switch(tile.getBlockMetadata()) {
case 0:{GL11.glRotatef(0F, 0.0F, 1.0F, 0.0F);break;}
case 1:{GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);break;}
case 2:{GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);break;}
case 3:{GL11.glRotatef(180F + 90F, 0.0F, 1.0F, 0.0F);break;}
}