GL11.glBegin(GL11.GL_TRIANGLE_FAN);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glVertex3d(xC, yC, 0);
for(int i = 0;i<=hp;i++)
{
double angle = 360-(i*(360/maxHP));
x = (r*Math.sin(Math.toRadians(angle))) + xC;
y = (r*Math.cos(Math.toRadians(angle))) + yC;
GL11.glVertex3d(x, y, 0);
}
tess.draw();