+ новая проблема! Ругается на this.model.renderAll(); (в классе рендера)
Код модельки:
package mods.rpmod;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class testweaponmodel extends ModelBase
{
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
public testweaponmodel()
{
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 3, 1, 8);
Shape1.setRotationPoint(-1F, 0F, -5F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 0);
Shape2.addBox(0F, 0F, 0F, 1, 1, 8);
Shape2.setRotationPoint(1F, -1F, -5F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 0);
Shape3.addBox(0F, 0F, 0F, 1, 1, 8);
Shape3.setRotationPoint(-1F, -1F, -5F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 0);
Shape4.addBox(0F, 0F, 0F, 3, 1, 8);
Shape4.setRotationPoint(-1F, -2F, -5F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 0, 0);
Shape5.addBox(0F, 0F, 0F, 1, 1, 1);
Shape5.setRotationPoint(0F, -1F, 3F);
Shape5.setTextureSize(64, 32);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 0, 0);
Shape6.addBox(0F, 0F, 0F, 1, 1, 1);
Shape6.setRotationPoint(0F, -2F, 4F);
Shape6.setTextureSize(64, 32);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
Shape7 = new ModelRenderer(this, 0, 28);
Shape7.addBox(0F, 0F, 0F, 1, 3, 1);
Shape7.setRotationPoint(0F, 0F, 4F);
Shape7.setTextureSize(64, 32);
Shape7.mirror = true;
setRotation(Shape7, 0.2230717F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, boolean isFirstPirson)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity ent)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, ent);
}
}
[merge_posts_bbcode]Добавлено: 07.03.2015 19:09:25[/merge_posts_bbcode]
Dragon2488 написал(а):
MinecraftForgeClient.registerItemRenderer(предмет.itemID, new ТвойРендерПредмета());
Новая проблема с рендером!
Ругается на renderAll - пишет, что надо создать метод, но его не нужно делать.