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Есть проблема я создал лук и своё энтити стрелы, собственно спавню его, проверив мир, но при запуске на сервере стрелы даже не появляется,в синглплеере всё спавнится!
Код лука:
[merge_posts_bbcode]Добавлено: 21.11.2015 17:38:26[/merge_posts_bbcode]
Вот код энтити:
[merge_posts_bbcode]Добавлено: 21.11.2015 17:42:09[/merge_posts_bbcode]
Код лука:
Код:
package ru.lightway.items;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;
import ru.lightway.entity.EntityLightwayArrow;
import ru.lightway.mod.Modinfo;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class ItemModBow extends ItemBow {
public static List<Item> bowList = new ArrayList<Item>();
public static final int DEFAULT_MAX_USE_DURATION = 72000;
@SideOnly(Side.CLIENT)
protected IIcon[] IIconArray;
protected String name;
protected String textureName;
protected final String[] texture;
protected int damageMin;
protected int damageMax;
protected int maxUseDuration;
protected boolean unbreakable;
protected Item arrow;
protected boolean needArrow = true;
protected String arrowTex;
private String sound = "random.bow";
private boolean vethean = false;
public ItemModBow(String name, int uses, int damageMin, int damageMax, Item arrow) {
this(name, uses, damageMin, damageMax, DEFAULT_MAX_USE_DURATION, arrow);
}
public ItemModBow(String name, int uses, int damageMin, int damageMax, String arrowTex) {
this(name, uses, damageMin, damageMax, DEFAULT_MAX_USE_DURATION, null);
this.arrowTex = arrowTex;
}
public ItemModBow(String name, int uses, int damageMin, int damageMax, Item arrow, String arrowTex) {
this(name, uses, damageMin, damageMax, DEFAULT_MAX_USE_DURATION, arrow);
this.arrowTex = arrowTex;
}
public ItemModBow(String name, int uses, int damageMin, int damageMax, int maxUseDuraction) {
this(name, uses, damageMin, damageMax, maxUseDuraction, null);
}
public ItemModBow(String name, int uses, int damageMin, int damageMax, int maxUseDuraction, Item arrow, String arrowTex) {
this(name, uses, damageMin, damageMax, maxUseDuraction, arrow);
this.arrowTex = arrowTex;
}
public ItemModBow(String name, int uses, int damageMin, int damageMax, int maxUseDuraction, Item arrow) {
this.name = name;
this.textureName = Modinfo.MODID+":" + name;
if (arrow == null) needArrow = false;
else this.arrow = arrow;
this.damageMin = damageMin;
this.damageMax = damageMax;
this.maxUseDuration = maxUseDuraction;
unbreakable = true;
this.maxStackSize = 1;
this.setCreativeTab(CreativeTabs.tabCombat);
this.texture = new String[] { textureName + "_standby", textureName + "_0", textureName + "_1", textureName + "_2" };
setUnlocalizedName(name);
GameRegistry.registerItem(this, name);
bowList.add(this);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister icon) {
itemIcon = icon.registerIcon(texture[0]);
IIconArray = new IIcon[texture.length];
for(int i = 0; i < texture.length; i++)
IIconArray[i] = icon.registerIcon(texture[i]);
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getItemIconForUseDuration(int icon) {
return IIconArray[icon];
}
@Override
public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) {
if (player.getItemInUse() == null) return itemIcon;
int pulling = stack.getMaxItemUseDuration() - useRemaining;
if (pulling >= 18/(DEFAULT_MAX_USE_DURATION/this.getMaxItemUseDuration(stack))) return IIconArray[3];
if (pulling > 13/(DEFAULT_MAX_USE_DURATION/this.getMaxItemUseDuration(stack))) return IIconArray[2];
if (pulling > 0) return IIconArray[1];
return IIconArray[0];
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityPlayer player, int itemUseCount) {
int maxItemUse = getMaxItemUseDuration(stack) - itemUseCount;
ArrowLooseEvent event = new ArrowLooseEvent(player, stack, maxItemUse);
MinecraftForge.EVENT_BUS.post(event);
stack.damageItem(3, player);
if (event.isCanceled()) return;
maxItemUse = event.charge;
boolean infiniteAmmo = !needArrow || player.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;
if (infiniteAmmo || player.inventory.hasItem(arrow)) {
float timeRatio = DEFAULT_MAX_USE_DURATION/this.getMaxItemUseDuration(stack);
float scaledItemUse = ((float) maxItemUse / 20.0F)*timeRatio;
scaledItemUse = (scaledItemUse * scaledItemUse + scaledItemUse * 2) / 3;
if ((double) scaledItemUse < 0.1) return;
if (scaledItemUse > 1) scaledItemUse = 1;
EntityLightwayArrow entityarrow;
