public class ArmorWar extends ModelBiped {
private final ModelRenderer body;
public ArmorWar(int type) {
textureWidth = 64;
textureHeight = 64;
body = new ModelRenderer(this);
body.setRotationPoint(0.0F, 0.0F, 0.0F);
body.cubeList.add(new ModelBox(body, 0, 0, -4.5F, 0.75F, -2.5F, 9, 11, 5, 0.0F, false));
body.cubeList.add(new ModelBox(body, 20, 16, -4.5F, 4.75F, -2.75F, 9, 2, 1, 0.0F, false));
body.cubeList.add(new ModelBox(body, 7, 22, 1.5F, 2.25F, -2.75F, 2, 1, 1, 0.0F, false));
body.cubeList.add(new ModelBox(body, 0, 16, -4.5F, 4.75F, 1.75F, 9, 2, 1, 0.0F, false));
body.cubeList.add(new ModelBox(body, 20, 20, -4.5F, 8.75F, -2.75F, 9, 2, 1, 0.0F, false));
body.cubeList.add(new ModelBox(body, 0, 19, -4.5F, 8.75F, 1.75F, 9, 2, 1, 0.0F, false));
body.cubeList.add(new ModelBox(body, 12, 22, -4.0F, -0.25F, -2.5F, 1, 1, 5, 0.0F, false));
body.cubeList.add(new ModelBox(body, 0, 22, 3.0F, -0.25F, -2.5F, 1, 1, 5, 0.0F, false));
setRotation(body, 0F, 0F, 0F);
this.bipedBody.cubeList.clear();
//Тип брони 0 - голова, 1 - нагрудник, 2 - штаны, 3 - ботинки
switch (type)
{
case 0:
break;
case 1:
this.bipedBody.addChild(body);
break;
case 2:
break;
case 3:
break;
}
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}