда, добавить некоторый код к себе в EntityBullet.
Код:@Override protected float getGravityVelocity() { return 0.02F; // Возвращает скорость, с которой пуля будет падать. } @Override public void onUpdate() { super.onUpdate(); this.motionX *= (double)this.getSpeed(); this.motionY *= (double)this.getSpeed(); this.motionZ *= (double)this.getSpeed(); } private double getSpeed() { return 3.0D; // Возвращает скорость пули. } @Override protected void onImpact(MovingObjectPosition mop) { if(mop.typeOfHit.equals(EnumMovingObjectType.ENTITY)) { // Твой код при попадании в Сущность, допустим урон: mop.entityHit.attackEntityFrom(DamageSource.cactus, 20.0F); // DamageSource.cactus - тип урона (после смерти игрока будет писаться в чат (можно создать свой). // 20.0F - урон this.setDead(); // Уничтожаем EntityBullet из мира } else { // Твой код при попадании в Блок, допустим спауним частицу: if(FMLCommonHandler.instance().getEffectiveSide().isClient()) // Если клиент, тогда { EntitySmokeFX fx; double x = mop.hitVec.xCoord; double y = mop.hitVec.yCoord; double z = mop.hitVec.zCoord; for (int i = 0; i < 20; i++) { fx = new EntitySmokeFX(Minecraft.getMinecraft().theWorld, x, y, z, 0, 0, 0); Minecraft.getMinecraft().effectRenderer.addEffect(fx); } } this.setDead(); // Уничтожаем EntityBullet из мира } }