if(this.arrow != null && this.arrowTex == null) entityarrow = new EntityLightwayArrow(world, player, scaledItemUse*2, damageMin, damageMax, arrow.getUnlocalizedName().replace("item.", ""));
else entityarrow = new EntityLightwayArrow(world, player, scaledItemUse*2, damageMin, damageMax, this.arrowTex);
entityarrow.setAmmoItem(arrow);
if (scaledItemUse == 1) entityarrow.setIsCritical(true);
int powerLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, stack);
if (powerLevel > 0) entityarrow.setDamage(entityarrow.getDamage() + (double) powerLevel * 0.5 + 0.5);
int punchLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, stack);
if (punchLevel > 0) entityarrow.setKnockbackStrength(punchLevel);
if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, stack) > 0) entityarrow.setFire(100);
if (!unbreakable) stack.damageItem(1, player);
world.playSoundAtEntity(player, this.sound, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + scaledItemUse * 0.5F);
if (infiniteAmmo) entityarrow.canBePickedUp = 2;
else player.inventory.consumeInventoryItem(arrow);
if (!world.isRemote) world.spawnEntityInWorld(entityarrow);
}
}
@Override
public int getMaxItemUseDuration(ItemStack stack) {
return maxUseDuration;
}
//@SideOnly(Side.SERVER)
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
ArrowNockEvent nockEvent = new ArrowNockEvent(player, stack);
MinecraftForge.EVENT_BUS.post(nockEvent);
if (nockEvent.isCanceled()) return nockEvent.result;
boolean infiniteAmmo = !needArrow || player.capabilities.isCreativeMode || (EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0 && player.inventory.hasItem(arrow));
if (infiniteAmmo || player.inventory.hasItem(arrow))
player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
return stack;
}
public ItemModBow setSound(String newSound) {
this.sound = newSound;
return this;
}
}
Вот код энтити:
Код:
package ru.lightway.entity;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class EntityLightwayArrow extends EntityArrow implements IProjectile
{
protected int xTile = -1;
protected int yTile = -1;
protected int zTile = -1;
protected Block inTile;
protected int inData;
protected boolean inGround;
public int canBePickedUp;
public int arrowShake;
public Entity shootingEntity;
protected int ticksInGround;
protected int ticksInAir;
public double damageMin;
public double damageMax;
protected int knockbackStrength;
public Item ammoItem;
public EntityLightwayArrow(World w) {
super(w);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityLightwayArrow(World w, double x, double y, double z) {
super(w);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.setPosition(x, y, z);
this.yOffset = 0.0F;
}
public EntityLightwayArrow(World w, EntityLivingBase shooter, EntityLivingBase target, float p_i1755_4_, float p_i1755_5_, float damage, String texture) {
super(w);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = shooter;
this.damageMax = this.damageMin = damage;
this.dataWatcher.updateObject(17, texture);
if (shooter instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;
double d0 = target.posX - shooter.posX;
double d1 = target.boundingBox.minY + (double)(target.height / 3.0F) - this.posY;
double d2 = target.posZ - shooter.posZ;
double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (d3 >= 1.0E-7D)
{
float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
double d4 = d0 / d3;
double d5 = d2 / d3;
this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3);
this.yOffset = 0.0F;
float f4 = (float)d3 * 0.2F;
this.setThrowableHeading(d0, d1 + (double)f4 -1, d2, p_i1755_4_, p_i1755_5_);
}
}
public EntityLightwayArrow(World w, EntityLivingBase shooter, float p_i1756_3_, float damageMin, float damageMax, String texturename) {
super(w);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = shooter;
this.damageMin = damageMin;
this.damageMax = damageMax;
this.dataWatcher.updateObject(17, texturename);
if (shooter instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
}
@Override
protected void entityInit()
{
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
this.dataWatcher.addObject(17, "");
}
@Override
public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_)
{
float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_);
p_70186_1_ /= (double)f2;
p_70186_3_ /= (double)f2;
p_70186_5_ /= (double)f2;
p_70186_1_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
p_70186_3_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
p_70186_5_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
p_70186_1_ *= (double)p_70186_7_;
