public static Block sugarBagBlock;
public static Block sugarBagBlock;
public static ItemBlock sugarBag;
public static void registerItems() {
int itemID = 1800;
sugarBag = new ItemSugarBag(Main.sugarBagBlock.blockID);
}
public static void registerBlocks() {
int blockID = 2100;
sugarBagBlock = new BlockSugarBag(blockID++, Material.cloth);
}
@PreInit
public static void preInit(FMLPreInitializationEvent event) {
registerBlocks();
registerItems();
}
@Init
public static void init(FMLInitializationEvent event) {
GameRegistry.registerBlock(sugarBagBlock, ItemSugarBag.class, "sugarBagBlock");
GameRegistry.registerItem(sugarBag, "sugarBagItem");
}
}