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Всех приветствую. У меня возникла проблема с генерацией. Подскажите пожалуйста, где я ошибаюсь или чего использую не так? Буду благодарен.
Код:
package vacuum.planets.world.pluto.gen;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;
import java.util.List;
import java.util.Random;
import micdoodle8.mods.galacticraft.core.perlin.generator.Gradient;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSand;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.MapGenRavine;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.feature.WorldGenDungeons;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import net.minecraftforge.event.terraingen.ChunkProviderEvent.ReplaceBiomeBlocks;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;
import vacuum.planets.biome.PlanetsBiomeGenBase;
import vacuum.planets.blocks.overall.PlanetsBlocks;
import vacuum.planets.world.mercury.gen.MercuryChunkProvider;
public class PlutoChunkProvider implements IChunkProvider {
private Random rand;
private NoiseGeneratorOctaves noiseGen1;
private NoiseGeneratorOctaves noiseGen2;
private NoiseGeneratorOctaves noiseGen3;
private NoiseGeneratorOctaves noiseGen4;
public NoiseGeneratorOctaves noiseGen5;
public NoiseGeneratorOctaves noiseGen6;
private World worldObj;
private double[] noiseArray;
private double[] stoneNoise = new double[256];
private final PlutoCaveGen caveGenerator = new PlutoCaveGen();
private BiomeGenBase[] biomesForGeneration;
double[] noise3;
double[] noise1;
double[] noise2;
double[] noise5;
double[] noise6;
float[] parabolicField;
int[][] field_73219_j = new int[32][32];
{
}
public PlutoChunkProvider(World world, long seed, boolean mapFeaturesEnabled) {
this.worldObj = world;
this.rand = new Random(seed);
this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
NoiseGeneratorOctaves[] noiseGens = { noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6};
noiseGens = TerrainGen.getModdedNoiseGenerators(world, this.rand, noiseGens);
this.noiseGen1 = noiseGens[0];
this.noiseGen2 = noiseGens[1];
this.noiseGen3 = noiseGens[2];
this.noiseGen4 = noiseGens[3];
this.noiseGen5 = noiseGens[4];
this.noiseGen6 = noiseGens[5];
}
public void generateTerrain(int chunkX, int chunkZ, short[] idArray, byte[] metaArray) {
byte b0 = 4;
byte b1 = 16;
byte b2 = 63;
int k = b0 + 1;
byte b3 = 17;
int l = b0 + 1;
this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, chunkX * 4 - 2, chunkZ * 4 - 2, k + 5, l + 5);
this.noiseArray = this.initializeNoiseField(this.noiseArray, chunkX * b0, 0, chunkZ * b0, k, b3, l);
for(int i1 = 0; i1 < b0; ++i1) {
for(int j1 = 0; j1 < b0; ++j1) {
for(int k1 = 0; k1 < b1; ++k1) {
double d0 = 0.125D;
double d1 = this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];
double d2 = this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];
double d3 = this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];
double d4 = this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];
double d5 = (this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;
double d6 = (this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;
double d7 = (this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;
double d8 = (this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;
for(int l1 = 0; l1 < 8; ++l1) {
double d9 = 0.25D;
double d10 = d1;
double d11 = d2;
double d12 = (d3 - d1) * d9;
double d13 = (d4 - d2) * d9;
for(int i2 = 0; i2 < 4; ++i2) {
int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
