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Сообственно:
Такой код:
Лук бесконечный. Тоесть не тратит прочность при выстреле. Как пофиксить?
Такой код:
Код:
package blessentumble.planets.venus.armor;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;
import blessentumble.BlesseAddon;
import blessentumble.CreativeTabsBlesse;
import blessentumble.core.items.ItemsAddon;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class TestBow extends ItemBow
{
@SideOnly(Side.CLIENT)
private IIcon[] iconArray;
public static final String[] bowPullIconNameArray = new String[] {"0", "1", "2"};
private static final String __OBFID = "CL_00001777";
public TestBow()
{
this.maxStackSize = 1;
this.setMaxDamage(384);
this.setUnlocalizedName("TestBow");
}
@Override
public CreativeTabs getCreativeTab()
{
return CreativeTabsBlesse.BlesseArmorTab;
}
public int getMaxItemUseDuration(ItemStack item)
{
return 720;
}
@SideOnly(Side.CLIENT)
private IIcon[] Texture;
public void registerIcons(IIconRegister iconRegister)
{
itemIcon = iconRegister.registerIcon(BlesseAddon.ASSET_PREFIX + ":" + "testbow");
Texture = new IIcon[4];
for (int N = 0; N < 4; N++)
{
this.Texture[N] = iconRegister.registerIcon(BlesseAddon.ASSET_PREFIX + ":" + "testbow" + N);
}
}
public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
{
if(player.getItemInUse() == null) return this.itemIcon;
int time = stack.getMaxItemUseDuration() - useRemaining;
if (time >= 18)
{
return Texture[3];
}
else if (time > 13)
{
return Texture[2];
}
else if (time > 0)
{
return Texture[1];
}
return Texture[0];
}
public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
{
int j = getMaxItemUseDuration(par1ItemStack) - par4;
ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
{
return;
}
j = event.charge;
boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;
if (flag || par3EntityPlayer.inventory.hasItem(Items.arrow))
{
float f = (float)j / 20.0F;
f = (f * f + f * 2.0F) / 3.0F;
if ((double)f < 0.1D)
{
return;
}
if (f > 1.0F)
{
f = 1.0F;
}
EntityArrow entityarrow = new EntityArrow(par2World, par3EntityPlayer, f * 2.0F);
if (f == 1.0F)
{
entityarrow.setIsCritical(true);
}
int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);
if (k > 0)
{
entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
}
int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);
if (l > 0)
{
entityarrow.setKnockbackStrength(l);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
{
entityarrow.setFire(100);
}
par1ItemStack.damageItem(0, par3EntityPlayer);
par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
if (flag)
{
entityarrow.canBePickedUp = 2;
}
else
{
par3EntityPlayer.inventory.consumeInventoryItem(Items.arrow);
}
if (!par2World.isRemote)
{
par2World.spawnEntityInWorld(entityarrow);
}
}
}
public EnumAction getItemUseAction(ItemStack item)
{
return EnumAction.bow;
}
public ItemStack onItemRightClick(ItemStack item, World world, EntityPlayer entity)
{
ArrowNockEvent event = new ArrowNockEvent(entity, item);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
{
return event.result;
}
if (entity.capabilities.isCreativeMode || entity.inventory.hasItem(Items.arrow))
{
entity.setItemInUse(item, getMaxItemUseDuration(item));
}
return item;
}
public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_)
{
return p_77654_1_;
}
}
Лук бесконечный. Тоесть не тратит прочность при выстреле. Как пофиксить?