public class CarGui extends GuiContainer
{
private static final ResourceLocation horseGuiTextures = new ResourceLocation("textures/gui/container/horse.png");
private IInventory field_110413_u;
private IInventory field_110412_v;
private EntityCustomHorse field_110411_w;
private float field_110416_x;
private float field_110415_y;
public CarGui(IInventory par1IInventory, IInventory par2IInventory, EntityCustomHorse par3EntityHorse)
{
super(new HorseContainer(par1IInventory, par2IInventory, par3EntityHorse));
this.field_110413_u = par1IInventory;
this.field_110412_v = par2IInventory;
this.field_110411_w = par3EntityHorse;
this.allowUserInput = false;
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items)
*/
protected void drawGuiContainerForegroundLayer(int par1, int par2)
{
this.fontRenderer.drawString(this.field_110412_v.isInvNameLocalized() ? this.field_110412_v.getInvName() : I18n.getString(this.field_110412_v.getInvName()), 8, 6, 4210752);
this.fontRenderer.drawString(this.field_110413_u.isInvNameLocalized() ? this.field_110413_u.getInvName() : I18n.getString(this.field_110413_u.getInvName()), 8, this.ySize - 96 + 2, 4210752);
}
/**
* Draw the background layer for the GuiContainer (everything behind the items)
*/
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(horseGuiTextures);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
if (this.field_110411_w.isChested())
{
this.drawTexturedModalRect(k + 79, l + 17, 0, this.ySize, 90, 54);
}
if (this.field_110411_w.func_110259_cr())
{
this.drawTexturedModalRect(k + 7, l + 35, 0, this.ySize + 54, 18, 18);
}
}
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int par1, int par2, float par3)
{
this.field_110416_x = (float)par1;
this.field_110415_y = (float)par2;
super.drawScreen(par1, par2, par3);
}