p_70186_3_ *= (double)p_70186_7_;
p_70186_5_ *= (double)p_70186_7_;
this.motionX = p_70186_1_;
this.motionY = p_70186_3_;
this.motionZ = p_70186_5_;
float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, (double)f3) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
@Override
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_)
{
this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_);
this.setRotation(p_70056_7_, p_70056_8_);
}
@Override
@SideOnly(Side.CLIENT)
public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_)
{
this.motionX = p_70016_1_;
this.motionY = p_70016_3_;
this.motionZ = p_70016_5_;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, (double)f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
@Override
public void onUpdate()
{
super.onEntityUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
Block block = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
if (block.getMaterial() != Material.air)
{
block.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
int j = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
if (block == this.inTile && j == this.inData)
{
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
else
{
++this.ticksInAir;
Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition position = this.worldObj.rayTraceBlocks(vec31, vec3, false);
vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (position != null)
{
vec3 = Vec3.createVectorHelper(position.hitVec.xCoord, position.hitVec.yCoord, position.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int i;
float f1;
for (i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity)list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
{
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null)
{
double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) position = new MovingObjectPosition(entity);
if (position != null && position.entityHit != null && position.entityHit instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)position.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
{
position = null;
}
}
float f2;
float f4;
if (position != null)
{
if (position.entityHit != null)
{
f2 = MathHelper.sqrt_double(4*(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ));
int k = MathHelper.ceiling_double_int(f2 * (this.damageMin));
if(k>this.damageMax) k = MathHelper.ceiling_double_int(this.damageMax);
if (this.getIsCritical())
{
k += this.rand.nextInt(k / 3 + 2);
}
DamageSource damagesource = null;
if (this.shootingEntity == null)
{
damagesource = DamageSource.causeArrowDamage(this, this);
}
else
{
damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity);
}
if (position.entityHit.attackEntityFrom(damagesource, (float)k))
{
if(this.getTextureName() == "hunterArrow" && position.entityHit instanceof EntityLivingBase){
((EntityLivingBase)position.entityHit).addPotionEffect(new PotionEffect(Potion.poison.id, 40, 2));
}
if (this.isBurning() && !(position.entityHit instanceof EntityEnderman)) position.entityHit.setFire(5);
if(this.getTextureName() == "infernoArrow") position.entityHit.setFire(12);
if(this.getTextureName() == "bluefireArrow" || this.getTextureName() == "snowstormArrow") this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 3.0F, false);
if (position.entityHit instanceof EntityLivingBase)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)position.entityHit;
if (this.knockbackStrength > 0)
{
f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (f4 > 0.0F)
{
position.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
}
}
if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase)
{
EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
}
if (this.shootingEntity != null && position.entityHit != this.shootingEntity && position.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
{
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
}
}
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if (!(position.entityHit instanceof EntityEnderman))
{
this.setDead();
}
}
else
{
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 5;
}
}
else
{
this.xTile = position.blockX;
this.yTile = position.blockY;
this.zTile = position.blockZ;
this.inTile = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
this.motionX = (double)((float)(position.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(position.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(position.hitVec.zCoord - this.posZ));
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