short short1 = 128;
j2 -= short1;
double d14 = 0.25D;
double d15 = (d11 - d10) * d14;
double d16 = d10 - d15;
for(int k2 = 0; k2 < 4; ++k2) {
if((d16 += d15) > 0.0D) {
idArray[j2 += short1] = (short)PlanetsBlocks.planetBottom.blockID;
metaArray[j2] = (byte) 3;
}
}
d10 += d12;
d11 += d13;
}
d1 += d5;
d2 += d6;
d3 += d7;
d4 += d8;
}
}
}
}
}
public void replaceBlocksForBiome(int par1, int par2, short[] arrayOfIDs, byte[] arrayOfMeta, BiomeGenBase[] par4ArrayOfBiomeGenBase)
{
final int var5 = 20;
final double var6 = 0.03125D;
this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
for (int var8 = 0; var8 < 16; ++var8)
{
for (int var9 = 0; var9 < 16; ++var9)
{
PlanetsBiomeGenBase biomegenbase = (PlanetsBiomeGenBase)(par4ArrayOfBiomeGenBase[var8 + var9 * 16]);
int var12 = (int)(this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
int var13 = -1;
short var14 = biomegenbase.topBlockShort;
byte var14m = biomegenbase.topBlockMeta;
short var15 = biomegenbase.fillerBlockShort;
byte var15m = biomegenbase.fillerBlockMeta;
for (int var16 = 255; var16 >= 0; --var16)
{
final int index = this.getIndex(var8, var16, var9);
if (var16 <= 0 + this.rand.nextInt(5))
{
arrayOfIDs[index] = (short) Block.bedrock.blockID;
}
else
{
final int var18 = arrayOfIDs[index];
if (var18 == 0)
{
var13 = -1;
}
else if (var18 == (short)PlanetsBlocks.planetBottom.blockID)
{
arrayOfMeta[index] = biomegenbase.lowerBlockMeta = 3;
if (var13 == -1)
{
if (var12 <= 0)
{
var14 = 0;
var14m = 0;
var15 = (short)PlanetsBlocks.planetBottom.blockID;
var15m = biomegenbase.lowerBlockMeta = 3;
}
else if (var16 >= var5 - -16 && var16 <= var5 + 1)
{
var14 = biomegenbase.topBlockShort;
var14m = biomegenbase.topBlockMeta;
var14 = biomegenbase.fillerBlockShort;
var14m = biomegenbase.fillerBlockMeta;
}
if (var16 < var5 && var14 == 0)
{
var14 = 0;
}
var13 = var12;
if (var16 >= var5 - 1)
{
arrayOfIDs[index] = var14;
arrayOfMeta[index] = var14m;
}
else
{
arrayOfIDs[index] = var15;
arrayOfMeta[index] = var15m;
}
}
else if (var13 > 0)
{
--var13;
arrayOfIDs[index] = var15;
arrayOfMeta[index] = var15m;
}
}
}
}
}
}
}
public Chunk provideChunk(int par1, int par2) {
this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
short[] ids = new short[65536];
byte[] meta = new byte[65536];
this.generateTerrain(par1, par2, ids, meta);
this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
this.replaceBlocksForBiome(par1, par2, ids, meta, this.biomesForGeneration);
this.caveGenerator.generate(this, this.worldObj, par1, par2, ids, meta);
final Chunk var4 = new Chunk(this.worldObj, ids, meta, par1, par2);
final byte[] var5 = var4.getBiomeArray();
for (int var6 = 0; var6 < var5.length; ++var6) {
var5[var6] = (byte) this.biomesForGeneration[var6].biomeID;
}
var4.generateSkylightMap();
return var4;
}
public Chunk loadChunk(int par1, int par2) {
return this.provideChunk(par1, par2);
}
private double randFromPoint(int x, int z) {
int n;
n = x + z * 57;
n = n << 13 ^ n;
return 1.0 - (n * (n * n * 15731 + 789221) + 1376312589 & 0x7fffffff) / 1073741824.0;
}
private int getIndex(int x, int y, int z) {
return y << 8 | z << 4 | x;
}
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7) {
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY)
return event.noisefield;
if (par1ArrayOfDouble == null) {
par1ArrayOfDouble = new double[par5 * par6 * par7];
}
if (this.parabolicField == null) {
this.parabolicField = new float[25];
for (int k1 = -2; k1 <= 2; ++k1) {
for (int l1 = -2; l1 <= 2; ++l1) {
