private void drawPlayer() {
int xPos = (this.width) / 2;
int yPos = (this.height) / 2;
ModelBiped model = new RenderPlayer().modelBipedMain;
GL11.glPushMatrix();
GL11.glTranslatef(xPos, yPos, 30F);
GL11.glRotatef(rotX, 0F, 1F, 0F);
GL11.glRotatef(0F, 1F, 0F, 0F);
GL11.glScalef(100.95F, 100.95F, 100.95F);
GL11.glEnable(GL11.GL_DEPTH_TEST);
mc.renderEngine.bindTexture(skin);
model.bipedBody.render(0.0625F);
model.bipedHead.render(0.0625F);
model.bipedHeadwear.render(0.0625F);
model.bipedRightArm.render(0.0625F);
model.bipedLeftArm.render(0.0625F);
model.bipedLeftLeg.render(0.0625F);
model.bipedRightLeg.render(0.0625F);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glPopMatrix();
}