this.setIsCritical(false);
if (this.inTile.getMaterial() != Material.air)
{
this.inTile.onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
}
}
}
if (this.getIsCritical())
{
for (i = 0; i < 4; ++i)
{
this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f3 = 0.99F;
f1 = 0.05F;
if (this.isInWater())
{
for (int l = 0; l < 4; ++l)
{
f4 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
}
f3 = 0.8F;
}
if (this.isWet())
{
this.extinguish();
}
this.motionX *= (double)f3;
this.motionY *= (double)f3;
this.motionZ *= (double)f3;
this.motionY -= (double)f1;
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
if((this.worldObj.getBlock((int)Math.round(this.posX), (int)Math.floor(this.posY)-1, (int)Math.round(this.posZ)) != Blocks.air || this.worldObj.getBlock((int)Math.round(this.posX), (int)Math.floor(this.posY), (int)Math.round(this.posZ)) != Blocks.air || this.worldObj.getBlock((int)Math.round(this.posX)+1, (int)Math.floor(this.posY), (int)Math.round(this.posZ)) != Blocks.air || this.worldObj.getBlock((int)Math.round(this.posX)-1, (int)Math.floor(this.posY), (int)Math.round(this.posZ)) != Blocks.air || this.worldObj.getBlock((int)Math.round(this.posX), (int)Math.floor(this.posY), (int)Math.round(this.posZ)+1) != Blocks.air || this.worldObj.getBlock((int)Math.round(this.posX), (int)Math.floor(this.posY), (int)Math.round(this.posZ)-1) != Blocks.air || this.worldObj.getBlock((int)Math.round(this.posX), (int)Math.floor(this.posY)+1, (int)Math.round(this.posZ)) != Blocks.air) && this.getTextureName() == "snowstormArrow"){
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 3.0F, false);
this.setDead();
}
}
}
private void doBlockCollisions() {
}
@Override
public void writeEntityToNBT(NBTTagCompound tag)
{
tag.setShort("xTile", (short)this.xTile);
tag.setShort("yTile", (short)this.yTile);
tag.setShort("zTile", (short)this.zTile);
tag.setShort("life", (short)this.ticksInGround);
tag.setByte("inTile", (byte)Block.getIdFromBlock(this.inTile));
tag.setByte("inData", (byte)this.inData);
tag.setByte("shake", (byte)this.arrowShake);
tag.setByte("inGround", (byte)(this.inGround ? 1 : 0));
tag.setByte("pickup", (byte)this.canBePickedUp);
tag.setDouble("damage", this.damageMin);
tag.setString("texture", this.dataWatcher.getWatchableObjectString(17));
}
@Override
public void readEntityFromNBT(NBTTagCompound tag)
{
this.xTile = tag.getShort("xTile");
this.yTile = tag.getShort("yTile");
this.zTile = tag.getShort("zTile");
this.ticksInGround = tag.getShort("life");
this.inTile = Block.getBlockById(tag.getByte("inTile") & 255);
this.inData = tag.getByte("inData") & 255;
this.arrowShake = tag.getByte("shake") & 255;
this.inGround = tag.getByte("inGround") == 1;
this.dataWatcher.updateObject(17, tag.getString("texture"));
if (tag.hasKey("damage", 99))
{
this.damageMin = tag.getDouble("damage");
}
if (tag.hasKey("pickup", 99))
{
this.canBePickedUp = tag.getByte("pickup");
}
else if (tag.hasKey("player", 99))
{
this.canBePickedUp = tag.getBoolean("player") ? 1 : 0;
}
}
@Override
public void onCollideWithPlayer(EntityPlayer p_70100_1_)
{
if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
{
boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode;
if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(ammoItem, 1)))
{
flag = false;
}
if (flag)
{
this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
p_70100_1_.onItemPickup(this, 1);
this.setDead();
}
}
}
@Override
protected boolean canTriggerWalking()
{
return false;
}
@Override
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
@Override
public void setDamage(double p_70239_1_)
{
this.damageMin = p_70239_1_;
}
@Override
public double getDamage()
{
return this.damageMin;
}
@Override
public void setKnockbackStrength(int p_70240_1_)
{
this.knockbackStrength = p_70240_1_;
}
@Override
public boolean canAttackWithItem()
{
return false;
}
@Override
public void setIsCritical(boolean p_70243_1_)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (p_70243_1_)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
}
}
@Override
public boolean getIsCritical()
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
return (b0 & 1) != 0;
}
public void setAmmoItem(Item ammo){
this.ammoItem = ammo;
}
public String getTextureName(){
return this.dataWatcher.getWatchableObjectString(17);
}
}
[merge_posts_bbcode]Добавлено: 21.11.2015 17:42:09[/merge_posts_bbcode]
Заметил ещё одну странность при клике луком по блоку, лук исчезает.