Всем привет.Надо что-бы этот лук не стрелял как пулемет
Код:
package mod.mcreator;//based on master condiguration
import cpw.mods.fml.client.*;
import cpw.mods.fml.client.registry.*;
import cpw.mods.fml.common.*;
import cpw.mods.fml.common.asm.*;
import cpw.mods.fml.common.asm.transformers.*;
import cpw.mods.fml.common.discovery.*;
import cpw.mods.fml.common.discovery.asm.*;
import cpw.mods.fml.common.event.*;
import cpw.mods.fml.common.functions.*;
import cpw.mods.fml.common.network.*;
import cpw.mods.fml.common.registry.*;
import cpw.mods.fml.common.toposort.*;
import cpw.mods.fml.common.versioning.*;
import cpw.mods.fml.relauncher.*;
import cpw.mods.fml.server.*;
import net.minecraft.block.*;
import net.minecraft.block.material.*;
import net.minecraft.client.*;
import net.minecraft.client.audio.*;
import net.minecraft.client.entity.*;
import net.minecraft.client.gui.*;
import net.minecraft.client.gui.achievement.*;
import net.minecraft.client.gui.inventory.*;
import net.minecraft.client.model.*;
import net.minecraft.client.multiplayer.*;
import net.minecraft.client.particle.*;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.culling.*;
import net.minecraft.client.renderer.entity.*;
import net.minecraft.client.renderer.tileentity.*;
import net.minecraft.client.settings.*;
import net.minecraft.command.*;
import net.minecraft.crash.*;
import net.minecraft.creativetab.*;
import net.minecraft.dispenser.*;
import net.minecraft.enchantment.*;
import net.minecraft.entity.*;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.boss.*;
import net.minecraft.entity.effect.*;
import net.minecraft.entity.item.*;
import net.minecraft.entity.monster.*;
import net.minecraft.entity.passive.*;
import net.minecraft.entity.player.*;
import net.minecraft.entity.projectile.*;
import net.minecraft.inventory.*;
import net.minecraft.item.*;
import net.minecraft.item.crafting.*;
import net.minecraft.nbt.*;
import net.minecraft.network.*;
import net.minecraft.network.rcon.*;
import net.minecraft.pathfinding.*;
import net.minecraft.potion.*;
import net.minecraft.profiler.*;
import net.minecraft.server.*;
import net.minecraft.server.dedicated.*;
import net.minecraft.server.gui.*;
import net.minecraft.server.integrated.*;
import net.minecraft.server.management.*;
import net.minecraft.src.*;
import net.minecraft.stats.*;
import net.minecraft.tileentity.*;
import net.minecraft.util.*;
import net.minecraft.village.*;
import net.minecraft.world.*;
import net.minecraft.world.biome.*;
import net.minecraft.world.chunk.*;
import net.minecraft.world.chunk.storage.*;
import net.minecraft.world.demo.*;
import net.minecraft.world.gen.*;
import net.minecraft.world.gen.feature.*;
import net.minecraft.world.gen.layer.*;
import net.minecraft.world.gen.structure.*;
import net.minecraft.world.storage.*;
import net.minecraftforge.classloading.*;
import net.minecraftforge.client.*;
import net.minecraftforge.client.event.*;
import net.minecraftforge.client.event.sound.*;
import net.minecraftforge.common.*;
import net.minecraftforge.event.*;
import net.minecraftforge.event.entity.*;
import net.minecraftforge.event.entity.item.*;
import net.minecraftforge.event.entity.living.*;
import net.minecraftforge.event.entity.minecart.*;
import net.minecraftforge.event.entity.player.*;
import net.minecraftforge.event.terraingen.*;
import net.minecraftforge.event.world.*;
import net.minecraftforge.oredict.*;
import net.minecraftforge.transformers.*;
import net.minecraft.init.*;
import java.util.*;
public class mcreator_bow {
public mcreator_bow(){}
public static Item block;
public static Object instance;
public void load(){
}
public void registerRenderers(){}
public void generateNether(World world, Random random, int chunkX, int chunkZ){}
public void generateSurface(World world, Random random, int chunkX, int chunkZ){}
public int addFuel(ItemStack fuel){
return 0;
}
public void serverLoad(FMLServerStartingEvent event){}
public void preInit(FMLPreInitializationEvent event){}
static{
block = (new ItemgGUN());
Item.itemRegistry.addObject(434, "bow", block);
}
static class ItemgGUN extends Item{
public ItemgGUN(){
super();
setMaxDamage(600);
maxStackSize = 1;
setFull3D();
setUnlocalizedName("bow");
setTextureName("Bonebow");
setCreativeTab(CreativeTabs.tabCombat);
}
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 72000;
}
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, final EntityPlayer par3EntityPlayer){
boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;
if (flag || par3EntityPlayer.inventory.hasItem(Items.arrow))
{
float f = 1.0F;
EntityArrow entityarrow = new EntityArrow(par2World, par3EntityPlayer, f * 2.0F)
{
public void onCollideWithPlayer(EntityPlayer entity){
super.onCollideWithPlayer(entity);
int i = MathHelper.floor_double(this.boundingBox.minX + 0.001D);
int j = MathHelper.floor_double(this.boundingBox.minY + 0.001D);
int k = MathHelper.floor_double(this.boundingBox.minZ + 0.001D);
World world = this.worldObj;
}
public void onUpdate(){
super.onUpdate();
int i = MathHelper.floor_double(this.boundingBox.minX + 0.001D);
int j = MathHelper.floor_double(this.boundingBox.minY + 0.001D);
int k = MathHelper.floor_double(this.boundingBox.minZ + 0.001D);
World world = this.worldObj;
Entity entity = (Entity)par3EntityPlayer;
if (this.worldObj.getBlock(i, j, k) != Blocks.air || this.worldObj.getBlock(i, j-1, k) != Blocks.air ||
this.worldObj.getBlock(i, j+1, k) != Blocks.air ||
this.worldObj.getBlock(i+1, j, k) != Blocks.air || this.worldObj.getBlock(i-1, j, k) != Blocks.air
|| this.worldObj.getBlock(i, j, k+1) != Blocks.air || this.worldObj.getBlock(i, j, k-1) != Blocks.air){
this.kill();
}
}
};
entityarrow.setIsCritical(false);
entityarrow.setDamage(20.0);
entityarrow.setKnockbackStrength(1);
if(false){
entityarrow.setFire(100);
}
par1ItemStack.damageItem(1, par3EntityPlayer);
par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
if (flag)
{
entityarrow.canBePickedUp = 2;
}
else
{
par3EntityPlayer.inventory.consumeInventoryItem(Items.arrow);
}
if (!par2World.isRemote)
{
par2World.spawnEntityInWorld(entityarrow);
}
World world = par2World;
EntityPlayer entity = par3EntityPlayer;
int i = (int)entity.posX;
int j = (int)entity.posY;
int k = (int)entity.posZ;
}
return par1ItemStack;
}
/**
* returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.bow;
}
}}