float f = 10.0F / MathHelper.sqrt_float((float) (k1 * k1 + l1 * l1) + 0.2F);
this.parabolicField[k1 + 2 + (l1 + 2) * 5] = f;
}
}
}
double d0 = 684.412D;
double d1 = 684.412D;
this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D);
this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, d0, d1, d0);
this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
boolean flag = false;
boolean flag1 = false;
int i2 = 0;
int j2 = 0;
for (int k2 = 0; k2 < par5; ++k2) {
for (int l2 = 0; l2 < par7; ++l2) {
float f1 = 0.0F;
float f2 = 0.0F;
float f3 = 0.0F;
byte b0 = 2;
BiomeGenBase biomegenbase = this.biomesForGeneration[k2 + 2 + (l2 + 2) * (par5 + 5)];
for (int i3 = -b0; i3 <= b0; ++i3) {
for (int j3 = -b0; j3 <= b0; ++j3) {
BiomeGenBase biomegenbase1 = this.biomesForGeneration[k2 + i3 + 2 + (l2 + j3 + 2) * (par5 + 5)];
float f4 = this.parabolicField[i3 + 2 + (j3 + 2) * 5] / (biomegenbase1.minHeight + 2.0F);
if (biomegenbase1.minHeight > biomegenbase.minHeight) {
f4 /= 2.0F;
}
f1 += biomegenbase1.maxHeight * f4;
f2 += biomegenbase1.minHeight * f4;
f3 += f4;
}
}
f1 /= f3;
f2 /= f3;
f1 = f1 * 0.9F + 0.1F;
f2 = (f2 * 4.0F - 1.0F) / 8.0F;
double d2 = this.noise6[j2] / 8000.0D;
if (d2 < 0.0D) {
d2 = -d2 * 0.3D;
}
d2 = d2 * 3.0D - 2.0D;
if (d2 < 0.0D) {
d2 /= 2.0D;
if (d2 < -1.0D) {
d2 = -1.0D;
}
d2 /= 1.4D;
d2 /= 2.0D;
} else {
if (d2 > 1.0D) {
d2 = 1.0D;
}
d2 /= 8.0D;
}
++j2;
for (int k3 = 0; k3 < par6; ++k3) {
double d3 = (double) f2;
double d4 = (double) f1;
d3 += d2 * 0.2D;
d3 = d3 * (double) par6 / 16.0D;
double d5 = (double) par6 / 2.0D + d3 * 4.0D;
double d6 = 0.0D;
double d7 = ((double) k3 - d5) * 12.0D * 128.0D / 128.0D / d4;
if (d7 < 0.0D) {
d7 *= 4.0D;
}
double d8 = this.noise1[i2] / 512.0D;
double d9 = this.noise2[i2] / 512.0D;
double d10 = (this.noise3[i2] / 10.0D + 1.0D) / 2.0D;
if (d10 < 0.0D) {
d6 = d8;
} else if (d10 > 1.0D) {
d6 = d9;
} else {
d6 = d8 + (d9 - d8) * d10;
}
d6 -= d7;
if (k3 > par6 - 4) {
double d11 = (double) ((float) (k3 - (par6 - 4)) / 3.0F);
d6 = d6 * (1.0D - d11) + -10.0D * d11;
}
par1ArrayOfDouble[i2] = d6;
++i2;
}
}
}
return par1ArrayOfDouble;
}
public boolean chunkExists(int par1, int par2) {
return true;
}
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
BlockSand.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long) par2 * i1 + (long) par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
int k1;
int l1;
int i2;
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE) && !flag && this.rand.nextInt(4) == 0) {
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(128);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, k1, l1, i2);
}
boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON);
for (k1 = 0; doGen && k1 < 8; ++k1) {
l1 = k + this.rand.nextInt(16) + 8;
i2 = this.rand.nextInt(128);
int j2 = l + this.rand.nextInt(16) + 8;
if ((new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2)) {
;
}
}
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockSand.fallInstantly = false;
}
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) {
return true;
}
public void func_104112_b() {
}
public boolean unloadQueuedChunks() {
return false;
}
public boolean canSave() {
return true;
}
public String makeString() {
return "RandomLevelSource";
}
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
return null;
}
public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) {
return null;
}
public int getLoadedChunkCount() {
return 0;
}
@Override
public void saveExtraData() {
}
@Override
public void recreateStructures(int i, int j) {
}
}