@SideOnly(Side.CLIENT)
@Mod.EventHandler
public void preInitClient(FMLPreInitializationEvent event) {
EventsClient e = new EventsClient();
MinecraftForge.EVENT_BUS.register(e);
FMLCommonHandler.instance().bus().register(e);
}
@SideOnly(Side.CLIENT)
public class EventsClient {
static final Minecraft mc = Minecraft.getMinecraft();
static int renderTick = -1;
static float damage = 0F;
@SubscribeEvent
public void tickClient(TickEvent.ClientTickEvent event) {
if (renderTick > 0) --renderTick;
}
@SubscribeEvent
public void...
Серьёзно ? Я типо спросил через , что рендрить ?RenderGameOverlayEvent.Post
используй
isDamage
@SideOnly(Side.CLIENT)
@Mod.EventHandler
public void preInitClient(FMLPreInitializationEvent event) {
EventsClient e = new EventsClient();
MinecraftForge.EVENT_BUS.register(e);
FMLCommonHandler.instance().bus().register(e);
}
@SideOnly(Side.CLIENT)
public class EventsClient {
static final Minecraft mc = Minecraft.getMinecraft();
static int renderTick = -1;
static float damage = 0F;
@SubscribeEvent
public void tickClient(TickEvent.ClientTickEvent event) {
if (renderTick > 0) --renderTick;
}
@SubscribeEvent
public void damage(LivingHurtEvent event) {
Entity from = event.source.getSourceOfDamage();//Кто наносит урон.
EntityLivingBase to = event.entityLiving;//Кому наносят урон.
if (from instanceof EntityPlayer) {
damage = event.ammount;
renderTick = 20 * 3;
}
}
@SubscribeEvent
public void drawText(RenderGameOverlayEvent.Post event) {
if (renderTick <= 0) return;
String dmg = Float.toString(damage);
switch(event.type) {
case TEXT:
mc.fontRenderer.drawStringWithShadow(dmg,
(event.resolution.getScaledWidth() - mc.fontRenderer.getStringWidth(dmg)) / 2,
(event.resolution.getScaledHeight() - 10) / 2,
0xFFFFFF);
break;
default:break;
}
}
}